Topic:3D Instance Segmentation
What is 3D Instance Segmentation? 3D instance segmentation is the process of identifying and segmenting individual objects in 3D point clouds or scenes.
Papers and Code
Apr 23, 2025
Abstract:We introduce ROAR (Robust Object Removal and Re-annotation), a scalable framework for privacy-preserving dataset obfuscation that eliminates sensitive objects instead of modifying them. Our method integrates instance segmentation with generative inpainting to remove identifiable entities while preserving scene integrity. Extensive evaluations on 2D COCO-based object detection show that ROAR achieves 87.5% of the baseline detection average precision (AP), whereas image dropping achieves only 74.2% of the baseline AP, highlighting the advantage of scrubbing in preserving dataset utility. The degradation is even more severe for small objects due to occlusion and loss of fine-grained details. Furthermore, in NeRF-based 3D reconstruction, our method incurs a PSNR loss of at most 1.66 dB while maintaining SSIM and improving LPIPS, demonstrating superior perceptual quality. Our findings establish object removal as an effective privacy framework, achieving strong privacy guarantees with minimal performance trade-offs. The results highlight key challenges in generative inpainting, occlusion-robust segmentation, and task-specific scrubbing, setting the foundation for future advancements in privacy-preserving vision systems.
* Submitted to ICCV 2025
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Apr 20, 2025
Abstract:Vision-language models (VLMs) have demonstrated impressive zero-shot transfer capabilities in image-level visual perception tasks. However, they fall short in 3D instance-level segmentation tasks that require accurate localization and recognition of individual objects. To bridge this gap, we introduce a novel 3D Gaussian Splatting based hard visual prompting approach that leverages camera interpolation to generate diverse viewpoints around target objects without any 2D-3D optimization or fine-tuning. Our method simulates realistic 3D perspectives, effectively augmenting existing hard visual prompts by enforcing geometric consistency across viewpoints. This training-free strategy seamlessly integrates with prior hard visual prompts, enriching object-descriptive features and enabling VLMs to achieve more robust and accurate 3D instance segmentation in diverse 3D scenes.
* 15 pages, 4 figures, Scandinavian Conference on Image Analysis 2025
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Apr 18, 2025
Abstract:Standard semantic instance segmentation provides useful, but inherently 2D information from a single image. To enable 3D analysis, one usually integrates absolute monocular depth estimation with instance segmentation. However, monocular depth is a difficult task. Instead, we leverage a simpler single-image task, occlusion-based relative depth ordering, providing coarser but useful 3D information. We show that relative depth ordering works more reliably from occlusions than from absolute depth. We propose to solve the joint task of relative depth ordering and segmentation of instances based on occlusions. We call this task Occlusion-Ordered Semantic Instance Segmentation (OOSIS). We develop an approach to OOSIS that extracts instances and their occlusion order simultaneously from oriented occlusion boundaries and semantic segmentation. Unlike popular detect-and-segment framework for instance segmentation, combining occlusion ordering with instance segmentation allows a simple and clean formulation of OOSIS as a labeling problem. As a part of our solution for OOSIS, we develop a novel oriented occlusion boundaries approach that significantly outperforms prior work. We also develop a new joint OOSIS metric based both on instance mask accuracy and correctness of their occlusion order. We achieve better performance than strong baselines on KINS and COCOA datasets.
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Apr 16, 2025
Abstract:Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for scene reconstruction, integrating it with open-vocabulary frameworks reveals a key challenge: cross-view granularity inconsistency. This issue, stemming from 2D segmentation methods like SAM, results in inconsistent object segmentations across views (e.g., a "coffee set" segmented as a single entity in one view but as "cup + coffee + spoon" in another). Existing 3DGS-based methods often rely on isolated per-Gaussian feature learning, neglecting the spatial context needed for cohesive object reasoning, leading to fragmented representations. We propose Context-Aware Gaussian Splatting (CAGS), a novel framework that addresses this challenge by incorporating spatial context into 3DGS. CAGS constructs local graphs to propagate contextual features across Gaussians, reducing noise from inconsistent granularity, employs mask-centric contrastive learning to smooth SAM-derived features across views, and leverages a precomputation strategy to reduce computational cost by precomputing neighborhood relationships, enabling efficient training in large-scale scenes. By integrating spatial context, CAGS significantly improves 3D instance segmentation and reduces fragmentation errors on datasets like LERF-OVS and ScanNet, enabling robust language-guided 3D scene understanding.
