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Ruili Feng

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

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May 28, 2026
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

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May 18, 2026
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TIE: Time Interval Encoding for Video Generation over Events

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May 11, 2026
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Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design

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Jan 31, 2026
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Addressing the ID-Matching Challenge in Long Video Captioning

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Oct 08, 2025
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CertDW: Towards Certified Dataset Ownership Verification via Conformal Prediction

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Jun 16, 2025
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Wan: Open and Advanced Large-Scale Video Generative Models

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Mar 26, 2025
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RAIN: Real-time Animation of Infinite Video Stream

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Dec 27, 2024
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The Matrix: Infinite-Horizon World Generation with Real-Time Moving Control

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Dec 04, 2024
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BACON: Supercharge Your VLM with Bag-of-Concept Graph to Mitigate Hallucinations

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Jul 03, 2024
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