Abstract:We introduce LEGO for advanced open-vocabulary scene understanding. Beyond basic concept recognition, its core innovation lies in capturing the intrinsic semantic hierarchies within the scene, such as the "flowerpot -> bouquet -> bud -> petal" lineage. While foundation models like SAM can identify multi-granular structures in 2D, their partitions are strictly perspective-bound and lack cross-view consensus. LEGO self-adaptively re-grades volatile multi-view SAM granularities into a unified, 3D-consistent hierarchy. This provides precise supervision for the structurally coherent, multi-level segmentation of 3D scenes. By grounding these segments with CLIP embeddings, LEGO recovers open-vocabulary semantic logic across hierarchical levels. Furthermore, by incorporating spatial relationships, we elevate these segments into level-wise language scene graphs, effectively empowering Large Language Models to perform complex, context-aware spatial reasoning and precise visual grounding. Experimental results demonstrate that LEGO establishes new state-of-the-art performance across both promptable and open-vocabulary 3D segmentation benchmarks, exhibiting advanced hierarchical scene decomposition and context-aware spatial reasoning.
Abstract:Accurate forest inventory and large-scale mapping are essential for ecosystem monitoring and sustainable forest management. Multiple low-cost edge platforms enable efficient large-area data acquisition, but merging independently constructed local maps in GNSS-denied understory environments still requires initialization-free loop closure detection and global registration. This task is challenging because low-cost LiDAR point clouds are sparse and noisy, while repetitive trunk layouts and the lack of distinctive geometric landmarks lead to severe perceptual aliasing and false correspondences. To address these issues, we propose DTIF (Delaunay Triangulation in Forests), a lightweight trunk-topology-based framework for forest loop closure detection and global registration. Tree trunks are first extracted as stable landmarks and encoded using a Delaunay topology for compact scene representation. Candidate submaps are then screened using edge-length and radius statistics, followed by edge--radius consistency verification and strong/weak vertex support aggregation to construct weighted vertex correspondences. Finally, topology-derived reliability weights are incorporated into a decoupled robust pose estimator that separately estimates yaw, horizontal translation, and elevation translation under gravity alignment. Experiments on simulated and real-world forest datasets demonstrate that DTIF achieves accurate registration with low computational overhead, providing a favorable balance among robustness, efficiency, and deployability on resource-constrained edge platforms.
Abstract:We study LLM benchmark coreset selection: selecting a small subset of prompts over multiple benchmarks whose induced model scores and rankings approximate those obtained from the full benchmark suite. In evaluation-unsupervised benchmark coreset selection (our approach), the selection algorithm uses no model evaluation outcomes, and operates on a fine granularity by producing subsets of prompts over multiple benchmarks rather than producing a sub-collection of entire benchmarks. We use submodular subset selection, and we develop and evaluate many different submodular functions for this purpose, including determinantal point process (DPP) based approaches, submodular mutual information functions, and facility location-based functions. On a new large-scale suite of 35 heterogeneous benchmarks spanning five different capability categories, 18 frontier LLMs, and over 61K prompts, we find that the facility location (FL) function operating exclusively on inexpensive semantic prompt embeddings preserves LLM scores better than twelve separate score-based and diversity-based baselines, across a range of coreset budgets. Moreover, we show our proposed objective is not limited to the evaluation-unsupervised regime: in the setting where only a handful of whole benchmarks must be selected and a large amount of model scores are available, the same objective matches or outperforms state-of-the-art baselines on the MMLU and MTEB leaderboards, while being substantially cheaper to compute. Together, our results suggest that submodularity, in general, is a strong and reliable tool for benchmark compression.
