Tracking segmentation masks of multiple instances has been intensively studied, but still faces two fundamental challenges: 1) the requirement of large-scale, frame-wise annotation, and 2) the complexity of two-stage approaches. To resolve these challenges, we introduce a novel semi-supervised framework by learning instance tracking networks with only a labeled image dataset and unlabeled video sequences. With an instance contrastive objective, we learn an embedding to discriminate each instance from the others. We show that even when only trained with images, the learned feature representation is robust to instance appearance variations, and is thus able to track objects steadily across frames. We further enhance the tracking capability of the embedding by learning correspondence from unlabeled videos in a self-supervised manner. In addition, we integrate this module into single-stage instance segmentation and pose estimation frameworks, which significantly reduce the computational complexity of tracking compared to two-stage networks. We conduct experiments on the YouTube-VIS and PoseTrack datasets. Without any video annotation efforts, our proposed method can achieve comparable or even better performance than most fully-supervised methods.
Training deep neural networks to estimate the viewpoint of objects requires large labeled training datasets. However, manually labeling viewpoints is notoriously hard, error-prone, and time-consuming. On the other hand, it is relatively easy to mine many unlabelled images of an object category from the internet, e.g., of cars or faces. We seek to answer the research question of whether such unlabeled collections of in-the-wild images can be successfully utilized to train viewpoint estimation networks for general object categories purely via self-supervision. Self-supervision here refers to the fact that the only true supervisory signal that the network has is the input image itself. We propose a novel learning framework which incorporates an analysis-by-synthesis paradigm to reconstruct images in a viewpoint aware manner with a generative network, along with symmetry and adversarial constraints to successfully supervise our viewpoint estimation network. We show that our approach performs competitively to fully-supervised approaches for several object categories like human faces, cars, buses, and trains. Our work opens up further research in self-supervised viewpoint learning and serves as a robust baseline for it. We open-source our code at https://github.com/NVlabs/SSV.
In this work, we study how well different type of approaches generalise in the task of 3D hand pose estimation under hand-object interaction and single hand scenarios. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge to evaluate the abilities of current 3D hand pose estimators~(HPEs) to interpolate and extrapolate the poses of a training set. More exactly, our challenge is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities \wrt~four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of MANO model, and different HPE methods/backbones.
Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep neural networks with 3D ground-truth data. However, acquiring 3D annotations is expensive, typically requiring calibrated multi-view setups or labor intensive manual annotations. While annotations of 2D keypoints are much easier to obtain, how to efficiently leverage such weakly-supervised data to improve the task of 3D hand pose prediction remains an important open question. The key difficulty stems from the fact that direct application of additional 2D supervision mostly benefits the 2D proxy objective but does little to alleviate the depth and scale ambiguities. Embracing this challenge we propose a set of novel losses. We show by extensive experiments that our proposed constraints significantly reduce the depth ambiguity and allow the network to more effectively leverage additional 2D annotated images. For example, on the challenging freiHAND dataset using additional 2D annotation without our proposed biomechanical constraints reduces the depth error by only $15\%$, whereas the error is reduced significantly by $50\%$ when the proposed biomechanical constraints are used.
One major challenge for monocular 3D human pose estimation in-the-wild is the acquisition of training data that contains unconstrained images annotated with accurate 3D poses. In this paper, we address this challenge by proposing a weakly-supervised approach that does not require 3D annotations and learns to estimate 3D poses from unlabeled multi-view data, which can be acquired easily in in-the-wild environments. We propose a novel end-to-end learning framework that enables weakly-supervised training using multi-view consistency. Since multi-view consistency is prone to degenerated solutions, we adopt a 2.5D pose representation and propose a novel objective function that can only be minimized when the predictions of the trained model are consistent and plausible across all camera views. We evaluate our proposed approach on two large scale datasets (Human3.6M and MPII-INF-3DHP) where it achieves state-of-the-art performance among semi-/weakly-supervised methods.
Efforts by online ad publishers to circumvent traditional ad blockers towards regaining fiduciary benefits, have been demonstrably successful. As a result, there have recently emerged a set of adblockers that apply machine learning instead of manually curated rules and have been shown to be more robust in blocking ads on websites including social media sites such as Facebook. Among these, AdGraph is arguably the state-of-the-art learning-based adblocker. In this paper, we develop A4, a tool that intelligently crafts adversarial samples of ads to evade AdGraph. Unlike the popular research on adversarial samples against images or videos that are considered less- to un-restricted, the samples that A4 generates preserve application semantics of the web page, or are actionable. Through several experiments we show that A4 can bypass AdGraph about 60% of the time, which surpasses the state-of-the-art attack by a significant margin of 84.3%; in addition, changes to the visual layout of the web page due to these perturbations are imperceptible. We envision the algorithmic framework proposed in A4 is also promising in improving adversarial attacks against other learning-based web applications with similar requirements.
Inter-personal anatomical differences limit the accuracy of person-independent gaze estimation networks. Yet there is a need to lower gaze errors further to enable applications requiring higher quality. Further gains can be achieved by personalizing gaze networks, ideally with few calibration samples. However, over-parameterized neural networks are not amenable to learning from few examples as they can quickly over-fit. We embrace these challenges and propose a novel framework for Few-shot Adaptive GaZE Estimation (FAZE) for learning person-specific gaze networks with very few (less than 9) calibration samples. FAZE learns a rotation-aware latent representation of gaze via a disentangling encoder-decoder architecture along with a highly adaptable gaze estimator trained using meta-learning. It is capable of adapting to any new person to yield significant performance gains with as few as 3 samples, yielding state-of-the-art performance of 3.18-deg on GazeCapture, a 19% improvement over prior art.
In this work we propose an online multi person pose tracking approach which works on two consecutive frames $I_{t-1}$ and $I_t$. The general formulation of our temporal network allows to rely on any multi person pose estimation approach as spatial network. From the spatial network we extract image features and pose features for both frames. These features serve as input for our temporal model that predicts Temporal Flow Fields (TFF). These TFF are vector fields which indicate the direction in which each body joint is going to move from frame $I_{t-1}$ to frame $I_t$. This novel representation allows to formulate a similarity measure of detected joints. These similarities are used as binary potentials in a bipartite graph optimization problem in order to perform tracking of multiple poses. We show that these TFF can be learned by a relative small CNN network whilst achieving state-of-the-art multi person pose tracking results.
Filter lists are widely deployed by adblockers to block ads and other forms of undesirable content in web browsers. However, these filter lists are manually curated based on informal crowdsourced feedback, which brings with it a significant number of maintenance challenges. To address these challenges, we propose a machine learning approach for automatic and effective adblocking called AdGraph. Our approach relies on information obtained from multiple layers of the web stack (HTML, HTTP, and JavaScript) to train a machine learning classifier to block ads and trackers. Our evaluation on Alexa top-10K websites shows that AdGraph automatically and effectively blocks ads and trackers with 97.7% accuracy. Our manual analysis shows that AdGraph has better recall than filter lists, it blocks 16% more ads and trackers with 65% accuracy. We also show that AdGraph is fairly robust against adversarial obfuscation by publishers and advertisers that bypass filter lists.
Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straightforward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estimation from a monocular image through a novel 2.5D pose representation. Our new representation estimates pose up to a scaling factor, which can be estimated additionally if a prior of the hand size is given. We implicitly learn depth maps and heatmap distributions with a novel CNN architecture. Our system achieves the state-of-the-art estimation of 2D and 3D hand pose on several challenging datasets in presence of severe occlusions.