In representation learning, a disentangled representation is highly desirable as it encodes generative factors of data in a separable and compact pattern. Researchers have advocated leveraging disentangled representations to complete downstream tasks with encouraging empirical evidence. This paper further investigates the necessity of disentangled representation in downstream applications. Specifically, we show that dimension-wise disentangled representations are unnecessary on a fundamental downstream task, abstract visual reasoning. We provide extensive empirical evidence against the necessity of disentanglement, covering multiple datasets, representation learning methods, and downstream network architectures. Furthermore, our findings suggest that the informativeness of representations is a better indicator of downstream performance than disentanglement. Finally, the positive correlation between informativeness and disentanglement explains the claimed usefulness of disentangled representations in previous works. The source code is available at https://github.com/Richard-coder-Nai/disentanglement-lib-necessity.git.
The multi-head attention layer is one of the key components of the transformer architecture that sets it apart from traditional feed-forward models. Given a sequence length $k$, attention matrices $\mathbf{\Theta}_1,\ldots,\mathbf{\Theta}_m\in\mathbb{R}^{d\times d}$, and projection matrices $\mathbf{W}_1,\ldots,\mathbf{W}_m\in\mathbb{R}^{d\times d}$, the corresponding multi-head attention layer $F: \mathbb{R}^{k\times d}\to \mathbb{R}^{k\times d}$ transforms length-$k$ sequences of $d$-dimensional tokens $\mathbf{X}\in\mathbb{R}^{k\times d}$ via $F(\mathbf{X}) \triangleq \sum^m_{i=1} \mathrm{softmax}(\mathbf{X}\mathbf{\Theta}_i\mathbf{X}^\top)\mathbf{X}\mathbf{W}_i$. In this work, we initiate the study of provably learning a multi-head attention layer from random examples and give the first nontrivial upper and lower bounds for this problem: - Provided $\{\mathbf{W}_i, \mathbf{\Theta}_i\}$ satisfy certain non-degeneracy conditions, we give a $(dk)^{O(m^3)}$-time algorithm that learns $F$ to small error given random labeled examples drawn uniformly from $\{\pm 1\}^{k\times d}$. - We prove computational lower bounds showing that in the worst case, exponential dependence on $m$ is unavoidable. We focus on Boolean $\mathbf{X}$ to mimic the discrete nature of tokens in large language models, though our techniques naturally extend to standard continuous settings, e.g. Gaussian. Our algorithm, which is centered around using examples to sculpt a convex body containing the unknown parameters, is a significant departure from existing provable algorithms for learning feedforward networks, which predominantly exploit algebraic and rotation invariance properties of the Gaussian distribution. In contrast, our analysis is more flexible as it primarily relies on various upper and lower tail bounds for the input distribution and "slices" thereof.
Small-scale models offer various computational advantages, and yet to which extent size is critical for problem-solving abilities remains an open question. Specifically for solving grade school math, the smallest model size so far required to break the 80\% barrier on the GSM8K benchmark remains to be 34B. Our work studies how high-quality datasets may be the key for small language models to acquire mathematical reasoning. We introduce \texttt{TinyGSM}, a synthetic dataset of 12.3M grade school math problems paired with Python solutions, generated fully by GPT-3.5. After finetuning on \texttt{TinyGSM}, we find that a duo of a 1.3B generation model and a 1.3B verifier model can achieve 81.5\% accuracy, outperforming existing models that are orders of magnitude larger. This also rivals the performance of the GPT-3.5 ``teacher'' model (77.4\%), from which our model's training data is generated. Our approach is simple and has two key components: 1) the high-quality dataset \texttt{TinyGSM}, 2) the use of a verifier, which selects the final outputs from multiple candidate generations.
Generalist foundation models such as GPT-4 have displayed surprising capabilities in a wide variety of domains and tasks. Yet, there is a prevalent assumption that they cannot match specialist capabilities of fine-tuned models. For example, most explorations to date on medical competency benchmarks have leveraged domain-specific training, as exemplified by efforts on BioGPT and Med-PaLM. We build on a prior study of GPT-4's capabilities on medical challenge benchmarks in the absence of special training. Rather than using simple prompting to highlight the model's out-of-the-box capabilities, we perform a systematic exploration of prompt engineering. We find that prompting innovation can unlock deeper specialist capabilities and show that GPT-4 easily tops prior leading results for medical benchmarks. The prompting methods we explore are general purpose, and make no specific use of domain expertise, removing the need for expert-curated content. Our experimental design carefully controls for overfitting during the prompt engineering process. We introduce Medprompt, based on a composition of several prompting strategies. With Medprompt, GPT-4 achieves state-of-the-art results on all nine of the benchmark datasets in the MultiMedQA suite. The method outperforms leading specialist models such as Med-PaLM 2 by a significant margin with an order of magnitude fewer calls to the model. Steering GPT-4 with Medprompt achieves a 27% reduction in error rate on the MedQA dataset over the best methods to date achieved with specialist models and surpasses a score of 90% for the first time. Beyond medical problems, we show the power of Medprompt to generalize to other domains and provide evidence for the broad applicability of the approach via studies of the strategy on exams in electrical engineering, machine learning, philosophy, accounting, law, nursing, and clinical psychology.
