Monash University
Abstract:Minute-scale cinematic video generation is a central challenge for generative video models. Existing paradigms address only fragments of this challenge: single-shot extrapolation preserves an anchor but lacks cinematic structure, while multi-shot storytelling imposes structure yet remains free to invent its visual states rather than continue an observed one. We define Multi-Shot Video Extrapolation (MSVE), a task that extends an observed frame or clip into a sequence of cinematically structured shots while preserving anchor state and advancing narrative intent. This setting operates under the finite per-call generation budget of short-video models. We identify three coupled bottlenecks: (1) global planners over-specify unsupported details from full screenplays; (2) shot-level prompts dilute task-relevant state when carrying the complete story; and (3) temporal chaining turns generated frames into a lossy memory in which identity, scene, object, and action state decay. MSVE reveals that long-video failure is not merely a limitation of context length, but a failure of context allocation. We propose Recursive Context Allocation (ReCA), an inference-time framework that allocates context hierarchically across planning and generation. ReCA recursively decomposes MSVE into context-bounded subproblems, invokes frozen generators at leaf nodes, and propagates structured state updates across time. To evaluate this setting, we further propose MSVE-Bench and NB-Q, a source-grounded protocol with prompts purpose-built for 3 to 5 minute long-video generation, a regime not addressed by existing short-clip benchmarks. Compared to previous methods, ReCA improves average normalized score by 8 to 16 percent over the strongest competing controller and improves multi-shot consistency metrics by 28 to 43 percent. View the project page at https://reca.vmv.re.
Abstract:Aligning large language models (LLMs) with diverse and multifaceted user preferences is a fundamental challenge in personalized AI systems. Existing multi-objective alignment methods either rely on costly training or require pre-trained reward models for each preference, making it difficult for them to adapt to evolving preferences. Prompt-based personalization offers a training-free alternative, but prompting alone often provides limited steerability, as LLMs may overemphasize or overlook certain preferences and fail to give users reliable control over the relative importance of different objectives when conflicts arise, leading to suboptimal alignment. In this paper, we introduce MATO, a training-free framework for Multi-objective personalized Alignment with Test-time Optimization. MATO formulates personalization as a test-time optimization problem that steers the relative importance of multiple objectives through controllable weights during decoding, without modifying model parameters or requiring external reward models. Specifically, a reward discovery module recovers preference rewards directly from the backbone LLM for diverse objectives specified in natural language, while a weight optimization module dynamically adjusts objective weights based on the user's initial preferences and the partially generated response to balance competing objectives during generation. The resulting rewards and weights jointly guide an online optimization procedure over the token distribution, enabling better alignment with the target objectives. Extensive experiments across multiple datasets and backbone LLMs show that MATO consistently outperforms strong baselines, achieving Pareto-improving multi-objective alignment and stronger steerability. These results highlight test-time optimization as a promising direction for scalable, controllable, and model-agnostic personalized alignment.
Abstract:Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.
Abstract:Large Audio Language Models (LALMs) have expanded the interaction with human to speech modality, which introduces great interactive potential, due to the paralinguistic cues implicitly indicating the user context. However, building on the current content-centred paradigm, LALMs usually neglect such paralinguistic cues and respond solely based on query content. In this work, to resurface the paralinguistic awareness in LALMs, we introduce five diverse layer-wise analyses to jointly identify paralinguistic layers and semantic understanding layers. Based on these insights, we propose a paralinguistic-enhanced fine-tuning (PE-FT) protocol accordingly to equip LALMs with paralinguistic-aware capabilities, including (1) selective-layer fine-tuning, and (2) an auxiliary dual-level classification head. Our experiments demonstrate that PE-FT protocol efficiently and effectively resurfaces the paralinguistic awareness, even surpassing the performance of the all-layer fine-tuning strategy.
Abstract:Large language models (LLMs) are increasingly deployed as autonomous agents, yet evaluations focus primarily on task success rather than cultural appropriateness or evaluator reliability. We introduce LiveCultureBench, a multi-cultural, dynamic benchmark that embeds LLMs as agents in a simulated town and evaluates them on both task completion and adherence to socio-cultural norms. The simulation models a small city as a location graph with synthetic residents having diverse demographic and cultural profiles. Each episode assigns one resident a daily goal while others provide social context. An LLM-based verifier generates structured judgments on norm violations and task progress, which we aggregate into metrics capturing task-norm trade-offs and verifier uncertainty. Using LiveCultureBench across models and cultural profiles, we study (i) cross-cultural robustness of LLM agents, (ii) how they balance effectiveness against norm sensitivity, and (iii) when LLM-as-a-judge evaluation is reliable for automated benchmarking versus when human oversight is needed.
