Abstract:Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.
Abstract:Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and over 99% of robotics/gameplay clips contain overlapping events, yet existing multi-event generators rest on a single-active-prompt assumption. However, modern video generators, such as Diffusion Transformers (DiT), represent time as discrete points through point-wise positional encodings. This formulation creates a fundamental dimension mismatch: temporally extended intervals and overlapping events are mathematically unrepresentable to the attention mechanism. In this paper, we propose Time Interval Encoding (TIE), a principled, plug-and-play interval-aware generalization of rotary embeddings that elevates time intervals to first-class primitives inside DiT cross-attention. Rather than introducing another heuristic interval embedding, we show that, within RoPE-compatible bilinear attention, TIE is characterized by two basic principles: Temporal Integrability, which requires an event to aggregate positional evidence over its full duration, and Duration Invariance, which removes the trivial bias toward longer intervals. Under a uniform kernel, this characterization yields an efficient closed-form sinc-based solution that preserves the standard attention interface and naturally attenuates boundary noise through interval integration. Empirically, TIE preserves the visual quality of the base DiT model while substantially improving temporal controllability. In our experiments on the OmniEvents dataset, it improves human-verified Temporal Constraint Satisfaction Rate from 77.34% to 96.03% and reduces temporal boundary error from 0.261s to 0.073s, while also improving trajectory-level temporal alignment metrics. The code and dataset are available at https://github.com/MatrixTeam-AI/TIE.
Abstract:Text-based diffusion models have made significant breakthroughs in generating high-quality images and videos from textual descriptions. However, the lengthy sampling time of the denoising process remains a significant bottleneck in practical applications. Previous methods either ignore the statistical relationships between adjacent steps or rely on attention or feature similarity between them, which often only works with specific network structures. To address this issue, we discover a new statistical relationship in the transition operator between adjacent steps, focusing on the relationship of the outputs from the network. This relationship does not impose any requirements on the network structure. Based on this observation, we propose a novel training-free acceleration method called LTC-Accel, which uses the identified relationship to estimate the current transition operator based on adjacent steps. Due to no specific assumptions regarding the network structure, LTC-Accel is applicable to almost all diffusion-based methods and orthogonal to almost all existing acceleration techniques, making it easy to combine with them. Experimental results demonstrate that LTC-Accel significantly speeds up sampling in text-to-image and text-to-video synthesis while maintaining competitive sample quality. Specifically, LTC-Accel achieves a speedup of 1.67-fold in Stable Diffusion v2 and a speedup of 1.55-fold in video generation models. When combined with distillation models, LTC-Accel achieves a remarkable 10-fold speedup in video generation, allowing real-time generation of more than 16FPS.