The re-ranking approach leverages high-confidence retrieved samples to refine retrieval results, which have been widely adopted as a post-processing tool for image retrieval tasks. However, we notice one main flaw of re-ranking, i.e., high computational complexity, which leads to an unaffordable time cost for real-world applications. In this paper, we revisit re-ranking and demonstrate that re-ranking can be reformulated as a high-parallelism Graph Neural Network (GNN) function. In particular, we divide the conventional re-ranking process into two phases, i.e., retrieving high-quality gallery samples and updating features. We argue that the first phase equals building the k-nearest neighbor graph, while the second phase can be viewed as spreading the message within the graph. In practice, GNN only needs to concern vertices with the connected edges. Since the graph is sparse, we can efficiently update the vertex features. On the Market-1501 dataset, we accelerate the re-ranking processing from 89.2s to 9.4ms with one K40m GPU, facilitating the real-time post-processing. Similarly, we observe that our method achieves comparable or even better retrieval results on the other four image retrieval benchmarks, i.e., VeRi-776, Oxford-5k, Paris-6k and University-1652, with limited time cost. Our code is publicly available.
Video segmentation approaches are of great importance for numerous vision tasks especially in video manipulation for entertainment. Due to the challenges associated with acquiring high-quality per-frame segmentation annotations and large video datasets with different environments at scale, learning approaches shows overall higher accuracy on test dataset but lack strict temporal constraints to self-correct jittering artifacts in most practical applications. We investigate how this jittering artifact degrades the visual quality of video segmentation results and proposed a metric of temporal stability to numerically evaluate it. In particular, we propose a Coherent Loss with a generic framework to enhance the performance of a neural network against jittering artifacts, which combines with high accuracy and high consistency. Equipped with our method, existing video object/semantic segmentation approaches achieve a significant improvement in term of more satisfactory visual quality on video human dataset, which we provide for further research in this field, and also on DAVIS and Cityscape.
Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised class-aware sounding object localization. First, we propose to learn robust object representations by aggregating the candidate sound localization results in the single source scenes. Then, class-aware object localization maps are generated in the cocktail-party scenarios by referring the pre-learned object knowledge, and the sounding objects are accordingly selected by matching audio and visual object category distributions, where the audiovisual consistency is viewed as the self-supervised signal. Experimental results in both realistic and synthesized cocktail-party videos demonstrate that our model is superior in filtering out silent objects and pointing out the location of sounding objects of different classes. Code is available at https://github.com/DTaoo/Discriminative-Sounding-Objects-Localization.
In this paper, we propose a novel framework based on deep neural networks for face sketch synthesis from a photo. Imitating the process of how artists draw sketches, our framework synthesizes face sketches in a cascaded manner. A content image is first generated that outlines the shape of the face and the key facial features. Textures and shadings are then added to enrich the details of the sketch. We utilize a fully convolutional neural network (FCNN) to create the content image, and propose a style transfer approach to introduce textures and shadings based on a newly proposed pyramid column feature. We demonstrate that our style transfer approach based on the pyramid column feature can not only preserve more sketch details than the common style transfer method, but also surpasses traditional patch based methods. Quantitative and qualitative evaluations suggest that our framework outperforms other state-of-the-arts methods, and can also generalize well to different test images. Codes are available at https://github.com/chaofengc/Face-Sketch
Current multi-object tracking and segmentation (MOTS) methods follow the tracking-by-detection paradigm and adopt convolutions for feature extraction. However, as affected by the inherent receptive field, convolution based feature extraction inevitably mixes up the foreground features and the background features, resulting in ambiguities in the subsequent instance association. In this paper, we propose a highly effective method for learning instance embeddings based on segments by converting the compact image representation to un-ordered 2D point cloud representation. Our method generates a new tracking-by-points paradigm where discriminative instance embeddings are learned from randomly selected points rather than images. Furthermore, multiple informative data modalities are converted into point-wise representations to enrich point-wise features. The resulting online MOTS framework, named PointTrack, surpasses all the state-of-the-art methods including 3D tracking methods by large margins (5.4% higher MOTSA and 18 times faster over MOTSFusion) with the near real-time speed (22 FPS). Evaluations across three datasets demonstrate both the effectiveness and efficiency of our method. Moreover, based on the observation that current MOTS datasets lack crowded scenes, we build a more challenging MOTS dataset named APOLLO MOTS with higher instance density. Both APOLLO MOTS and our codes are publicly available at https://github.com/detectRecog/PointTrack.
