Abstract:Reinforcement learning (RL) has emerged as a central paradigm for post-training LLM agents, yet its trajectory-level reward signal provides only coarse supervision for long-horizon interaction. On-Policy Self-Distillation (OPSD) complements RL by introducing dense token-level guidance from a teacher branch augmented with privileged context. However, transferring OPSD to multi-turn agents proves problematic: compounding multi-turn instability destabilizes supervision, while skill-conditioned privileged guidance requires asymmetric treatment for negative teacher rejections may arise from imperfect skills retrieval or utilization. We introduce SDAR (Self-Distilled Agentic Reinforcement Learning), which treats OPSD as a gated auxiliary objective while keeping RL as the primary optimization backbone. SDAR maps detached token-level signals into a sigmoid gate, strengthening distillation on teacher-endorsed positive-gap tokens and softly attenuating negative teacher rejections. Across the Qwen2.5 and Qwen3 families on ALFWorld, WebShop, and Search-QA, SDAR substantially improves over GRPO (+9.4% on ALFWorld, +7.0% on Search-QA, +10.2% on WebShop-Acc), avoids the instability of naive GRPO+OPSD, and consistently outperforms hybrid RL--OPSD baselines across model scales.
Abstract:While long-horizon agentic tasks require language agents to perform dozens of sequential decisions, training such agents with reinforcement learning remains challenging. We identify two root causes: credit misattribution, where correct early actions are penalized due to terminal failures, and sample inefficiency, where scarce successful trajectories result in near-total loss of learning signal. We introduce a milestone-guided policy learning framework, BEACON, that leverages the compositional structure of long-horizon tasks to ensure precise credit assignment. BEACON partitions trajectories at milestone boundaries, applies temporal reward shaping within segments to credit partial progress, and estimates advantages at dual scales to prevent distant failures from corrupting the evaluation of local actions. On ALFWorld, WebShop, and ScienceWorld, BEACON consistently outperforms GRPO and GiGPO. Notably, on long-horizon ALFWorld tasks, BEACON achieves 92.9% success rate, nearly doubling GRPO's 53.5%, while improving effective sample utilization from 23.7% to 82.0%. These results establish milestone-anchored credit assignment as an effective paradigm for training long-horizon language agents. Code is available at https://github.com/ZJU-REAL/BEACON.
Abstract:MLLM-based GUI agents have demonstrated strong capabilities in complex user interface interaction tasks. However, long-horizon scenarios remain challenging, as these agents are burdened with tasks beyond their intrinsic capabilities, suffering from memory degradation, progress confusion, and math hallucination. To address these challenges, we present UI-Copilot, a collaborative framework where the GUI agent focuses on task execution while a lightweight copilot provides on-demand assistance for memory retrieval and numerical computation. We introduce memory decoupling to separate persistent observations from transient execution context, and train the policy agent to selectively invoke the copilot as Retriever or Calculator based on task demands. To enable effective tool invocation learning, we propose Tool-Integrated Policy Optimization (TIPO), which separately optimizes tool selection through single-turn prediction and task execution through on-policy multi-turn rollouts. Experimental results show that UI-Copilot-7B achieves state-of-the-art performance on challenging MemGUI-Bench, outperforming strong 7B-scale GUI agents such as GUI-Owl-7B and UI-TARS-1.5-7B. Moreover, UI-Copilot-7B delivers a 17.1% absolute improvement on AndroidWorld over the base Qwen model, highlighting UI-Copilot's strong generalization to real-world GUI tasks.
Abstract:GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose \textbf{UI-Zoomer}, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4\%, +10.3\%, and +4.2\% respectively, with no additional training required.
Abstract:Spatial reasoning over three-dimensional scenes is a core capability for embodied intelligence, yet continuous model improvement remains bottlenecked by the cost of geometric annotation. The self-evolving paradigm offers a promising path, but its reliance on model consensus to construct pseudo-labels causes training to reinforce rather than correct the model's own geometric errors. We identify a property unique to 3D spatial reasoning that circumvents this limitation: ground truth is a deterministic consequence of the underlying geometry, computable exactly from point clouds and camera poses without any model involvement. Building on this insight, we present SpatialEvo, a self-evolving framework for 3D spatial reasoning, centered on the Deterministic Geometric Environment (DGE). The DGE formalizes 16 spatial reasoning task categories under explicit geometric validation rules and converts unannotated 3D scenes into zero-noise interactive oracles, replacing model consensus with objective physical feedback. A single shared-parameter policy co-evolves across questioner and solver roles under DGE constraints: the questioner generates physically valid spatial questions grounded in scene observations, while the solver derives precise answers against DGE-verified ground truth. A task-adaptive scheduler endogenously concentrates training on the model's weakest categories, producing a dynamic curriculum without manual design. Experiments across nine benchmarks demonstrate that SpatialEvo achieves the highest average score at both 3B and 7B scales, with consistent gains on spatial reasoning benchmarks and no degradation on general visual understanding.
