Recommendation systems have become popular and effective tools to help users discover their interesting items by modeling the user preference and item property based on implicit interactions (e.g., purchasing and clicking). Humans perceive the world by processing the modality signals (e.g., audio, text and image), which inspired researchers to build a recommender system that can understand and interpret data from different modalities. Those models could capture the hidden relations between different modalities and possibly recover the complementary information which can not be captured by a uni-modal approach and implicit interactions. The goal of this survey is to provide a comprehensive review of the recent research efforts on the multimodal recommendation. Specifically, it shows a clear pipeline with commonly used techniques in each step and classifies the models by the methods used. Additionally, a code framework has been designed that helps researchers new in this area to understand the principles and techniques, and easily runs the SOTA models. Our framework is located at: https://github.com/enoche/MMRec
User interaction data in recommender systems is a form of dyadic relation that reflects the preferences of users with items. Learning the representations of these two discrete sets of objects, users and items, is critical for recommendation. Recent multimodal recommendation models leveraging multimodal features (e.g., images and text descriptions) have been demonstrated to be effective in improving recommendation accuracy. However, state-of-the-art models enhance the dyadic relations between users and items by considering either user-user or item-item relations, leaving the high-order relations of the other side (i.e., users or items) unexplored. Furthermore, we experimentally reveal that the current multimodality fusion methods in the state-of-the-art models may degrade their recommendation performance. That is, without tainting the model architectures, these models can achieve even better recommendation accuracy with uni-modal information. On top of the finding, we propose a model that enhances the dyadic relations by learning Dual RepresentAtions of both users and items via constructing homogeneous Graphs for multimOdal recommeNdation. We name our model as DRAGON. Specifically, DRAGON constructs the user-user graph based on the commonly interacted items and the item-item graph from item multimodal features. It then utilizes graph learning on both the user-item heterogeneous graph and the homogeneous graphs (user-user and item-item) to obtain the dual representations of users and items. To capture information from each modality, DRAGON employs a simple yet effective fusion method, attentive concatenation, to derive the representations of users and items. Extensive experiments on three public datasets and seven baselines show that DRAGON can outperform the strongest baseline by 22.03% on average. Various ablation studies are conducted on DRAGON to validate its effectiveness.
This paper presents an open-source toolbox, MMRec for multimodal recommendation. MMRec simplifies and canonicalizes the process of implementing and comparing multimodal recommendation models. The objective of MMRec is to provide a unified and configurable arena that can minimize the effort in implementing and testing multimodal recommendation models. It enables multimodal models, ranging from traditional matrix factorization to modern graph-based algorithms, capable of fusing information from multiple modalities simultaneously. Our documentation, examples, and source code are available at \url{https://github.com/enoche/MMRec}.
The automation of an increasingly large number of software engineering tasks is becoming possible thanks to Machine Learning (ML). One foundational building block in the application of ML to software artifacts is the representation of these artifacts (e.g., source code or executable code) into a form that is suitable for learning. Many studies have leveraged representation learning, delegating to ML itself the job of automatically devising suitable representations. Yet, in the context of Android problems, existing models are either limited to coarse-grained whole-app level (e.g., apk2vec) or conducted for one specific downstream task (e.g., smali2vec). Our work is part of a new line of research that investigates effective, task-agnostic, and fine-grained universal representations of bytecode to mitigate both of these two limitations. Such representations aim to capture information relevant to various low-level downstream tasks (e.g., at the class-level). We are inspired by the field of Natural Language Processing, where the problem of universal representation was addressed by building Universal Language Models, such as BERT, whose goal is to capture abstract semantic information about sentences, in a way that is reusable for a variety of tasks. We propose DexBERT, a BERT-like Language Model dedicated to representing chunks of DEX bytecode, the main binary format used in Android applications. We empirically assess whether DexBERT is able to model the DEX language and evaluate the suitability of our model in two distinct class-level software engineering tasks: Malicious Code Localization and Defect Prediction. We also experiment with strategies to deal with the problem of catering to apps having vastly different sizes, and we demonstrate one example of using our technique to investigate what information is relevant to a given task.
Robotic tactile sensing provides a method of recognizing objects and their properties where vision fails. Prior work on tactile perception in robotic manipulation has frequently focused on exploratory procedures (EPs). However, the also-human-inspired technique of in-hand-manipulation can glean rich data in a fraction of the time of EPs. We propose a simple 3-DOF robotic hand design, optimized for object rolling tasks via a variable-width palm and associated control system. This system dynamically adjusts the distance between the finger bases in response to object behavior. Compared to fixed finger bases, this technique significantly increases the area of the object that is exposed to finger-mounted tactile arrays during a single rolling motion (an increase of over 60% was observed for a cylinder with a 30-millimeter diameter). In addition, this paper presents a feature extraction algorithm for the collected spatiotemporal dataset, which focuses on object corner identification, analysis, and compact representation. This technique drastically reduces the dimensionality of each data sample from 10 x 1500 time series data to 80 features, which was further reduced by Principal Component Analysis (PCA) to 22 components. An ensemble subspace k-nearest neighbors (KNN) classification model was trained with 90 observations on rolling three different geometric objects, resulting in a three-fold cross-validation accuracy of 95.6% for object shape recognition.
