Abstract:Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task completion beyond the demonstrated trajectory length as well as reverse skill execution without additional learning data. Experiments on peg insertion, battery insertion, lock opening, and screw driving tasks demonstrate improved success rates and robustness over segmentation and one-shot trajectory learning baselines. Details are available on the project website: https://tuwien-asl.github.io/LfD-Screw/.
Abstract:Grasping in unstructured environments requires handling objects with widely different mechanical properties, from soft and deformable items to rigid everyday objects. Most existing approaches address these categories separately and often rely on tactile sensing, object-specific models, or specialized grippers. In this paper, we present a unified monocular vision-based grasping framework that targets both soft and rigid objects within a single control pipeline, using only RGB input and a position-controlled gripper. The proposed system combines open-vocabulary object detection, image segmentation, boundary-aware point assignment, real-time point tracking, and monocular depth estimation to recover object motion and geometry from visual observations. A key component of the framework is a language-based stiffness estimation model that infers an object's expected compliance from its semantic description and provides an object-level prior for selecting the grasping strategy before contact. For deformable objects, grasp adaptation is governed by a Procrustes-based dissimilarity measure computed from tracked keypoints, which acts as a visual proxy for deformation. For rigid objects, the gripper width is regulated through the scaling of tracked point distances. We validate the proposed method in real-world pick-and-place experiments on a Franka Emika Research 3 arm using objects with substantially different mechanical properties, including lettuce, fresh mozzarella cheese, croissants, paper towels, and hard plastic bottles. Results demonstrate that the framework achieves stable grasping across both soft and rigid objects using visual feedback alone, highlighting a practical, sensor-efficient, and generalizable approach for food handling and household manipulation.
Abstract:Learning from Demonstration (LfD) enables intuitive robot skill acquisition by allowing robots to learn directly from human task demonstrations. However, current methods often fail to address the fact that due to suboptimal and inconsistent human behavior, the quality of the demonstration can vary within each demonstration. Therefore, we introduce LOPAL (LOcal Performance-aware Active Learning), an active learning approach that leverages this local demonstration quality information. Our approach consists of two synergistic components. First, a local performance-driven LfD method uses a Gaussian Mixture Model (GMM) to encode both the demonstrated trajectories and their associated local quality assessments. This enables the generation of trajectories that outperform the imperfect demonstrations by utilizing complementary local data of high performance. Second, active data acquisition allows to improve beyond the imperfect demonstrations by collecting additional informative samples. In areas missing good data, the user is actively requested to provide corrections through a shared autonomy (SA) mechanism, while the robot autonomously executes the learned behavior. The efficacy of LOPAL was validated in both a simulation and a real-world experiment. The results from a real-world pipe inspection task showed that the proposed approach can achieve up to 27.31 % improvement in task performance while also reducing the effort required to collect the demonstrations.
Abstract:When using reinforcement learning (RL) for contact-rich robotic manipulation, vision can provide task-relevant information that accelerates learning beyond what proprioception alone can achieve. However, vision-enabled policies tend to overfit to the visual conditions seen during training, limiting their robustness and transferability. We present a human-in-the-loop RL framework that employs teacher-student distillation to achieve robust performance across multiple task variants, trained entirely in the real world without requiring domain randomization or data augmentation. A vision-enabled teacher distills its knowledge into a vision-free student that relies solely on pose, twist, and wrench sensing, combining fast training with strong task generalization. On the real-world NIST assembly benchmark board, our approach achieves 95\% overall success after approximately 50 minutes of training on 3 representative tasks, including robust generalization to 8 unseen task variants. Fine-tuning with distillation achieves full success on the most challenging task. We demonstrate that the resulting policies outperform baselines in both robustness and adaptability.
Abstract:Dexterous teleoperation via Mixed Reality (MR)-based interfaces offers a scalable paradigm for transferring human manipulation skills to dexterous robot hands. However, conventional retargeting approaches that minimize kinematic dissimilarity (e.g., joint angle or fingertip position error) often fail in contact-rich rotational manipulation, such as cap opening, key turning, and bolt screwing. This failure stems from the embodiment gap: mismatched link lengths, joint axes/limits, and fingertip geometry can cause direct pose imitation to induce tangential fingertip sliding rather than stable object rotation, resulting in screw axis drift, contact slip, and grasp instability. To address this, we propose DexTwist, a functional twist-retargeting framework for MR-based dexterous teleoperation. DexTwist detects a tripod pinch, estimates the operator's intended screw axis and twist magnitude, and applies a real-time residual joint-space refinement that tracks turning progress while regularizing the robot tripod geometry. The refinement minimizes a virtual-object objective defined by turning angle, screw axis consistency, fingertip closure, and tripod stability. Simulation and real-world experiments show that DexTwist improves turning angle tracking and screw axis stability compared with a vector-based retargeting baseline.
