A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previous work focuses on predicting a time series of future 3D joint locations given a sequence 3D joints from the past. This Euclidean formulation generally works better than predicting pose in terms of joint rotations. Body joint locations, however, do not fully constrain 3D human pose, leaving degrees of freedom undefined, making it hard to animate a realistic human from only the joints. Note that the 3D joints can be viewed as a sparse point cloud. Thus the problem of human motion prediction can be seen as point cloud prediction. With this observation, we instead predict a sparse set of locations on the body surface that correspond to motion capture markers. Given such markers, we fit a parametric body model to recover the 3D shape and pose of the person. These sparse surface markers also carry detailed information about human movement that is not present in the joints, increasing the naturalness of the predicted motions. Using the AMASS dataset, we train MOJO, which is a novel variational autoencoder that generates motions from latent frequencies. MOJO preserves the full temporal resolution of the input motion, and sampling from the latent frequencies explicitly introduces high-frequency components into the generated motion. We note that motion prediction methods accumulate errors over time, resulting in joints or markers that diverge from true human bodies. To address this, we fit SMPL-X to the predictions at each time step, projecting the solution back onto the space of valid bodies. These valid markers are then propagated in time. Experiments show that our method produces state-of-the-art results and realistic 3D body animations. The code for research purposes is at https://yz-cnsdqz.github.io/MOJO/MOJO.html
To understand human daily social interaction from egocentric perspective, we introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a novel optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes and global motion that are grounded on the 3D environment captured from the egocentric view. We conduct detailed ablation studies to validate our design choice. Moreover, we compare our method with previous state-of-the-art method on human motion capture from monocular video, and show that our method estimates more accurate human-body poses and shapes under the challenging egocentric setting. In addition, we demonstrate that our approach produces more realistic human-scene interaction. Our project page is available at: https://aptx4869lm.github.io/4DEgocentricBodyCapture/
Vehicular Edge Computing (VEC) is a promising paradigm to enable huge amount of data and multimedia content to be cached in proximity to vehicles. However, high mobility of vehicles and dynamic wireless channel condition make it challenge to design an optimal content caching policy. Further, with much sensitive personal information, vehicles may be not willing to caching their contents to an untrusted caching provider. Deep Reinforcement Learning (DRL) is an emerging technique to solve the problem with high-dimensional and time-varying features. Permission blockchain is able to establish a secure and decentralized peer-to-peer transaction environment. In this paper, we integrate DRL and permissioned blockchain into vehicular networks for intelligent and secure content caching. We first propose a blockchain empowered distributed content caching framework where vehicles perform content caching and base stations maintain the permissioned blockchain. Then, we exploit the advanced DRL approach to design an optimal content caching scheme with taking mobility into account. Finally, we propose a new block verifier selection method, Proof-of-Utility (PoU), to accelerate block verification process. Security analysis shows that our proposed blockchain empowered content caching can achieve security and privacy protection. Numerical results based on a real dataset from Uber indicate that the DRL-inspired content caching scheme significantly outperforms two benchmark policies.
5G beyond is an end-edge-cloud orchestrated network that can exploit heterogeneous capabilities of the end devices, edge servers, and the cloud and thus has the potential to enable computation-intensive and delay-sensitive applications via computation offloading. However, in multi user wireless networks, diverse application requirements and the possibility of various radio access modes for communication among devices make it challenging to design an optimal computation offloading scheme. In addition, having access to complete network information that includes variables such as wireless channel state, and available bandwidth and computation resources, is a major issue. Deep Reinforcement Learning (DRL) is an emerging technique to address such an issue with limited and less accurate network information. In this paper, we utilize DRL to design an optimal computation offloading and resource allocation strategy for minimizing system energy consumption. We first present a multi-user end-edge-cloud orchestrated network where all devices and base stations have computation capabilities. Then, we formulate the joint computation offloading and resource allocation problem as a Markov Decision Process (MDP) and propose a new DRL algorithm to minimize system energy consumption. Numerical results based on a real-world dataset demonstrate that the proposed DRL-based algorithm significantly outperforms the benchmark policies in terms of system energy consumption. Extensive simulations show that learning rate, discount factor, and number of devices have considerable influence on the performance of the proposed algorithm.
The rapid development of Industrial Internet of Things (IIoT) requires industrial production towards digitalization to improve network efficiency. Digital Twin is a promising technology to empower the digital transformation of IIoT by creating virtual models of physical objects. However, the provision of network efficiency in IIoT is very challenging due to resource-constrained devices, stochastic tasks, and resources heterogeneity. Distributed resources in IIoT networks can be efficiently exploited through computation offloading to reduce energy consumption while enhancing data processing efficiency. In this paper, we first propose a new paradigm Digital Twin Networks (DTN) to build network topology and the stochastic task arrival model in IIoT systems. Then, we formulate the stochastic computation offloading and resource allocation problem to minimize the long-term energy efficiency. As the formulated problem is a stochastic programming problem, we leverage Lyapunov optimization technique to transform the original problem into a deterministic per-time slot problem. Finally, we present Asynchronous Actor-Critic (AAC) algorithm to find the optimal stochastic computation offloading policy. Illustrative results demonstrate that our proposed scheme is able to significantly outperforms the benchmarks.
