Abstract:Hyperspectral image classification, a task that assigns pre-defined classes to each pixel in a hyperspectral image of remote sensing scenes, often faces challenges due to the neglect of correlations between spectrally similar pixels. This oversight can lead to inaccurate edge definitions and difficulties in managing minor spectral variations in contiguous areas. To address these issues, we introduce the novel Dual-stage Spectral Supertoken Classifier (DSTC), inspired by superpixel concepts. DSTC employs spectrum-derivative-based pixel clustering to group pixels with similar spectral characteristics into spectral supertokens. By projecting the classification of these tokens onto the image space, we achieve pixel-level results that maintain regional classification consistency and precise boundary. Moreover, recognizing the diversity within tokens, we propose a class-proportion-based soft label. This label adaptively assigns weights to different categories based on their prevalence, effectively managing data distribution imbalances and enhancing classification performance. Comprehensive experiments on WHU-OHS, IP, KSC, and UP datasets corroborate the robust classification capabilities of DSTC and the effectiveness of its individual components. Code will be publicly available at https://github.com/laprf/DSTC.
Abstract:Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible and realistic interaction motions, our method explicitly introduces physical constraints. To automatically recover and generate the scene layout, we minimize the motion tracking errors to identify the objects that can afford interaction. We use reinforcement learning to perform a dual-optimization of both the character motion imitation controller and the scene layout generator. To facilitate the optimization, we reshape the tracking rewards and devise pose prior guidance obtained from our estimated pseudo-contact labels. We evaluate our method using motions from SAMP and PROX, and demonstrate physically plausible scene layout reconstruction compared with the previous kinematics-based method.
Abstract:Hyperspectral salient object detection (HSOD) has exhibited remarkable promise across various applications, particularly in intricate scenarios where conventional RGB-based approaches fall short. Despite the considerable progress in HSOD method advancements, two critical challenges require immediate attention. Firstly, existing hyperspectral data dimension reduction techniques incur a loss of spectral information, which adversely affects detection accuracy. Secondly, previous methods insufficiently harness the inherent distinctive attributes of hyperspectral images (HSIs) during the feature extraction process. To address these challenges, we propose a novel approach termed the Distilled Mixed Spectral-Spatial Network (DMSSN), comprising a Distilled Spectral Encoding process and a Mixed Spectral-Spatial Transformer (MSST) feature extraction network. The encoding process utilizes knowledge distillation to construct a lightweight autoencoder for dimension reduction, striking a balance between robust encoding capabilities and low computational costs. The MSST extracts spectral-spatial features through multiple attention head groups, collaboratively enhancing its resistance to intricate scenarios. Moreover, we have created a large-scale HSOD dataset, HSOD-BIT, to tackle the issue of data scarcity in this field and meet the fundamental data requirements of deep network training. Extensive experiments demonstrate that our proposed DMSSN achieves state-of-the-art performance on multiple datasets. We will soon make the code and dataset publicly available on https://github.com/anonymous0519/HSOD-BIT.
Abstract:In the realm of unmanned aerial vehicle (UAV) tracking, Siamese-based approaches have gained traction due to their optimal balance between efficiency and precision. However, UAV scenarios often present challenges such as insufficient sampling resolution, fast motion and small objects with limited feature information. As a result, temporal context in UAV tracking tasks plays a pivotal role in target location, overshadowing the target's precise features. In this paper, we introduce MT-Track, a streamlined and efficient multi-step temporal modeling framework designed to harness the temporal context from historical frames for enhanced UAV tracking. This temporal integration occurs in two steps: correlation map generation and correlation map refinement. Specifically, we unveil a unique temporal correlation module that dynamically assesses the interplay between the template and search region features. This module leverages temporal information to refresh the template feature, yielding a more precise correlation map. Subsequently, we propose a mutual transformer module to refine the correlation maps of historical and current frames by modeling the temporal knowledge in the tracking sequence. This method significantly trims computational demands compared to the raw transformer. The compact yet potent nature of our tracking framework ensures commendable tracking outcomes, particularly in extended tracking scenarios.
Abstract:Vision-based estimation of the motion of a moving target is usually formulated as a bearing-only estimation problem where the visual measurement is modeled as a bearing vector. Although the bearing-only approach has been studied for decades, a fundamental limitation of this approach is that it requires extra lateral motion of the observer to enhance the target's observability. Unfortunately, the extra lateral motion conflicts with the desired motion of the observer in many tasks. It is well-known that, once a target has been detected in an image, a bounding box that surrounds the target can be obtained. Surprisingly, this common visual measurement especially its size information has not been well explored up to now. In this paper, we propose a new bearing-angle approach to estimate the motion of a target by modeling its image bounding box as bearing-angle measurements. Both theoretical analysis and experimental results show that this approach can significantly enhance the observability without relying on additional lateral motion of the observer. The benefit of the bearing-angle approach comes with no additional cost because a bounding box is a standard output of object detection algorithms. The approach simply exploits the information that has not been fully exploited in the past. No additional sensing devices or special detection algorithms are required.