Abstract:Embodied foundation models are expected to benefit from data scaling like large language models, but face a much tighter data bottleneck. Teleoperated real-robot trajectories remain the dominant pretraining source due to their precise action supervision and embodiment alignment, yet their scalability is limited by high collection cost, acquisition difficulty, and low behavioral and environmental diversity. These limitations have sparked interest in egocentric human video as a scalable, substantially lower-cost, and more diverse alternative for embodied model pretraining. However, its effectiveness compared to teleoperated real-robot data remains underexplored. To address this question, we conduct a systematic study comparing egocentric human video and teleoperated real-robot trajectories as pretraining data sources for embodied foundation models, under fixed post-training and validation protocols. Surprisingly, we find that egocentric data, when processed through a carefully designed filtering and labeling pipeline, is not merely a viable substitute for model pretraining but can lead to superior performance. With the same amount of pretraining data, models pretrained on egocentric data achieve a 24% lower validation loss on real-robot action prediction, as well as 52.5% and 90% higher success rates on in-distribution and out-of-distribution real-robot task execution, respectively. This finding verifies a scalable paradigm for embodied foundation models: pretrain on egocentric human video to learn diverse world representations, then adapt with a small amount of labeled real-robot data for action-space alignment. We hope this study encourages broader exploration of egocentric data and offers guidance for data quality assessment before costly robot data collection.
Abstract:Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long-horizon, economically valuable, real-world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 subfields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is 2.6%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP-relevant impact.
Abstract:The paradigm of digital twin cities is shifting from coarse visual mapping toward more precise and actionable digitization of urban assets. However, existing datasets predominantly focus on coarse visual perception, lacking the strict multi-modal alignment and attribute and status diagnosis required for automated infrastructure maintenance. To bridge this gap, we introduce WHU-Infra3D, a large-scale, multi-modal benchmark dataset dedicated to roadside infrastructure inventory. Covering 53.8 km across three cities, WHU-Infra3D uniquely integrates panoramic imagery and LiDAR point clouds with rigorous 2D-3D instance association and cross-frame tracking. Comprising over 175k multi-view 2D bounding boxes alongside thousands of 3D infrastructure instances, the dataset provides over 181k detailed attribute and status annotations (e.g., rust, occlusion) to empower operational health assessment. We establish comprehensive baselines across five core tasks: 2D detection, 2D cross-view matching, 3D geo-identification, 3D point cloud segmentation, and attribute recognition. Extensive evaluations expose significant cross-city domain gaps and inherent vulnerabilities of current models on long-tailed defective statuses, establishing WHU-Infra3D as an essential testbed for advancing scalable, AI-driven urban infrastructure inventory and lifecycle management. The WHU-Infra3D dataset is available at https://github.com/WHU-USI3DV/WHU-Infra3D.
Abstract:Instruction-guided image editing is becoming a general interface for visual work, yet existing benchmarks still focus largely on narrow appearance edits and do not fully capture the diversity of real-image tasks in professional workflows. Here, we define instructional computer vision problem solving as a broader formulation of image editing: given a real input image and a natural-language instruction, a system must produce an edited output that realizes the requested transformation while satisfying explicit preservation, geometric, physical, and usability constraints. We introduce CV-Arena, an open benchmark designed to evaluate this capability at professional scales. CV-Arena contains 12K high-resolution real-image instruction pairs spanning 16 instruction-based visual task types, constructed using CogRetriever, a dual-track retrieval-and-curation pipeline that combines targeted web search, agentic query refinement, verification, and traceability. To evaluate models at scale while preserving human fidelity, we propose Active Elo, a human-AI collaborative preference protocol that leverages CV-Judge, a logic-gated, multi-dimensional VLM evaluator, to reject clear failures and resolve high-confidence comparisons; and to route close, high-quality comparisons to expert raters. Mixed human and AI supervision is then aggregated through reliability-weighted Elo updates. Our comprehensive evaluation of 21 systems, including proprietary, open-source, and agentic models, on CV-Arena reveals persistent gaps in instruction adherence, physical reasoning, structural control, and fine-grained detail preservation. We further develop CV-Agent, a lightweight agentic model that combines planning, editing, and verification, and demonstrate that closed-loop reasoning is a promising direction for professional-grade instruction-following visual editing.