Abstract:Large language model (LLM)-based multi-agent systems have shown strong capabilities in tasks such as code generation and collaborative reasoning. However, the effectiveness and robustness of these systems critically depend on their communication topology, which is often fixed or statically learned, ignoring real-world dynamics such as model upgrades, API (or tool) changes, or knowledge source variability. To address this limitation, we propose CARD (Conditional Agentic Graph Designer), a conditional graph-generation framework that instantiates AMACP, a protocol for adaptive multi-agent communication. CARD explicitly incorporates dynamic environmental signals into graph construction, enabling topology adaptation at both training and runtime. Through a conditional variational graph encoder and environment-aware optimization, CARD produces communication structures that are both effective and resilient to shifts in model capability or resource availability. Empirical results on HumanEval, MATH, and MMLU demonstrate that CARD consistently outperforms static and prompt-based baselines, achieving higher accuracy and robustness across diverse conditions. The source code is available at: https://github.com/Warma10032/CARD.
Abstract:Inference-time scaling (ITS) in latent reasoning models typically introduces stochasticity through heuristic perturbations, such as dropout or fixed Gaussian noise. While these methods increase trajectory diversity, their exploration behavior is not explicitly modeled and can be inefficient under finite sampling budgets. We observe that stronger perturbations do not necessarily translate into more effective candidate trajectories, as unguided noise may disrupt internal decision structure rather than steer it. To provide a more structured alternative, we model latent thought exploration as conditional sampling from learnable densities and instantiate this idea as a Gaussian Thought Sampler (GTS). GTS predicts context-dependent perturbation distributions over continuous reasoning states and is trained with GRPO-style policy optimization while keeping the backbone frozen. Experiments on GSM8K with two latent reasoning architectures show that GTS achieves more reliable inference-time scaling than heuristic baselines. These findings indicate that improving latent ITS requires structured and optimizable exploration mechanisms rather than simply amplifying stochasticity.
Abstract:Recent progress in large language models (LLMs) has improved code generation, but most evaluations still test isolated, small-scale code (e.g., a single function) under default or unspecified software environments. As a result, it is unclear whether LLMs can reliably generate executable code tailored to a user's specific environment. We present the first systematic study of Environment-Aware Code Generation (EACG), where generated code must be functionally correct and directly executable under arbitrary software configurations. To enable realistic evaluation, we introduce VersiBCB, a benchmark that is multi-package, execution-verified, and deprecation-aware, capturing complex and evolving environments that prior datasets often overlook. Using VersiBCB, we investigate three complementary adaptation axes: data, parameters, and cache, and develop representative strategies for each. Our results show that current LLMs struggle with environment-specific code generation, while our adaptations improve environment compatibility and executability. These findings highlight key challenges and opportunities for deploying LLMs in practical software engineering workflows.
Abstract:Embodied question answering (EQA) in 3D environments often requires collecting context that is distributed across multiple viewpoints and partially occluded. However, most recent vision--language models (VLMs) are constrained to a fixed and finite set of input views, which limits their ability to acquire question-relevant context at inference time and hinders complex spatial reasoning. We propose Chain-of-View (CoV) prompting, a training-free, test-time reasoning framework that transforms a VLM into an active viewpoint reasoner through a coarse-to-fine exploration process. CoV first employs a View Selection agent to filter redundant frames and identify question-aligned anchor views. It then performs fine-grained view adjustment by interleaving iterative reasoning with discrete camera actions, obtaining new observations from the underlying 3D scene representation until sufficient context is gathered or a step budget is reached. We evaluate CoV on OpenEQA across four mainstream VLMs and obtain an average +11.56\% improvement in LLM-Match, with a maximum gain of +13.62\% on Qwen3-VL-Flash. CoV further exhibits test-time scaling: increasing the minimum action budget yields an additional +2.51\% average improvement, peaking at +3.73\% on Gemini-2.5-Flash. On ScanQA and SQA3D, CoV delivers strong performance (e.g., 116 CIDEr / 31.9 EM@1 on ScanQA and 51.1 EM@1 on SQA3D). Overall, these results suggest that question-aligned view selection coupled with open-view search is an effective, model-agnostic strategy for improving spatial reasoning in 3D EQA without additional training.
Abstract:A major challenge for the operation of large language models (LLMs) is how to predict whether a specific LLM will produce sufficiently high-quality output for a given query. Existing approaches rely on external classifiers, most commonly BERT based models, which suffer from limited context windows, constrained representational capacity, and additional computational overhead. We propose IntroLM, a method that enables causal language models to predict their own output quality during the prefilling phase without affecting generation using introspective tokens. By introducing token conditional LoRA that activates only for the introspective token, the model learns to predict the output quality for a given query while preserving the original backbone behavior and avoiding external evaluators. On question answering benchmarks, IntroLM applied to Qwen3 8B achieves a ROC AUC of 90 precent for success prediction, outperforming a DeBERTa classifier by 14 precent. When integrated into multi model routing systems, IntroLM achieves superior cost performance tradeoffs, reducing latency by up to 33 precent and large model usage by up to 50 precent at matched reliability.