Abstract:Accurate 3D object detection in large-scale outdoor scenes, characterized by considerable variations in object scales, necessitates features rich in both long-range and fine-grained information. While recent detectors have utilized window-based transformers to model long-range dependencies, they tend to overlook fine-grained details. To bridge this gap, we propose MsSVT++, an innovative Mixed-scale Sparse Voxel Transformer that simultaneously captures both types of information through a divide-and-conquer approach. This approach involves explicitly dividing attention heads into multiple groups, each responsible for attending to information within a specific range. The outputs of these groups are subsequently merged to obtain final mixed-scale features. To mitigate the computational complexity associated with applying a window-based transformer in 3D voxel space, we introduce a novel Chessboard Sampling strategy and implement voxel sampling and gathering operations sparsely using a hash map. Moreover, an important challenge stems from the observation that non-empty voxels are primarily located on the surface of objects, which impedes the accurate estimation of bounding boxes. To overcome this challenge, we introduce a Center Voting module that integrates newly voted voxels enriched with mixed-scale contextual information towards the centers of the objects, thereby improving precise object localization. Extensive experiments demonstrate that our single-stage detector, built upon the foundation of MsSVT++, consistently delivers exceptional performance across diverse datasets.
Abstract:Noisy labels, inevitably existing in pseudo segmentation labels generated from weak object-level annotations, severely hampers model optimization for semantic segmentation. Previous works often rely on massive hand-crafted losses and carefully-tuned hyper-parameters to resist noise, suffering poor generalization capability and high model complexity. Inspired by recent advances in meta learning, we argue that rather than struggling to tolerate noise hidden behind clean labels passively, a more feasible solution would be to find out the noisy regions actively, so as to simply ignore them during model optimization. With this in mind, this work presents a novel meta learning based semantic segmentation method, MetaSeg, that comprises a primary content-aware meta-net (CAM-Net) to sever as a noise indicator for an arbitrary segmentation model counterpart. Specifically, CAM-Net learns to generate pixel-wise weights to suppress noisy regions with incorrect pseudo labels while highlighting clean ones by exploiting hybrid strengthened features from image content, providing straightforward and reliable guidance for optimizing the segmentation model. Moreover, to break the barrier of time-consuming training when applying meta learning to common large segmentation models, we further present a new decoupled training strategy that optimizes different model layers in a divide-and-conquer manner. Extensive experiments on object, medical, remote sensing and human segmentation shows that our method achieves superior performance, approaching that of fully supervised settings, which paves a new promising way for omni-supervised semantic segmentation.
Abstract:Efficient analysis of point clouds holds paramount significance in real-world 3D applications. Currently, prevailing point-based models adhere to the PointNet++ methodology, which involves embedding and abstracting point features within a sequence of spatially overlapping local point sets, resulting in noticeable computational redundancy. Drawing inspiration from the streamlined paradigm of pixel embedding followed by regional pooling in Convolutional Neural Networks (CNNs), we introduce a novel, uncomplicated yet potent architecture known as PointGL, crafted to facilitate efficient point cloud analysis. PointGL employs a hierarchical process of feature acquisition through two recursive steps. First, the Global Point Embedding leverages straightforward residual Multilayer Perceptrons (MLPs) to effectuate feature embedding for each individual point. Second, the novel Local Graph Pooling technique characterizes point-to-point relationships and abstracts regional representations through succinct local graphs. The harmonious fusion of one-time point embedding and parameter-free graph pooling contributes to PointGL's defining attributes of minimized model complexity and heightened efficiency. Our PointGL attains state-of-the-art accuracy on the ScanObjectNN dataset while exhibiting a runtime that is more than 5 times faster and utilizing only approximately 4% of the FLOPs and 30% of the parameters compared to the recent PointMLP model. The code for PointGL is available at https://github.com/Roywangj/PointGL.
Abstract:Transformers have astounding representational power but typically consume considerable computation which is quadratic with image resolution. The prevailing Swin transformer reduces computational costs through a local window strategy. However, this strategy inevitably causes two drawbacks: (1) the local window-based self-attention hinders global dependency modeling capability; (2) recent studies point out that local windows impair robustness. To overcome these challenges, we pursue a preferable trade-off between computational cost and performance. Accordingly, we propose a novel factorization self-attention mechanism (FaSA) that enjoys both the advantages of local window cost and long-range dependency modeling capability. By factorizing the conventional attention matrix into sparse sub-attention matrices, FaSA captures long-range dependencies while aggregating mixed-grained information at a computational cost equivalent to the local window-based self-attention. Leveraging FaSA, we present the factorization vision transformer (FaViT) with a hierarchical structure. FaViT achieves high performance and robustness, with linear computational complexity concerning input image spatial resolution. Extensive experiments have shown FaViT's advanced performance in classification and downstream tasks. Furthermore, it also exhibits strong model robustness to corrupted and biased data and hence demonstrates benefits in favor of practical applications. In comparison to the baseline model Swin-T, our FaViT-B2 significantly improves classification accuracy by 1% and robustness by 7%, while reducing model parameters by 14%. Our code will soon be publicly available at https://github.com/q2479036243/FaViT.
Abstract:Siamese network-based trackers have shown remarkable success in aerial tracking. Most previous works, however, usually perform template matching only between the initial template and the search region and thus fail to deal with rapidly changing targets that often appear in aerial tracking. As a remedy, this work presents Building Appearance Collection Tracking (BACTrack). This simple yet effective tracking framework builds a dynamic collection of target templates online and performs efficient multi-template matching to achieve robust tracking. Specifically, BACTrack mainly comprises a Mixed-Temporal Transformer (MTT) and an appearance discriminator. The former is responsible for efficiently building relationships between the search region and multiple target templates in parallel through a mixed-temporal attention mechanism. At the same time, the appearance discriminator employs an online adaptive template-update strategy to ensure that the collected multiple templates remain reliable and diverse, allowing them to closely follow rapid changes in the target's appearance and suppress background interference during tracking. Extensive experiments show that our BACTrack achieves top performance on four challenging aerial tracking benchmarks while maintaining an impressive speed of over 87 FPS on a single GPU. Speed tests on embedded platforms also validate our potential suitability for deployment on UAV platforms.