Emerging technologies such as digital twins and 6th Generation mobile networks (6G) have accelerated the realization of edge intelligence in Industrial Internet of Things (IIoT). The integration of digital twin and 6G bridges the physical system with digital space and enables robust instant wireless connectivity. With increasing concerns on data privacy, federated learning has been regarded as a promising solution for deploying distributed data processing and learning in wireless networks. However, unreliable communication channels, limited resources, and lack of trust among users, hinder the effective application of federated learning in IIoT. In this paper, we introduce the Digital Twin Wireless Networks (DTWN) by incorporating digital twins into wireless networks, to migrate real-time data processing and computation to the edge plane. Then, we propose a blockchain empowered federated learning framework running in the DTWN for collaborative computing, which improves the reliability and security of the system, and enhances data privacy. Moreover, to balance the learning accuracy and time cost of the proposed scheme, we formulate an optimization problem for edge association by jointly considering digital twin association, training data batch size, and bandwidth allocation. We exploit multi-agent reinforcement learning to find an optimal solution to the problem. Numerical results on real-world dataset show that the proposed scheme yields improved efficiency and reduced cost compared to benchmark learning method.
Knowledge graph embedding (KGE), aiming to embed entities and relations into low-dimensional vectors, has attracted wide attention recently. However, the existing research is mainly based on the black-box neural models, which makes it difficult to interpret the learned representation. In this paper, we introduce DisenE, an end-to-end framework to learn disentangled knowledge graph embeddings. Specially, we introduce an attention-based mechanism that enables the model to explicitly focus on relevant components of entity embeddings according to a given relation. Furthermore, we introduce two novel regularizers to encourage each component of the entity representation to independently reflect an isolated semantic aspect. Experimental results demonstrate that our proposed DisenE investigates a perspective to address the interpretability of KGE and is proved to be an effective way to improve the performance of link prediction tasks.
In Natural Language Interfaces to Databases systems, the text-to-SQL technique allows users to query databases by using natural language questions. Though significant progress in this area has been made recently, most parsers may fall short when they are deployed in real systems. One main reason stems from the difficulty of fully understanding the users' natural language questions. In this paper, we include human in the loop and present a novel parser-independent interactive approach (PIIA) that interacts with users using multi-choice questions and can easily work with arbitrary parsers. Experiments were conducted on two cross-domain datasets, the WikiSQL and the more complex Spider, with five state-of-the-art parsers. These demonstrated that PIIA is capable of enhancing the text-to-SQL performance with limited interaction turns by using both simulation and human evaluation.
In this paper, we consider a robot navigation problem in environments populated by humans. The goal is to determine collision-free and dynamically feasible trajectories that also maximize human satisfaction. This is because they may drive the robot close to humans that need help with their work or because they may keep the robot away from humans when it can interfere with human sight or work. In practice, human satisfaction is subjective and hard to describe mathematically. As a result, the planning problem we consider in this paper may lack important contextual information. To address this challenge, we propose a semi-supervised Bayesian Optimization (BO) method to design globally optimal robot trajectories using non-contextual bandit human feedback in the form of complaints or satisfaction ratings that express how satisfactory a trajectory is, without revealing the reason. Since trajectory planning is typically a high-dimensional optimization problem in the space of waypoints that define a trajectory, BO may require prohibitively many queries for human feedback to return a good solution. To this end, we use an autoencoder to reduce the high-dimensional problem space into a low dimensional latent space, which we update using human feedback. Moreover, we improve the exploration efficiency of BO by biasing the search for new trajectories towards dynamically feasible and collision-free trajectories obtained using off-the-shelf motion planners. We demonstrate the efficiency of our proposed trajectory planning method in a scenario with humans that have diversified and unknown demands.
Industrial Internet of Things (IoT) enables distributed intelligent services varying with the dynamic and realtime industrial devices to achieve Industry 4.0 benefits. In this paper, we consider a new architecture of digital twin empowered Industrial IoT where digital twins capture the characteristics of industrial devices to assist federated learning. Noticing that digital twins may bring estimation deviations from the actual value of device state, a trusted based aggregation is proposed in federated learning to alleviate the effects of such deviation. We adaptively adjust the aggregation frequency of federated learning based on Lyapunov dynamic deficit queue and deep reinforcement learning, to improve the learning performance under the resource constraints. To further adapt to the heterogeneity of Industrial IoT, a clustering-based asynchronous federated learning framework is proposed. Numerical results show that the proposed framework is superior to the benchmark in terms of learning accuracy, convergence, and energy saving.