Abstract:Large Multimodal Models (LMMs) have achieved remarkable progress in general-purpose vision--language understanding, yet they remain limited in tasks requiring precise object-level grounding, fine-grained spatial reasoning, and controllable visual manipulation. In particular, existing systems often struggle to identify the correct instance, preserve object identity across interactions, and localize or modify designated regions with high precision. Object-centric vision provides a principled framework for addressing these challenges by promoting explicit representations and operations over visual entities, thereby extending multimodal systems from global scene understanding to object-level understanding, segmentation, editing, and generation. This paper presents a comprehensive review of recent advances at the convergence of LMMs and object-centric vision. We organize the literature into four major themes: object-centric visual understanding, object-centric referring segmentation, object-centric visual editing, and object-centric visual generation. We further summarize the key modeling paradigms, learning strategies, and evaluation protocols that support these capabilities. Finally, we discuss open challenges and future directions, including robust instance permanence, fine-grained spatial control, consistent multi-step interaction, unified cross-task modeling, and reliable benchmarking under distribution shift. We hope this paper provides a structured perspective on the development of scalable, precise, and trustworthy object-centric multimodal systems.
Abstract:GUI agents drive applications through their visual interfaces instead of programmatic APIs, interacting with arbitrary software via taps, swipes, and keystrokes, reaching a long tail of applications that CLI-based agents cannot. Yet progress in this area is bottlenecked less by modeling capacity than by the absence of a coherent full-stack infrastructure: online RL training suffers from environment instability and closed pipelines, evaluation protocols drift silently across works, and trained agents rarely reach real users on real devices. We present \textbf{ClawGUI}, an open-source framework addressing these three gaps within a single harness. \textbf{ClawGUI-RL} provides the first open-source GUI agent RL infrastructure with validated support for both parallel virtual environments and real physical devices, integrating GiGPO with a Process Reward Model for dense step-level supervision. \textbf{ClawGUI-Eval} enforces a fully standardized evaluation pipeline across 6 benchmarks and 11+ models, achieving 95.8\% reproduction against official baselines. \textbf{ClawGUI-Agent} brings trained agents to Android, HarmonyOS, and iOS through 12+ chat platforms with hybrid CLI-GUI control and persistent personalized memory. Trained end to end within this pipeline, \textbf{ClawGUI-2B} achieves 17.1\% Success Rate on MobileWorld GUI-Only, outperforming the same-scale MAI-UI-2B baseline by 6.0\%.
Abstract:Multimodal Mixture-of-Experts (MoE) models have achieved remarkable performance on vision-language tasks. However, we identify a puzzling phenomenon termed Seeing but Not Thinking: models accurately perceive image content yet fail in subsequent reasoning, while correctly solving identical problems presented as pure text. Through systematic analysis, we first verify that cross-modal semantic sharing exists in MoE architectures, ruling out semantic alignment failure as the sole explanation. We then reveal that visual experts and domain experts exhibit layer-wise separation, with image inputs inducing significant routing divergence from text inputs in middle layers where domain experts concentrate. Based on these findings, we propose the Routing Distraction hypothesis: when processing visual inputs, the routing mechanism fails to adequately activate task-relevant reasoning experts. To validate this hypothesis, we design a routing-guided intervention method that enhances domain expert activation. Experiments on three multimodal MoE models across six benchmarks demonstrate consistent improvements, with gains of up to 3.17% on complex visual reasoning tasks. Our analysis further reveals that domain expert identification locates cognitive functions rather than sample-specific solutions, enabling effective transfer across tasks with different information structures.
Abstract:Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.
Abstract:Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions. To overcome these challenges, we propose MM-GS, a novel hierarchical framework built upon 3D Gaussian Splatting. Our method first employs a Per-Instance Multi-View Fusion module to establish a robust and consistent representation for each instance by aggregating visual information across all available views. Subsequently, a Scene-Level Instance Interaction module operates on a global scene graph to reason about relationships between all participants, refining their attributes to capture subtle interaction effects. Extensive experiments on challenging datasets demonstrate that our method significantly outperforms strong baselines, producing state-of-the-art results with high-fidelity details and plausible inter-instance contacts.