Large language models (LLMs) have achieved impressive progress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. In this paper, we propose STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE consists of three key components: vision perception, language instruction, and code action. Vision perception involves the interpretation of visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600$+$ vision-environment pairs, 20K knowledge question-answering pairs, and 200$+$ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most $1.5 \times$ faster unlocking key tech trees and $2.5 \times$ quicker in block search tasks compared to previous state-of-the-art methods.
In the field of image processing, applying intricate semantic modifications within existing images remains an enduring challenge. This paper introduces a pioneering framework that integrates viewpoint information to enhance the control of image editing tasks. By surveying existing object editing methodologies, we distill three essential criteria, consistency, controllability, and harmony, that should be met for an image editing method. In contrast to previous approaches, our method takes the lead in satisfying all three requirements for addressing the challenge of image synthesis. Through comprehensive experiments, encompassing both quantitative assessments and qualitative comparisons with contemporary state-of-the-art methods, we present compelling evidence of our framework's superior performance across multiple dimensions. This work establishes a promising avenue for advancing image synthesis techniques and empowering precise object modifications while preserving the visual coherence of the entire composition.
In the real world, image degradations caused by rain often exhibit a combination of rain streaks and raindrops, thereby increasing the challenges of recovering the underlying clean image. Note that the rain streaks and raindrops have diverse shapes, sizes, and locations in the captured image, and thus modeling the correlation relationship between irregular degradations caused by rain artifacts is a necessary prerequisite for image deraining. This paper aims to present an efficient and flexible mechanism to learn and model degradation relationships in a global view, thereby achieving a unified removal of intricate rain scenes. To do so, we propose a Sparse Sampling Transformer based on Uncertainty-Driven Ranking, dubbed UDR-S2Former. Compared to previous methods, our UDR-S2Former has three merits. First, it can adaptively sample relevant image degradation information to model underlying degradation relationships. Second, explicit application of the uncertainty-driven ranking strategy can facilitate the network to attend to degradation features and understand the reconstruction process. Finally, experimental results show that our UDR-S2Former clearly outperforms state-of-the-art methods for all benchmarks.
Recently, integrating video foundation models and large language models to build a video understanding system overcoming the limitations of specific pre-defined vision tasks. Yet, existing systems can only handle videos with very few frames. For long videos, the computation complexity, memory cost, and long-term temporal connection are the remaining challenges. Inspired by Atkinson-Shiffrin memory model, we develop an memory mechanism including a rapidly updated short-term memory and a compact thus sustained long-term memory. We employ tokens in Transformers as the carriers of memory. MovieChat achieves state-of-the-art performace in long video understanding.
Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose MPM, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply three pretext tasks, which are masked 2D pose modeling, masked 3D pose modeling, and masked 2D pose lifting to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of 72.5% in total with a spatio-temporal mask sampling strategy leading to better relation modeling both in spatial and temporal domains. MPM can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a single framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on Human3.6M and MPI-INF-3DHP. Codes and model checkpoints are available at https://github.com/vvirgooo2/MPM
Nighttime image dehazing is a challenging task due to the presence of multiple types of adverse degrading effects including glow, haze, blurry, noise, color distortion, and so on. However, most previous studies mainly focus on daytime image dehazing or partial degradations presented in nighttime hazy scenes, which may lead to unsatisfactory restoration results. In this paper, we propose an end-to-end transformer-based framework for nighttime haze removal, called NightHazeFormer. Our proposed approach consists of two stages: supervised pre-training and semi-supervised fine-tuning. During the pre-training stage, we introduce two powerful priors into the transformer decoder to generate the non-learnable prior queries, which guide the model to extract specific degradations. For the fine-tuning, we combine the generated pseudo ground truths with input real-world nighttime hazy images as paired images and feed into the synthetic domain to fine-tune the pre-trained model. This semi-supervised fine-tuning paradigm helps improve the generalization to real domain. In addition, we also propose a large-scale synthetic dataset called UNREAL-NH, to simulate the real-world nighttime haze scenarios comprehensively. Extensive experiments on several synthetic and real-world datasets demonstrate the superiority of our NightHazeFormer over state-of-the-art nighttime haze removal methods in terms of both visually and quantitatively.
A lightweight underwater image enhancement network is of great significance for resource-constrained platforms, but balancing model size, computational efficiency, and enhancement performance has proven difficult for previous approaches. In this work, we propose the Five A$^{+}$ Network (FA$^{+}$Net), a highly efficient and lightweight real-time underwater image enhancement network with only $\sim$ 9k parameters and $\sim$ 0.01s processing time. The FA$^{+}$Net employs a two-stage enhancement structure. The strong prior stage aims to decompose challenging underwater degradations into sub-problems, while the fine-grained stage incorporates multi-branch color enhancement module and pixel attention module to amplify the network's perception of details. To the best of our knowledge, FA$^{+}$Net is the only network with the capability of real-time enhancement of 1080P images. Thorough extensive experiments and comprehensive visual comparison, we show that FA$^{+}$Net outperforms previous approaches by obtaining state-of-the-art performance on multiple datasets while significantly reducing both parameter count and computational complexity. The code is open source at https://github.com/Owen718/FiveAPlus-Network.
Varicolored haze caused by chromatic casts poses haze removal and depth estimation challenges. Recent learning-based depth estimation methods are mainly targeted at dehazing first and estimating depth subsequently from haze-free scenes. This way, the inner connections between colored haze and scene depth are lost. In this paper, we propose a real-time transformer for simultaneous single image Depth Estimation and Haze Removal (DEHRFormer). DEHRFormer consists of a single encoder and two task-specific decoders. The transformer decoders with learnable queries are designed to decode coupling features from the task-agnostic encoder and project them into clean image and depth map, respectively. In addition, we introduce a novel learning paradigm that utilizes contrastive learning and domain consistency learning to tackle weak-generalization problem for real-world dehazing, while predicting the same depth map from the same scene with varicolored haze. Experiments demonstrate that DEHRFormer achieves significant performance improvement across diverse varicolored haze scenes over previous depth estimation networks and dehazing approaches.
Underwater images typically experience mixed degradations of brightness and structure caused by the absorption and scattering of light by suspended particles. To address this issue, we propose a Real-time Spatial and Frequency Domains Modulation Network (RSFDM-Net) for the efficient enhancement of colors and details in underwater images. Specifically, our proposed conditional network is designed with Adaptive Fourier Gating Mechanism (AFGM) and Multiscale Convolutional Attention Module (MCAM) to generate vectors carrying low-frequency background information and high-frequency detail features, which effectively promote the network to model global background information and local texture details. To more precisely correct the color cast and low saturation of the image, we introduce a Three-branch Feature Extraction (TFE) block in the primary net that processes images pixel by pixel to integrate the color information extended by the same channel (R, G, or B). This block consists of three small branches, each of which has its own weights. Extensive experiments demonstrate that our network significantly outperforms over state-of-the-art methods in both visual quality and quantitative metrics.