Path planning is an important problem with the the applications in many aspects, such as video games, robotics etc. This paper proposes a novel method to address the problem of Deep Reinforcement Learning (DRL) based path planning for a mobile robot. We design DRL-based algorithms, including reward functions, and parameter optimization, to avoid time-consuming work in a 2D environment. We also designed an Two-way search hybrid A* algorithm to improve the quality of local path planning. We transferred the designed algorithm to a simple embedded environment to test the computational load of the algorithm when running on a mobile robot. Experiments show that when deployed on a robot platform, the DRL-based algorithm in this article can achieve better planning results and consume less computing resources.
Offline reinforcement learning learns from a static dataset without interacting with the environment, which ensures security and thus owns a good prospect of application. However, directly applying naive reinforcement learning methods usually fails in an offline environment due to function approximation errors caused by out-of-distribution(OOD) actions. To solve this problem, existing algorithms mainly penalize the Q-value of OOD actions, the quality of whose constraints also matter. Imprecise constraints may lead to suboptimal solutions, while precise constraints require significant computational costs. In this paper, we propose a novel count-based method for continuous domains, called Grid-Mapping Pseudo-Count method(GPC), to penalize the Q-value appropriately and reduce the computational cost. The proposed method maps the state and action space to discrete space and constrains their Q-values through the pseudo-count. It is theoretically proved that only a few conditions are needed to obtain accurate uncertainty constraints in the proposed method. Moreover, we develop a Grid-Mapping Pseudo-Count Soft Actor-Critic(GPC-SAC) algorithm using GPC under the Soft Actor-Critic(SAC) framework to demonstrate the effectiveness of GPC. The experimental results on D4RL benchmark datasets show that GPC-SAC has better performance and less computational cost compared to other algorithms.
Emotion-Cause Pair Extraction (ECPE) involves extracting clause pairs representing emotions and their causes in a document. Existing methods tend to overfit spurious correlations, such as positional bias in existing benchmark datasets, rather than capturing semantic features. Inspired by recent work, we explore leveraging large language model (LLM) to address ECPE task without additional training. Despite strong capabilities, LLMs suffer from uncontrollable outputs, resulting in mediocre performance. To address this, we introduce chain-of-thought to mimic human cognitive process and propose the Decomposed Emotion-Cause Chain (DECC) framework. Combining inducing inference and logical pruning, DECC guides LLMs to tackle ECPE task. We further enhance the framework by incorporating in-context learning. Experiment results demonstrate the strength of DECC compared to state-of-the-art supervised fine-tuning methods. Finally, we analyze the effectiveness of each component and the robustness of the method in various scenarios, including different LLM bases, rebalanced datasets, and multi-pair extraction.
Off-policy evaluation and learning are concerned with assessing a given policy and learning an optimal policy from offline data without direct interaction with the environment. Often, the environment in which the data are collected differs from the environment in which the learned policy is applied. To account for the effect of different environments during learning and execution, distributionally robust optimization (DRO) methods have been developed that compute worst-case bounds on the policy values assuming that the distribution of the new environment lies within an uncertainty set. Typically, this uncertainty set is defined based on the KL divergence around the empirical distribution computed from the logging dataset. However, the KL uncertainty set fails to encompass distributions with varying support and lacks awareness of the geometry of the distribution support. As a result, KL approaches fall short in addressing practical environment mismatches and lead to over-fitting to worst-case scenarios. To overcome these limitations, we propose a novel DRO approach that employs the Wasserstein distance instead. While Wasserstein DRO is generally computationally more expensive compared to KL DRO, we present a regularized method and a practical (biased) stochastic gradient descent method to optimize the policy efficiently. We also provide a theoretical analysis of the finite sample complexity and iteration complexity for our proposed method. We further validate our approach using a public dataset that was recorded in a randomized stoke trial.
In this paper, we consider a risk-averse multi-armed bandit (MAB) problem where the goal is to learn a policy that minimizes the risk of low expected return, as opposed to maximizing the expected return itself, which is the objective in the usual approach to risk-neutral MAB. Specifically, we formulate this problem as a transfer learning problem between an expert and a learner agent in the presence of contexts that are only observable by the expert but not by the learner. Thus, such contexts are unobserved confounders (UCs) from the learner's perspective. Given a dataset generated by the expert that excludes the UCs, the goal for the learner is to identify the true minimum-risk arm with fewer online learning steps, while avoiding possible biased decisions due to the presence of UCs in the expert's data.