Multimodal recommender systems utilizing multimodal features (e.g. images and textual descriptions) typically show better recommendation accuracy than general recommendation models based solely on user-item interactions. Generally, prior work fuses multimodal features into item ID embeddings to enrich item representations, thus failing to capture the latent semantic item-item structures. In this context, LATTICE [1] proposes to learn the latent structure between items explicitly and achieves state-of-the-art performance for multimodal recommendations. However, we argue the latent graph structure learning of LATTICE is both inefficient and unnecessary. Experimentally, we demonstrate that freezing its item-item structure before training can also achieve competitive performance. Based on this finding, we propose a simple yet effective model, dubbed as FREEDOM, that FREEzes the item-item graph and DenOises the user-item interaction graph simultaneously for Multimodal recommendation. In denoising the user-item interaction graph, we devise a degree-sensitive edge pruning method, which rejects possibly noisy edges with a high probability when sampling the graph. We evaluate the proposed model on three real-world datasets and show that FREEDOM can significantly outperform the strongest baselines. Compared with LATTICE, FREEDOM achieves an average improvement of 19.07% in recommendation accuracy while reducing its memory cost up to 6$\times$ on large graphs. The source code is available at: https://github.com/enoche/FREEDOM.
Transferring large amount of high resolution images over limited bandwidth is an important but very challenging task. Compressing images using extremely low bitrates (<0.1 bpp) has been studied but it often results in low quality images of heavy artifacts due to the strong constraint in the number of bits available for the compressed data. It is often said that a picture is worth a thousand words but on the other hand, language is very powerful in capturing the essence of an image using short descriptions. With the recent success of diffusion models for text-to-image generation, we propose a generative image compression method that demonstrates the potential of saving an image as a short text embedding which in turn can be used to generate high-fidelity images which is equivalent to the original one perceptually. For a given image, its corresponding text embedding is learned using the same optimization process as the text-to-image diffusion model itself, using a learnable text embedding as input after bypassing the original transformer. The optimization is applied together with a learning compression model to achieve extreme compression of low bitrates <0.1 bpp. Based on our experiments measured by a comprehensive set of image quality metrics, our method outperforms the other state-of-the-art deep learning methods in terms of both perceptual quality and diversity.
Diffusion-based text-to-image generation models like GLIDE and DALLE-2 have gained wide success recently for their superior performance in turning complex text inputs into images of high quality and wide diversity. In particular, they are proven to be very powerful in creating graphic arts of various formats and styles. Although current models supported specifying style formats like oil painting or pencil drawing, fine-grained style features like color distributions and brush strokes are hard to specify as they are randomly picked from a conditional distribution based on the given text input. Here we propose a novel style guidance method to support generating images using arbitrary style guided by a reference image. The generation method does not require a separate style transfer model to generate desired styles while maintaining image quality in generated content as controlled by the text input. Additionally, the guidance method can be applied without a style reference, denoted as self style guidance, to generate images of more diverse styles. Comprehensive experiments prove that the proposed method remains robust and effective in a wide range of conditions, including diverse graphic art forms, image content types and diffusion models.
Providing accurate estimated time of package delivery on users' purchasing pages for e-commerce platforms is of great importance to their purchasing decisions and post-purchase experiences. Although this problem shares some common issues with the conventional estimated time of arrival (ETA), it is more challenging with the following aspects: 1) Inductive inference. Models are required to predict ETA for orders with unseen retailers and addresses; 2) High-order interaction of order semantic information. Apart from the spatio-temporal features, the estimated time also varies greatly with other factors, such as the packaging efficiency of retailers, as well as the high-order interaction of these factors. In this paper, we propose an inductive graph transformer (IGT) that leverages raw feature information and structural graph data to estimate package delivery time. Different from previous graph transformer architectures, IGT adopts a decoupled pipeline and trains transformer as a regression function that can capture the multiplex information from both raw feature and dense embeddings encoded by a graph neural network (GNN). In addition, we further simplify the GNN structure by removing its non-linear activation and the learnable linear transformation matrix. The reduced parameter search space and linear information propagation in the simplified GNN enable the IGT to be applied in large-scale industrial scenarios. Experiments on real-world logistics datasets show that our proposed model can significantly outperform the state-of-the-art methods on estimation of delivery time. The source code is available at: https://github.com/enoche/IGT-WSDM23.