The high cost of pixel-level annotations makes it appealing to train saliency detection models with weak supervision. However, a single weak supervision source usually does not contain enough information to train a well-performing model. To this end, we propose a unified framework to train saliency detection models with diverse weak supervision sources. In this paper, we use category labels, captions, and unlabelled data for training, yet other supervision sources can also be plugged into this flexible framework. We design a classification network (CNet) and a caption generation network (PNet), which learn to predict object categories and generate captions, respectively, meanwhile highlight the most important regions for corresponding tasks. An attention transfer loss is designed to transmit supervision signal between networks, such that the network designed to be trained with one supervision source can benefit from another. An attention coherence loss is defined on unlabelled data to encourage the networks to detect generally salient regions instead of task-specific regions. We use CNet and PNet to generate pixel-level pseudo labels to train a saliency prediction network (SNet). During the testing phases, we only need SNet to predict saliency maps. Experiments demonstrate the performance of our method compares favourably against unsupervised and weakly supervised methods and even some supervised methods.
One of the most crucial tasks in seismic reflection imaging is to identify the salt bodies with high precision. Traditionally, this is accomplished by visually picking the salt/sediment boundaries, which requires a great amount of manual work and may introduce systematic bias. With recent progress of deep learning algorithm and growing computational power, a great deal of efforts have been made to replace human effort with machine power in salt body interpretation. Currently, the method of Convolutional neural networks (CNN) is revolutionizing the computer vision field and has been a hot topic in the image analysis. In this paper, the benefits of CNN-based classification are demonstrated by using a state-of-art network structure U-Net, along with the residual learning framework ResNet, to delineate salt body with high precision. Network adjustments, including the Exponential Linear Units (ELU) activation function, the Lov\'{a}sz-Softmax loss function, and stratified $K$-fold cross-validation, have been deployed to further improve the prediction accuracy. The preliminary result using SEG Advanced Modeling (SEAM) data shows good agreement between the predicted salt body and manually interpreted salt body, especially in areas with weak reflections. This indicates the great potential of applying CNN for salt-related interpretations.
With recent progress in algorithms and the availability of massive amounts of computation power, application of machine learning techniques is becoming a hot topic in the oil and gas industry. One of the most promising aspects to apply machine learning to the upstream field is the rock facies classification in reservoir characterization, which is crucial in determining the net pay thickness of reservoirs, thus a definitive factor in drilling decision making process. For complex machine learning tasks like facies classification, feature engineering is often critical. This paper shows the inclusion of physics-motivated feature interaction in feature augmentation can further improve the capability of machine learning in rock facies classification. We demonstrate this approach with the SEG 2016 machine learning contest dataset and the top winning algorithms. The improvement is roboust and can be $\sim5\%$ better than current existing best F-1 score, where F-1 is an evaluation metric used to quantify average prediction accuracy.
Here, we explore the low-level statistics of images generated by state-of-the-art deep generative models. First, Variational auto-encoder (VAE~\cite{kingma2013auto}), Wasserstein generative adversarial network (WGAN~\cite{arjovsky2017wasserstein}) and deep convolutional generative adversarial network (DCGAN~\cite{radford2015unsupervised}) are trained on the ImageNet dataset and a large set of cartoon frames from animations. Then, for images generated by these models as well as natural scenes and cartoons, statistics including mean power spectrum, the number of connected components in a given image area, distribution of random filter responses, and contrast distribution are computed. Our analyses on training images support current findings on scale invariance, non-Gaussianity, and Weibull contrast distribution of natural scenes. We find that although similar results hold over cartoon images, there is still a significant difference between statistics of natural scenes and images generated by VAE, DCGAN and WGAN models. In particular, generated images do not have scale invariant mean power spectrum magnitude, which indicates existence of extra structures in these images caused by deconvolution operations. We also find that replacing deconvolution layers in the deep generative models by sub-pixel convolution helps them generate images with a mean power spectrum closer to the mean power spectrum of natural images. Inspecting how well the statistics of deep generated images match the known statistical properties of natural images, such as scale invariance, non-Gaussianity, and Weibull contrast distribution, can a) reveal the degree to which deep learning models capture the essence of the natural scenes, b) provide a new dimension to evaluate models, and c) allow possible improvement of image generative models (e.g., via defining new loss functions).
We propose a novel unsupervised game-theoretic salient object detection algorithm that does not require labeled training data. First, saliency detection problem is formulated as a non-cooperative game, hereinafter referred to as Saliency Game, in which image regions are players who choose to be "background" or "foreground" as their pure strategies. A payoff function is constructed by exploiting multiple cues and combining complementary features. Saliency maps are generated according to each region's strategy in the Nash equilibrium of the proposed Saliency Game. Second, we explore the complementary relationship between color and deep features and propose an Iterative Random Walk algorithm to combine saliency maps produced by the Saliency Game using different features. Iterative random walk allows sharing information across feature spaces, and detecting objects that are otherwise very hard to detect. Extensive experiments over 6 challenging datasets demonstrate the superiority of our proposed unsupervised algorithm compared to several state of the art supervised algorithms.