Abstract:We propose a control framework that integrates model-based bipedal locomotion with residual reinforcement learning (RL) to achieve robust and adaptive walking in the presence of real-world uncertainties. Our approach leverages a model-based controller, comprising a Divergent Component of Motion (DCM) trajectory planner and a whole-body controller, as a reliable base policy. To address the uncertainties of inaccurate dynamics modeling and sensor noise, we introduce a residual policy trained through RL with domain randomization. Crucially, we employ a model-based oracle policy, which has privileged access to ground-truth dynamics during training, to supervise the residual policy via a novel supervised loss. This supervision enables the policy to efficiently learn corrective behaviors that compensate for unmodeled effects without extensive reward shaping. Our method demonstrates improved robustness and generalization across a range of randomized conditions, offering a scalable solution for sim-to-real transfer in bipedal locomotion.
Abstract:We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid robots. Our method proceeds in two stages: first, we construct a decoupled latent space that captures localized motion patterns across different body parts using contrastive learning, enabling accurate and flexible motion retargeting even across robots with diverse morphologies. To enhance alignment between embodiments, we introduce tailored similarity metrics that combine joint rotation and end-effector positioning for critical segments, such as arms. Then, we train a goal-conditioned control policy directly within this latent space using only human data. Leveraging a conditional variational autoencoder, our policy learns to predict latent space displacements guided by intended goal directions. We show that the trained policy can be directly deployed on multiple robots without any adaptation. Furthermore, our method supports the efficient addition of new robots to the latent space by learning only a lightweight, robot-specific embedding layer. The learned latent policies can also be directly applied to the new robots. Experimental results demonstrate that our approach enables robust, scalable, and embodiment-agnostic robot control across a wide range of humanoid platforms.
Abstract:Lengthy setup processes that require robotics expertise remain a major barrier to deploying robots for tasks involving high product variability and small batch sizes. As a result, collaborative robots, despite their advanced sensing and control capabilities, are rarely used for surface finishing in small-scale craft and manufacturing settings. To address this gap, we propose a novel robot programming approach that enables non-experts to intuitively program robots through interactive, task-focused workflows. For that, we developed a new surface segmentation algorithm that incorporates human input to identify and refine workpiece regions for processing. Throughout the programming process, users receive continuous visual feedback on the robot's learned model, enabling them to iteratively refine the segmentation result. Based on the segmented surface model, a robot trajectory is generated to cover the desired processing area. We evaluated multiple interaction designs across two comprehensive user studies to derive an optimal interface that significantly reduces user workload, improves usability and enables effective task programming even for users with limited practical experience.




Abstract:With a growing number of robots being deployed across diverse applications, robust multimodal anomaly detection becomes increasingly important. In robotic manipulation, failures typically arise from (1) robot-driven anomalies due to an insufficient task model or hardware limitations, and (2) environment-driven anomalies caused by dynamic environmental changes or external interferences. Conventional anomaly detection methods focus either on the first by low-level statistical modeling of proprioceptive signals or the second by deep learning-based visual environment observation, each with different computational and training data requirements. To effectively capture anomalies from both sources, we propose a mixture-of-experts framework that integrates the complementary detection mechanisms with a visual-language model for environment monitoring and a Gaussian-mixture regression-based detector for tracking deviations in interaction forces and robot motions. We introduce a confidence-based fusion mechanism that dynamically selects the most reliable detector for each situation. We evaluate our approach on both household and industrial tasks using two robotic systems, demonstrating a 60% reduction in detection delay while improving frame-wise anomaly detection performance compared to individual detectors.




Abstract:Multi-step manipulation tasks where robots interact with their environment and must apply process forces based on the perceived situation remain challenging to learn and prone to execution errors. Accurately simulating these tasks is also difficult. Hence, it is crucial for robust task performance to learn how to coordinate end-effector pose and applied force, monitor execution, and react to deviations. To address these challenges, we propose a learning approach that directly infers both low- and high-level task representations from user demonstrations on the real system. We developed an unsupervised task segmentation algorithm that combines intention recognition and feature clustering to infer the skills of a task. We leverage the inferred characteristic features of each skill in a novel unsupervised anomaly detection approach to identify deviations from the intended task execution. Together, these components form a comprehensive framework capable of incrementally learning task decisions and new behaviors as new situations arise. Compared to state-of-the-art learning techniques, our approach significantly reduces the required amount of training data and computational complexity while efficiently learning complex in-contact behaviors and recovery strategies. Our proposed task segmentation and anomaly detection approaches outperform state-of-the-art methods on force-based tasks evaluated on two different robotic systems.