Abstract:Closed-loop driving simulation requires real-time interaction beyond short offline clips, pushing current driving world models toward autoregressive (AR) rollout. Existing AR distillation approaches typically rely on frame sinks or student-side degradation training. The former transfers poorly to driving due to fast ego-motion and rapid scene changes, while the latter remains bounded by the teacher's single-pass output length and thus provides only a limited supervision horizon. A natural question is: can the teacher itself be extended via AR rollout to provide unbounded-horizon supervision at bounded memory cost? The key difficulty is that a standard teacher drifts under its own predictions, contaminating the supervision it provides. Our key insight is to make the teacher rollout-capable, ensuring reliable supervision from its own AR rollouts. This is instantiated as HorizonDrive, an anti-drifting training-and-distillation framework for AR driving simulation. First, scheduled rollout recovery (SRR) trains the base model to reconstruct ground-truth future clips from prediction-corrupted histories, yielding a teacher that remains stable across long AR rollouts. Second, the rollout-capable teacher is extended via AR rollout, providing long-horizon distribution-matching supervision under bounded memory, while a short-window student aligns to it with teacher rollout DMD (TRD) for efficient real-time deployment. HorizonDrive natively supports minute-scale AR rollout under bounded memory; on nuScenes, HorizonDrive reduces FID by 52% and FVD by 37%, and lowers ARE and DTW by 21% and 9% relative to the strongest long-horizon streaming baselines, while remaining competitive with single-pass driving video generators.
Abstract:Reinforcement learning from human feedback (RLHF) effectively promotes preference alignment of text-to-image (T2I) diffusion models. To improve computational efficiency, direct preference optimization (DPO), which avoids explicit reward modeling, has been widely studied. However, its reliance on binary feedback limits it to coarse-grained modeling on chosen-rejected pairs, resulting in suboptimal optimization. In this paper, we propose ArenaPO, which leverages Arena scores as offline rewards to provide refined feedback, thus achieving efficient and fine-grained optimization without a reward model. This enables ArenaPO to benefit from both the rich rewards of traditional RLHF and the efficiency of DPO. Specifically, we first construct a model Arena in which each model's capability is represented as a Gaussian distribution, and infer these capabilities by traversing the annotated pairwise preferences. Each output image is treated as a sample from the corresponding capability distribution. Then, for a image pair, conditioned on the two capability distributions and the observed pairwise preference, the absolute quality gap is estimated using latent-variable inference based on truncated normal distribution, which serves as fine-grained feedback during training. It does not require a reward model and can be computed offline, thus introducing no additional training overhead. We conduct ArenaPO training on Pick-a-Pic v2 and HPD v3 datasets, showing that ArenaPO consistently outperforms existing baselines.
Abstract:Large Language Models (LLMs) have demonstrated remarkable capabilities. However, their massive parameter scale leads to significant resource consumption and latency during inference. Post-training weight-only quantization offers a promising solution by reducing model size and accelerating token generation through alleviating the memory-bound issue. Nevertheless, the presence of inherent systematic outliers in weights continues to be a major obstacle. While existing methods, such as scaling and rotation, attempt to address this issue, the performance remains unsatisfactory. In this paper, we propose Outlier Self-Absorption Quantization (OSAQ), which performs additive weight suppression guided by the second-order low-rank property for low-bit weight-only quantization of LLMs. Specifically, we observe that the Hessian exhibits low-rank consistency across different inputs, with certain directions consistently showing vanishing curvature. Leveraging this property, we identify a stable null space of the Hessian and then construct an additive weight transformation by linearly combining the vectors within this null space, thereby suppressing weight outliers without affecting the task loss. This additive transformation can be absorbed into the weights offline, requiring no inter-layer transformations and introducing no inference overhead. Moreover, the construction is efficiently achieved by a closed-form solution, without resource-intensive training or iterative procedures. Extensive experiments demonstrate that OSAQ effectively suppresses outliers and enhances low-bit quantization performance. For instance, in 2-bit quantization, OSAQ, when integrated with GPTQ, achieves over 40% lower perplexity compared to vanilla GPTQ.