We present VoiceShop, a novel speech-to-speech framework that can modify multiple attributes of speech, such as age, gender, accent, and speech style, in a single forward pass while preserving the input speaker's timbre. Previous works have been constrained to specialized models that can only edit these attributes individually and suffer from the following pitfalls: the magnitude of the conversion effect is weak, there is no zero-shot capability for out-of-distribution speakers, or the synthesized outputs exhibit undesirable timbre leakage. Our work proposes solutions for each of these issues in a simple modular framework based on a conditional diffusion backbone model with optional normalizing flow-based and sequence-to-sequence speaker attribute-editing modules, whose components can be combined or removed during inference to meet a wide array of tasks without additional model finetuning. Audio samples are available at \url{https://voiceshopai.github.io}.
We present Envision3D, a novel method for efficiently generating high-quality 3D content from a single image. Recent methods that extract 3D content from multi-view images generated by diffusion models show great potential. However, it is still challenging for diffusion models to generate dense multi-view consistent images, which is crucial for the quality of 3D content extraction. To address this issue, we propose a novel cascade diffusion framework, which decomposes the challenging dense views generation task into two tractable stages, namely anchor views generation and anchor views interpolation. In the first stage, we train the image diffusion model to generate global consistent anchor views conditioning on image-normal pairs. Subsequently, leveraging our video diffusion model fine-tuned on consecutive multi-view images, we conduct interpolation on the previous anchor views to generate extra dense views. This framework yields dense, multi-view consistent images, providing comprehensive 3D information. To further enhance the overall generation quality, we introduce a coarse-to-fine sampling strategy for the reconstruction algorithm to robustly extract textured meshes from the generated dense images. Extensive experiments demonstrate that our method is capable of generating high-quality 3D content in terms of texture and geometry, surpassing previous image-to-3D baseline methods.
While recent progress in multimodal large language models tackles various modality tasks, they posses limited integration capabilities for complex multi-modality tasks, consequently constraining the development of the field. In this work, we take the initiative to explore and propose the LLMBind, a unified framework for modality task integration, which binds Large Language Models and corresponding pre-trained task models with task-specific tokens. Consequently, LLMBind can interpret inputs and produce outputs in versatile combinations of image, text, video, and audio. Specifically, we introduce a Mixture-of-Experts technique to enable effective learning for different multimodal tasks through collaboration among diverse experts. Furthermore, we create a multi-task dataset comprising 400k instruction data, which unlocks the ability for interactive visual generation and editing tasks. Extensive experiments show the effectiveness of our framework across various tasks, including image, video, audio generation, image segmentation, and image editing. More encouragingly, our framework can be easily extended to other modality tasks, showcasing the promising potential of creating a unified AI agent for modeling universal modalities.
Recent advances demonstrate that scaling Large Vision-Language Models (LVLMs) effectively improves downstream task performances. However, existing scaling methods enable all model parameters to be active for each token in the calculation, which brings massive training and inferring costs. In this work, we propose a simple yet effective training strategy MoE-Tuning for LVLMs. This strategy innovatively addresses the common issue of performance degradation in multi-modal sparsity learning, consequently constructing a sparse model with an outrageous number of parameters but a constant computational cost. Furthermore, we present the MoE-LLaVA, a MoE-based sparse LVLM architecture, which uniquely activates only the top-k experts through routers during deployment, keeping the remaining experts inactive. Extensive experiments show the significant performance of MoE-LLaVA in a variety of visual understanding and object hallucination benchmarks. Remarkably, with only approximately 3B sparsely activated parameters, MoE-LLaVA demonstrates performance comparable to the LLaVA-1.5-7B on various visual understanding datasets and even surpasses the LLaVA-1.5-13B in object hallucination benchmark. Through MoE-LLaVA, we aim to establish a baseline for sparse LVLMs and provide valuable insights for future research in developing more efficient and effective multi-modal learning systems. Code is released at \url{https://github.com/PKU-YuanGroup/MoE-LLaVA}.
Recent one image to 3D generation methods commonly adopt Score Distillation Sampling (SDS). Despite the impressive results, there are multiple deficiencies including multi-view inconsistency, over-saturated and over-smoothed textures, as well as the slow generation speed. To address these deficiencies, we present Repaint123 to alleviate multi-view bias as well as texture degradation and speed up the generation process. The core idea is to combine the powerful image generation capability of the 2D diffusion model and the texture alignment ability of the repainting strategy for generating high-quality multi-view images with consistency. We further propose visibility-aware adaptive repainting strength for overlap regions to enhance the generated image quality in the repainting process. The generated high-quality and multi-view consistent images enable the use of simple Mean Square Error (MSE) loss for fast 3D content generation. We conduct extensive experiments and show that our method has a superior ability to generate high-quality 3D content with multi-view consistency and fine textures in 2 minutes from scratch. Our project page is available at https://pku-yuangroup.github.io/repaint123/.
A key challenge in robotic manipulation in open domains is how to acquire diverse and generalizable skills for robots. Recent research in one-shot imitation learning has shown promise in transferring trained policies to new tasks based on demonstrations. This feature is attractive for enabling robots to acquire new skills and improving task and motion planning. However, due to limitations in the training dataset, the current focus of the community has mainly been on simple cases, such as push or pick-place tasks, relying solely on visual guidance. In reality, there are many complex skills, some of which may even require both visual and tactile perception to solve. This paper aims to unlock the potential for an agent to generalize to hundreds of real-world skills with multi-modal perception. To achieve this, we have collected a dataset comprising over 110,000 \emph{contact-rich} robot manipulation sequences across diverse skills, contexts, robots, and camera viewpoints, all collected \emph{in the real world}. Each sequence in the dataset includes visual, force, audio, and action information, along with a corresponding human demonstration video. We have invested significant efforts in calibrating all the sensors and ensuring a high-quality dataset. The dataset is made publicly available at rh20t.github.io