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Apr 17, 2025
Abstract:3D Referring Expression Segmentation (3D-RES) typically requires extensive instance-level annotations, which are time-consuming and costly. Semi-supervised learning (SSL) mitigates this by using limited labeled data alongside abundant unlabeled data, improving performance while reducing annotation costs. SSL uses a teacher-student paradigm where teacher generates high-confidence-filtered pseudo-labels to guide student. However, in the context of 3D-RES, where each label corresponds to a single mask and labeled data is scarce, existing SSL methods treat high-quality pseudo-labels merely as auxiliary supervision, which limits the model's learning potential. The reliance on high-confidence thresholds for filtering often results in potentially valuable pseudo-labels being discarded, restricting the model's ability to leverage the abundant unlabeled data. Therefore, we identify two critical challenges in semi-supervised 3D-RES, namely, inefficient utilization of high-quality pseudo-labels and wastage of useful information from low-quality pseudo-labels. In this paper, we introduce the first semi-supervised learning framework for 3D-RES, presenting a robust baseline method named 3DResT. To address these challenges, we propose two novel designs called Teacher-Student Consistency-Based Sampling (TSCS) and Quality-Driven Dynamic Weighting (QDW). TSCS aids in the selection of high-quality pseudo-labels, integrating them into the labeled dataset to strengthen the labeled supervision signals. QDW preserves low-quality pseudo-labels by dynamically assigning them lower weights, allowing for the effective extraction of useful information rather than discarding them. Extensive experiments conducted on the widely used benchmark demonstrate the effectiveness of our method. Notably, with only 1% labeled data, 3DResT achieves an mIoU improvement of 8.34 points compared to the fully supervised method.
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Apr 09, 2025
Abstract:Automated extraction of plant morphological traits is crucial for supporting crop breeding and agricultural management through high-throughput field phenotyping (HTFP). Solutions based on multi-view RGB images are attractive due to their scalability and affordability, enabling volumetric measurements that 2D approaches cannot directly capture. While advanced methods like Neural Radiance Fields (NeRFs) have shown promise, their application has been limited to counting or extracting traits from only a few plants or organs. Furthermore, accurately measuring complex structures like individual wheat heads-essential for studying crop yields-remains particularly challenging due to occlusions and the dense arrangement of crop canopies in field conditions. The recent development of 3D Gaussian Splatting (3DGS) offers a promising alternative for HTFP due to its high-quality reconstructions and explicit point-based representation. In this paper, we present Wheat3DGS, a novel approach that leverages 3DGS and the Segment Anything Model (SAM) for precise 3D instance segmentation and morphological measurement of hundreds of wheat heads automatically, representing the first application of 3DGS to HTFP. We validate the accuracy of wheat head extraction against high-resolution laser scan data, obtaining per-instance mean absolute percentage errors of 15.1%, 18.3%, and 40.2% for length, width, and volume. We provide additional comparisons to NeRF-based approaches and traditional Muti-View Stereo (MVS), demonstrating superior results. Our approach enables rapid, non-destructive measurements of key yield-related traits at scale, with significant implications for accelerating crop breeding and improving our understanding of wheat development.