Multiple-object tracking and segmentation (MOTS) is a novel computer vision task that aims to jointly perform multiple object tracking (MOT) and instance segmentation. In this work, we present PointTrack++, an effective on-line framework for MOTS, which remarkably extends our recently proposed PointTrack framework. To begin with, PointTrack adopts an efficient one-stage framework for instance segmentation, and learns instance embeddings by converting compact image representations to un-ordered 2D point cloud. Compared with PointTrack, our proposed PointTrack++ offers three major improvements. Firstly, in the instance segmentation stage, we adopt a semantic segmentation decoder trained with focal loss to improve the instance selection quality. Secondly, to further boost the segmentation performance, we propose a data augmentation strategy by copy-and-paste instances into training images. Finally, we introduce a better training strategy in the instance association stage to improve the distinguishability of learned instance embeddings. The resulting framework achieves the state-of-the-art performance on the 5th BMTT MOTChallenge.
Object detection from 3D point clouds remains a challenging task, though recent studies pushed the envelope with the deep learning techniques. Owing to the severe spatial occlusion and inherent variance of point density with the distance to sensors, appearance of a same object varies a lot in point cloud data. Designing robust feature representation against such appearance changes is hence the key issue in a 3D object detection method. In this paper, we innovatively propose a domain adaptation like approach to enhance the robustness of the feature representation. More specifically, we bridge the gap between the perceptual domain where the feature comes from a real scene and the conceptual domain where the feature is extracted from an augmented scene consisting of non-occlusion point cloud rich of detailed information. This domain adaptation approach mimics the functionality of the human brain when proceeding object perception. Extensive experiments demonstrate that our simple yet effective approach fundamentally boosts the performance of 3D point cloud object detection and achieves the state-of-the-art results.
3D object detection is an essential task in autonomous driving and robotics. Though great progress has been made, challenges remain in estimating 3D pose for distant and occluded objects. In this paper, we present a novel framework named ZoomNet for stereo imagery-based 3D detection. The pipeline of ZoomNet begins with an ordinary 2D object detection model which is used to obtain pairs of left-right bounding boxes. To further exploit the abundant texture cues in RGB images for more accurate disparity estimation, we introduce a conceptually straight-forward module -- adaptive zooming, which simultaneously resizes 2D instance bounding boxes to a unified resolution and adjusts the camera intrinsic parameters accordingly. In this way, we are able to estimate higher-quality disparity maps from the resized box images then construct dense point clouds for both nearby and distant objects. Moreover, we introduce to learn part locations as complementary features to improve the resistance against occlusion and put forward the 3D fitting score to better estimate the 3D detection quality. Extensive experiments on the popular KITTI 3D detection dataset indicate ZoomNet surpasses all previous state-of-the-art methods by large margins (improved by 9.4% on APbv (IoU=0.7) over pseudo-LiDAR). Ablation study also demonstrates that our adaptive zooming strategy brings an improvement of over 10% on AP3d (IoU=0.7). In addition, since the official KITTI benchmark lacks fine-grained annotations like pixel-wise part locations, we also present our KFG dataset by augmenting KITTI with detailed instance-wise annotations including pixel-wise part location, pixel-wise disparity, etc.. Both the KFG dataset and our codes will be publicly available at https://github.com/detectRecog/ZoomNet.
Though action recognition in videos has achieved great success recently, it remains a challenging task due to the massive computational cost. Designing lightweight networks is a possible solution, but it may degrade the recognition performance. In this paper, we innovatively propose a general dynamic inference idea to improve inference efficiency by leveraging the variation in the distinguishability of different videos. The dynamic inference approach can be achieved from aspects of the network depth and the number of input video frames, or even in a joint input-wise and network depth-wise manner. In a nutshell, we treat input frames and network depth of the computational graph as a 2-dimensional grid, and several checkpoints are placed on this grid in advance with a prediction module. The inference is carried out progressively on the grid by following some predefined route, whenever the inference process comes across a checkpoint, an early prediction can be made depending on whether the early stop criteria meets. For the proof-of-concept purpose, we instantiate three dynamic inference frameworks using two well-known backbone CNNs. In these instances, we overcome the drawback of limited temporal coverage resulted from an early prediction by a novel frame permutation scheme, and alleviate the conflict between progressive computation and video temporal relation modeling by introducing an online temporal shift module. Extensive experiments are conducted to thoroughly analyze the effectiveness of our ideas and to inspire future research efforts. Results on various datasets also evident the superiority of our approach.