Weakly supervised person search aims to perform joint pedestrian detection and re-identification (re-id) with only person bounding-box annotations. Recently, the idea of contrastive learning is initially applied to weakly supervised person search, where two common contrast strategies are memory-based contrast and intra-image contrast. We argue that current intra-image contrast is shallow, which suffers from spatial-level and occlusion-level variance. In this paper, we present a novel deep intra-image contrastive learning using a Siamese network. Two key modules are spatial-invariant contrast (SIC) and occlusion-invariant contrast (OIC). SIC performs many-to-one contrasts between two branches of Siamese network and dense prediction contrasts in one branch of Siamese network. With these many-to-one and dense contrasts, SIC tends to learn discriminative scale-invariant and location-invariant features to solve spatial-level variance. OIC enhances feature consistency with the masking strategy to learn occlusion-invariant features. Extensive experiments are performed on two person search datasets CUHK-SYSU and PRW, respectively. Our method achieves a state-of-the-art performance among weakly supervised one-step person search approaches. We hope that our simple intra-image contrastive learning can provide more paradigms on weakly supervised person search. The source code is available at \url{https://github.com/jiabeiwangTJU/DICL}.
As a fundamental and challenging task in bridging language and vision domains, Image-Text Retrieval (ITR) aims at searching for the target instances that are semantically relevant to the given query from the other modality, and its key challenge is to measure the semantic similarity across different modalities. Although significant progress has been achieved, existing approaches typically suffer from two major limitations: (1) It hurts the accuracy of the representation by directly exploiting the bottom-up attention based region-level features where each region is equally treated. (2) It limits the scale of negative sample pairs by employing the mini-batch based end-to-end training mechanism. To address these limitations, we propose a Unified Semantic Enhancement Momentum Contrastive Learning (USER) method for ITR. Specifically, we delicately design two simple but effective Global representation based Semantic Enhancement (GSE) modules. One learns the global representation via the self-attention algorithm, noted as Self-Guided Enhancement (SGE) module. The other module benefits from the pre-trained CLIP module, which provides a novel scheme to exploit and transfer the knowledge from an off-the-shelf model, noted as CLIP-Guided Enhancement (CGE) module. Moreover, we incorporate the training mechanism of MoCo into ITR, in which two dynamic queues are employed to enrich and enlarge the scale of negative sample pairs. Meanwhile, a Unified Training Objective (UTO) is developed to learn from mini-batch based and dynamic queue based samples. Extensive experiments on the benchmark MSCOCO and Flickr30K datasets demonstrate the superiority of both retrieval accuracy and inference efficiency. Our source code will be released at https://github.com/zhangy0822/USER.
Noise is conventionally viewed as a severe problem in diverse fields, e.g., engineering, learning systems. However, this paper aims to investigate whether the conventional proposition always holds. It begins with the definition of task entropy, which extends from the information entropy and measures the complexity of the task. After introducing the task entropy, the noise can be classified into two kinds, Positive-incentive noise (Pi-noise or $\pi$-noise) and pure noise, according to whether the noise can reduce the complexity of the task. Interestingly, as shown theoretically and empirically, even the simple random noise can be the $\pi$-noise that simplifies the task. $\pi$-noise offers new explanations for some models and provides a new principle for some fields, such as multi-task learning, adversarial training, etc. Moreover, it reminds us to rethink the investigation of noises.
This paper presents an algorithm to solve the Soft k-Means problem globally. Unlike Fuzzy c-Means, Soft k-Means (SkM) has a matrix factorization-type objective and has been shown to have a close relation with the popular probability decomposition-type clustering methods, e.g., Left Stochastic Clustering (LSC). Though some work has been done for solving the Soft k-Means problem, they usually use an alternating minimization scheme or the projected gradient descent method, which cannot guarantee global optimality since the non-convexity of SkM. In this paper, we present a sufficient condition for a feasible solution of Soft k-Means problem to be globally optimal and show the output of the proposed algorithm satisfies it. Moreover, for the Soft k-Means problem, we provide interesting discussions on stability, solutions non-uniqueness, and connection with LSC. Then, a new model, named Minimal Volume Soft k-Means (MVSkM), is proposed to address the solutions non-uniqueness issue. Finally, experimental results support our theoretical results.
The mainstream crowd counting methods regress density map and integrate it to obtain counting results. Since the density representation to one head accords to its adjacent distribution, it embeds the same category objects with variant values, while human beings counting models the invariant features namely similarity to objects. Inspired by this, we propose a rational and anthropoid crowd counting framework. To begin with, we leverage counting scalar as supervision signal, which provides global and implicit guidance to similar matters. Then, the large kernel CNN is utilized to imitate the paradigm of human beings which models invariant knowledge firstly and slides to compare similarity. Later, re-parameterization on pre-trained paralleled parameters is presented to cater to the inner-class variance on similarity comparison. Finally, the Random Scaling patches Yield (RSY) is proposed to facilitate similarity modeling on long distance dependencies. Extensive experiments on five challenging benchmarks in crowd counting show the proposed framework achieves state-of-the-art.
