Picture for Tianchang Shen

Tianchang Shen

NVIDIA, University of Toronto, Vector Institute

Adaptive Shells for Efficient Neural Radiance Field Rendering

Add code
Nov 16, 2023
Figure 1 for Adaptive Shells for Efficient Neural Radiance Field Rendering
Figure 2 for Adaptive Shells for Efficient Neural Radiance Field Rendering
Figure 3 for Adaptive Shells for Efficient Neural Radiance Field Rendering
Figure 4 for Adaptive Shells for Efficient Neural Radiance Field Rendering
Viaarxiv icon

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

Add code
Aug 10, 2023
Figure 1 for Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Figure 2 for Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Figure 3 for Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Figure 4 for Flexible Isosurface Extraction for Gradient-Based Mesh Optimization
Viaarxiv icon

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

Add code
Apr 06, 2023
Figure 1 for Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes
Figure 2 for Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes
Figure 3 for Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes
Figure 4 for Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes
Viaarxiv icon

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

Add code
Sep 22, 2022
Figure 1 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 2 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 3 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Figure 4 for GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Viaarxiv icon

Extracting Triangular 3D Models, Materials, and Lighting From Images

Add code
Nov 24, 2021
Figure 1 for Extracting Triangular 3D Models, Materials, and Lighting From Images
Figure 2 for Extracting Triangular 3D Models, Materials, and Lighting From Images
Figure 3 for Extracting Triangular 3D Models, Materials, and Lighting From Images
Figure 4 for Extracting Triangular 3D Models, Materials, and Lighting From Images
Viaarxiv icon

Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis

Add code
Nov 08, 2021
Figure 1 for Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
Figure 2 for Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
Figure 3 for Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
Figure 4 for Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis
Viaarxiv icon

Interactive Annotation of 3D Object Geometry using 2D Scribbles

Add code
Aug 24, 2020
Figure 1 for Interactive Annotation of 3D Object Geometry using 2D Scribbles
Figure 2 for Interactive Annotation of 3D Object Geometry using 2D Scribbles
Figure 3 for Interactive Annotation of 3D Object Geometry using 2D Scribbles
Figure 4 for Interactive Annotation of 3D Object Geometry using 2D Scribbles
Viaarxiv icon

Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition

Add code
Apr 19, 2020
Figure 1 for Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition
Figure 2 for Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition
Figure 3 for Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition
Figure 4 for Zeus: A System Description of the Two-Time Winner of the Collegiate SAE AutoDrive Competition
Viaarxiv icon