We consider risk-averse learning in repeated unknown games where the goal of the agents is to minimize their individual risk of incurring significantly high cost. Specifically, the agents use the conditional value at risk (CVaR) as a risk measure and rely on bandit feedback in the form of the cost values of the selected actions at every episode to estimate their CVaR values and update their actions. A major challenge in using bandit feedback to estimate CVaR is that the agents can only access their own cost values, which, however, depend on the actions of all agents. To address this challenge, we propose a new risk-averse learning algorithm with momentum that utilizes the full historical information on the cost values. We show that this algorithm achieves sub-linear regret and matches the best known algorithms in the literature. We provide numerical experiments for a Cournot game that show that our method outperforms existing methods.
Hierarchical Text Classification (HTC) is a challenging task where a document can be assigned to multiple hierarchically structured categories within a taxonomy. The majority of prior studies consider HTC as a flat multi-label classification problem, which inevitably leads to "label inconsistency" problem. In this paper, we formulate HTC as a sequence generation task and introduce a sequence-to-tree framework (Seq2Tree) for modeling the hierarchical label structure. Moreover, we design a constrained decoding strategy with dynamic vocabulary to secure the label consistency of the results. Compared with previous works, the proposed approach achieves significant and consistent improvements on three benchmark datasets.
We consider an online stochastic game with risk-averse agents whose goal is to learn optimal decisions that minimize the risk of incurring significantly high costs. Specifically, we use the Conditional Value at Risk (CVaR) as a risk measure that the agents can estimate using bandit feedback in the form of the cost values of only their selected actions. Since the distributions of the cost functions depend on the actions of all agents that are generally unobservable, they are themselves unknown and, therefore, the CVaR values of the costs are difficult to compute. To address this challenge, we propose a new online risk-averse learning algorithm that relies on one-point zeroth-order estimation of the CVaR gradients computed using CVaR values that are estimated by appropriately sampling the cost functions. We show that this algorithm achieves sub-linear regret with high probability. We also propose two variants of this algorithm that improve performance. The first variant relies on a new sampling strategy that uses samples from the previous iteration to improve the estimation accuracy of the CVaR values. The second variant employs residual feedback that uses CVaR values from the previous iteration to reduce the variance of the CVaR gradient estimates. We theoretically analyze the convergence properties of these variants and illustrate their performance on an online market problem that we model as a Cournot game.
Emotion recognition in conversation (ERC) aims to detect the emotion label for each utterance. Motivated by recent studies which have proven that feeding training examples in a meaningful order rather than considering them randomly can boost the performance of models, we propose an ERC-oriented hybrid curriculum learning framework. Our framework consists of two curricula: (1) conversation-level curriculum (CC); and (2) utterance-level curriculum (UC). In CC, we construct a difficulty measurer based on "emotion shift" frequency within a conversation, then the conversations are scheduled in an "easy to hard" schema according to the difficulty score returned by the difficulty measurer. For UC, it is implemented from an emotion-similarity perspective, which progressively strengthens the model's ability in identifying the confusing emotions. With the proposed model-agnostic hybrid curriculum learning strategy, we observe significant performance boosts over a wide range of existing ERC models and we are able to achieve new state-of-the-art results on four public ERC datasets.
In this paper, we consider a transfer Reinforcement Learning (RL) problem in continuous state and action spaces, under unobserved contextual information. For example, the context can represent the mental view of the world that an expert agent has formed through past interactions with this world. We assume that this context is not accessible to a learner agent who can only observe the expert data. Then, our goal is to use the context-aware expert data to learn an optimal context-unaware policy for the learner using only a few new data samples. Such problems are typically solved using imitation learning that assumes that both the expert and learner agents have access to the same information. However, if the learner does not know the expert context, using the expert data alone will result in a biased learner policy and will require many new data samples to improve. To address this challenge, in this paper, we formulate the learning problem as a causal bound-constrained Multi-Armed-Bandit (MAB) problem. The arms of this MAB correspond to a set of basis policy functions that can be initialized in an unsupervised way using the expert data and represent the different expert behaviors affected by the unobserved context. On the other hand, the MAB constraints correspond to causal bounds on the accumulated rewards of these basis policy functions that we also compute from the expert data. The solution to this MAB allows the learner agent to select the best basis policy and improve it online. And the use of causal bounds reduces the exploration variance and, therefore, improves the learning rate. We provide numerical experiments on an autonomous driving example that show that our proposed transfer RL method improves the learner's policy faster compared to existing imitation learning methods and enjoys much lower variance during training.