* Copyright 2025 IEEE. This is the author's version of the work. It is
posted here for your personal use. Not for redistribution. The definitive
version is published in the 2025 IEEE/CVF Conference on Computer Vision and
Pattern Recognition Workshops (CVPRW)
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Apr 11, 2025
Abstract:Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is necessary, and the resulting images often have a gap in realism due to challenges in simulating lighting effects and camera artifacts. We propose using the novel view synthesis method called Gaussian Splatting to address these challenges. We have developed a synthetic data pipeline for generating high-quality context-aware instance segmentation training data for specific objects. This process is fully automated, requiring only a video of the target object. We train a Gaussian Splatting model of the target object and automatically extract the object from the video. Leveraging Gaussian Splatting, we then render the object on a random background image, and monocular depth estimation is employed to place the object in a believable pose. We introduce a novel dataset to validate our approach and show superior performance over other data generation approaches, such as Cut-and-Paste and Diffusion model-based generation.
* Accepted at the International Conference on Robotics, Computer Vision
and Intelligent Systems 2025 (ROBOVIS)
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Mar 31, 2025
Abstract:In the recent years, the research community has witnessed growing use of 3D point cloud data for the high applicability in various real-world applications. By means of 3D point cloud, this modality enables to consider the actual size and spatial understanding. The applied fields include mechanical control of robots, vehicles, or other real-world systems. Along this line, we would like to improve 3D point cloud instance segmentation which has emerged as a particularly promising approach for these applications. However, the creation of 3D point cloud datasets entails enormous costs compared to 2D image datasets. To train a model of 3D point cloud instance segmentation, it is necessary not only to assign categories but also to provide detailed annotations for each point in the large-scale 3D space. Meanwhile, the increase of recent proposals for generative models in 3D domain has spurred proposals for using a generative model to create 3D point cloud data. In this work, we propose a pre-training with 3D synthetic data to train a 3D point cloud instance segmentation model based on generative model for 3D scenes represented by point cloud data. We directly generate 3D point cloud data with Point-E for inserting a generated data into a 3D scene. More recently in 2025, although there are other accurate 3D generation models, even using the Point-E as an early 3D generative model can effectively support the pre-training with 3D synthetic data. In the experimental section, we compare our pre-training method with baseline methods indicated improved performance, demonstrating the efficacy of 3D generative models for 3D point cloud instance segmentation.
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Apr 09, 2025
Abstract:An accurate segmentation of the pancreas on CT is crucial to identify pancreatic pathologies and extract imaging-based biomarkers. However, prior research on pancreas segmentation has primarily focused on modifying the segmentation model architecture or utilizing pre- and post-processing techniques. In this article, we investigate the utility of anatomical priors to enhance the segmentation performance of the pancreas. Two 3D full-resolution nnU-Net models were trained, one with 8 refined labels from the public PANORAMA dataset, and another that combined them with labels derived from the public TotalSegmentator (TS) tool. The addition of anatomical priors resulted in a 6\% increase in Dice score ($p < .001$) and a 36.5 mm decrease in Hausdorff distance for pancreas segmentation ($p < .001$). Moreover, the pancreas was always detected when anatomy priors were used, whereas there were 8 instances of failed detections without their use. The use of anatomy priors shows promise for pancreas segmentation and subsequent derivation of imaging biomarkers.
* Published at SPIE Medical Imaging 2025
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Apr 01, 2025
Abstract:We present SuperDec, an approach for creating compact 3D scene representations via decomposition into superquadric primitives. While most recent works leverage geometric primitives to obtain photorealistic 3D scene representations, we propose to leverage them to obtain a compact yet expressive representation. We propose to solve the problem locally on individual objects and leverage the capabilities of instance segmentation methods to scale our solution to full 3D scenes. In doing that, we design a new architecture which efficiently decompose point clouds of arbitrary objects in a compact set of superquadrics. We train our architecture on ShapeNet and we prove its generalization capabilities on object instances extracted from the ScanNet++ dataset as well as on full Replica scenes. Finally, we show how a compact representation based on superquadrics can be useful for a diverse range of downstream applications, including robotic tasks and controllable visual content generation and editing.
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