Transformers, central to the successes in modern Natural Language Processing, often falter on arithmetic tasks despite their vast capabilities --which paradoxically include remarkable coding abilities. We observe that a crucial challenge is their naive reliance on positional information to solve arithmetic problems with a small number of digits, leading to poor performance on larger numbers. Herein, we delve deeper into the role of positional encoding, and propose several ways to fix the issue, either by modifying the positional encoding directly, or by modifying the representation of the arithmetic task to leverage standard positional encoding differently. We investigate the value of these modifications for three tasks: (i) classical multiplication, (ii) length extrapolation in addition, and (iii) addition in natural language context. For (i) we train a small model on a small dataset (100M parameters and 300k samples) with remarkable aptitude in (direct, no scratchpad) 15 digits multiplication and essentially perfect up to 12 digits, while usual training in this context would give a model failing at 4 digits multiplication. In the experiments on addition, we use a mere 120k samples to demonstrate: for (ii) extrapolation from 10 digits to testing on 12 digits numbers while usual training would have no extrapolation, and for (iii) almost perfect accuracy up to 5 digits while usual training would be correct only up to 3 digits (which is essentially memorization with a training set of 120k samples).
Deep networks typically learn concepts via classifiers, which involves setting up a model and training it via gradient descent to fit the concept-labeled data. We will argue instead that learning a concept could be done by looking at its moment statistics matrix to generate a concrete representation or signature of that concept. These signatures can be used to discover structure across the set of concepts and could recursively produce higher-level concepts by learning this structure from those signatures. When the concepts are `intersected', signatures of the concepts can be used to find a common theme across a number of related `intersected' concepts. This process could be used to keep a dictionary of concepts so that inputs could correctly identify and be routed to the set of concepts involved in the (latent) generation of the input.
Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/microsoft/SmartPlay
Multi-modal learning has become increasingly popular due to its ability to leverage information from different data sources (e.g., text and images) to improve the model performance. Recently, CLIP has emerged as an effective approach that employs vision-language contrastive pretraining to learn joint image and text representations and exhibits remarkable performance in zero-shot learning and text-guided natural image generation. Despite the huge practical success of CLIP, its theoretical understanding remains elusive. In this paper, we formally study transferrable representation learning underlying CLIP and demonstrate how features from different modalities get aligned. We also analyze its zero-shot transfer performance on the downstream tasks. Inspired by our analysis, we propose a new CLIP-type approach, which achieves better performance than CLIP and other state-of-the-art methods on benchmark datasets.
Language models can store vast amounts of factual knowledge, but their ability to use this knowledge for logical reasoning remains questionable. This paper explores a language model's ability to manipulate its stored knowledge during inference. We focus on four manipulation types: retrieval (e.g., "What is person A's attribute X"), classification (e.g., "Is A's attribute X even or odd?"), comparison (e.g., "Is A greater than B in attribute X?") and inverse search (e.g., "Which person's attribute X equals T?") We observe that pre-trained language models like GPT2/3/4 excel in knowledge retrieval but struggle with simple classification or comparison tasks unless Chain of Thoughts (CoTs) are employed during both training and inference. They also perform poorly in inverse knowledge search, irrespective of the prompts. Our primary contribution is a synthetic dataset for a controlled experiment that confirms these inherent weaknesses: a language model cannot efficiently manipulate knowledge from pre-training data, even when such knowledge is perfectly stored and fully extractable in the models, and despite adequate instruct fine-tuning.
Large language models can store extensive world knowledge, often extractable through question-answering (e.g., "What is Abraham Lincoln's birthday?"). However, it's unclear whether the model answers questions based on exposure to exact/similar questions during training, or if it genuinely extracts knowledge from the source (e.g., Wikipedia biographies). In this paper, we conduct an in-depth study of this problem using a controlled set of semi-synthetic biography data. We uncover a relationship between the model's knowledge extraction ability and different diversity measures of the training data. We conduct (nearly) linear probing, revealing a strong correlation between this relationship and whether the model (nearly) linearly encodes the knowledge attributes at the hidden embedding of the entity names, or across the embeddings of other tokens in the training text.