Completing missing facts is a fundamental task for temporal knowledge graphs (TKGs). Recently, graph neural network (GNN) based methods, which can simultaneously explore topological and temporal information, have become the state-of-the-art (SOTA) to complete TKGs. However, these studies are based on hand-designed architectures and fail to explore the diverse topological and temporal properties of TKG. To address this issue, we propose to use neural architecture search (NAS) to design data-specific message passing architecture for TKG completion. In particular, we develop a generalized framework to explore topological and temporal information in TKGs. Based on this framework, we design an expressive search space to fully capture various properties of different TKGs. Meanwhile, we adopt a search algorithm, which trains a supernet structure by sampling single path for efficient search with less cost. We further conduct extensive experiments on three benchmark datasets. The results show that the searched architectures by our method achieve the SOTA performances. Besides, the searched models can also implicitly reveal diverse properties in different TKGs. Our code is released in https://github.com/striderdu/SPA.
Deep learning based speaker localization has shown its advantage in reverberant scenarios. However, it mostly focuses on the direction-of-arrival (DOA) estimation subtask of speaker localization, where the DOA instead of the 2-dimensional (2D) coordinates is obtained only. To obtain the 2D coordinates of multiple speakers with random positions, this paper proposes a deep-learning-based 2D speaker localization method with large ad-hoc microphone arrays, where an ad-hoc microphone array is a set of randomly-distributed microphone nodes with each node set to a traditional microphone array, e.g. a linear array. Specifically, a convolutional neural network is applied to each node to get the direction-of-arrival (DOA) estimation of speech sources. Then, a triangulation and clustering method integrates the DOA estimations of the nodes for estimating the 2D positions of the speech sources. To further improve the estimation accuracy, we propose a softmax-based node selection algorithm. Experimental results with large-scale ad-hoc microphone arrays show that the proposed method achieves significantly better performance than conventional methods in both simulated and real-world environments. The softmax-based node selection further improves the performance.
Causal inference has become a powerful tool to handle the out-of-distribution (OOD) generalization problem, which aims to extract the invariant features. However, conventional methods apply causal learners from multiple data splits, which may incur biased representation learning from imbalanced data distributions and difficulty in invariant feature learning from heterogeneous sources. To address these issues, this paper presents a balanced meta-causal learner (BMCL), which includes a balanced task generation module (BTG) and a meta-causal feature learning module (MCFL). Specifically, the BTG module learns to generate balanced subsets by a self-learned partitioning algorithm with constraints on the proportions of sample classes and contexts. The MCFL module trains a meta-learner adapted to different distributions. Experiments conducted on NICO++ dataset verified that BMCL effectively identifies the class-invariant visual regions for classification and may serve as a general framework to improve the performance of the state-of-the-art methods.
Sight and hearing are two senses that play a vital role in human communication and scene understanding. To mimic human perception ability, audio-visual learning, aimed at developing computational approaches to learn from both audio and visual modalities, has been a flourishing field in recent years. A comprehensive survey that can systematically organize and analyze studies of the audio-visual field is expected. Starting from the analysis of audio-visual cognition foundations, we introduce several key findings that have inspired our computational studies. Then, we systematically review the recent audio-visual learning studies and divide them into three categories: audio-visual boosting, cross-modal perception and audio-visual collaboration. Through our analysis, we discover that, the consistency of audio-visual data across semantic, spatial and temporal support the above studies. To revisit the current development of the audio-visual learning field from a more macro view, we further propose a new perspective on audio-visual scene understanding, then discuss and analyze the feasible future direction of the audio-visual learning area. Overall, this survey reviews and outlooks the current audio-visual learning field from different aspects. We hope it can provide researchers with a better understanding of this area. A website including constantly-updated survey is released: \url{https://gewu-lab.github.io/audio-visual-learning/}.
Few-shot Class-Incremental Learning (FSCIL) aims at learning new concepts continually with only a few samples, which is prone to suffer the catastrophic forgetting and overfitting problems. The inaccessibility of old classes and the scarcity of the novel samples make it formidable to realize the trade-off between retaining old knowledge and learning novel concepts. Inspired by that different models memorize different knowledge when learning novel concepts, we propose a Memorizing Complementation Network (MCNet) to ensemble multiple models that complements the different memorized knowledge with each other in novel tasks. Additionally, to update the model with few novel samples, we develop a Prototype Smoothing Hard-mining Triplet (PSHT) loss to push the novel samples away from not only each other in current task but also the old distribution. Extensive experiments on three benchmark datasets, e.g., CIFAR100, miniImageNet and CUB200, have demonstrated the superiority of our proposed method.