Abstract:Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.
Abstract:Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that \underline{\textbf{steer}}s a frozen video diffusion model to perform precise \underline{\textbf{V}}ideo \underline{\textbf{T}}ext \underline{\textbf{E}}diting through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence.
Abstract:Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \textbf{\NAME}, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \textbf{\SYSTEM}, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.
Abstract:Vision-Language-Action (VLA) models widely adopt pretrained Vision-Language Models (VLMs) as policy backbones, yet it remains unclear what kind of pretrained VLM representation is useful as a VLA initialization. In this paper, we study VLA initialization as a controlled representation-design problem along three axes: capability-level embodied VQA supervision, parameter-update strategy, and robot-data pretraining. Our experiments show that the original pretrained VLM representation is a key source of action performance. However, embodied VQA adaptation does not yield uniform gains: its benefit depends on downstream bottlenecks, and gains from different capability domains are not simply additive. For update strategy, LoRA provides a more reliable initialization than Full Finetune, indicating that overly reshaping the pretrained representation can weaken VLA initialization. Robot-data pretraining further improves VLA initialization, with the strongest variant obtained by staged LoRA-based training. Together, these findings suggest that effective VLM-to-VLA adaptation should inject action-relevant embodied and robot-trajectory signals while preserving the pretrained VLM representation that remains useful for action learning.
Abstract:High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed.
Abstract:Unified Multimodal Models (UMMs) excel in general tasks but struggle to bridge the gap between personalized understanding and generation. Prior works largely rely on implicit token-level alignment via supervised fine-tuning, which fails to fully capture the potential synergy between comprehension and creation. In this work, we propose Sync-R1, an end-to-end reinforcement learning framework that jointly optimizes personalized understanding and generation within a single, explicit reasoning loop. Through this unified feedback process, Sync-R1 enables personalized comprehension to guide content creation, while the resulting generation quality reciprocally refines understanding within an integrated reward landscape. To efficiently orchestrate this dual-task synergy, we introduce Sync-GRPO, a reinforcement learning method utilizing an ensemble reward system. Furthermore, we propose Dynamic Group Scaling (DGS), which adaptively filters low-potential trajectories to reduce gradient variance and accelerate convergence. To better reflect real-world complexity, we introduce UnifyBench++, featuring denser textual descriptions and richer user contexts. Experimental results demonstrate that Sync-R1 achieves state-of-the-art performance, showcasing superior cross-task reasoning and robust personalization without requiring complex cold-start procedures. The code and the UnifyBench++ dataset will be released at: https://github.com/arctanxarc/UniCTokens.
Abstract:World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib
Abstract:Data-centric training has emerged as a promising direction for improving large language models (LLMs) by optimizing not only model parameters but also the selection, composition, and weighting of training data during optimization. However, existing approaches to data selection, data mixture optimization, and data reweighting are often developed in isolated codebases with inconsistent interfaces, hindering reproducibility, fair comparison, and practical integration. In this paper, we present DataFlex, a unified data-centric dynamic training framework built upon LLaMA-Factory. DataFlex supports three major paradigms of dynamic data optimization: sample selection, domain mixture adjustment, and sample reweighting, while remaining fully compatible with the original training workflow. It provides extensible trainer abstractions and modular components, enabling a drop-in replacement for standard LLM training, and unifies key model-dependent operations such as embedding extraction, inference, and gradient computation, with support for large-scale settings including DeepSpeed ZeRO-3. We conduct comprehensive experiments across multiple data-centric methods. Dynamic data selection consistently outperforms static full-data training on MMLU across both Mistral-7B and Llama-3.2-3B. For data mixture, DoReMi and ODM improve both MMLU accuracy and corpus-level perplexity over default proportions when pretraining Qwen2.5-1.5B on SlimPajama at 6B and 30B token scales. DataFlex also achieves consistent runtime improvements over original implementations. These results demonstrate that DataFlex provides an effective, efficient, and reproducible infrastructure for data-centric dynamic training of LLMs.
Abstract:Video generative models show emerging reasoning behaviors. It is essential to ensure that generated events remain causally consistent across frames for reliable deployment, a property we define as reasoning coherence. To bridge the gap in literature for missing reasoning coherence evaluation, we propose MME-CoF-Pro, a comprehensive video reasoning benchmark to assess reasoning coherence in video models. Specifically, MME-CoF-Pro contains 303 samples across 16 categories, ranging from visual logical to scientific reasoning. It introduces Reasoning Score as evaluation metric for assessing process-level necessary intermediate reasoning steps, and includes three evaluation settings, (a) no hint (b) text hint and (c) visual hint, enabling a controlled investigation into the underlying mechanisms of reasoning hint guidance. Evaluation results in 7 open and closed-source video models reveals insights including: (1) Video generative models exhibit weak reasoning coherence, decoupled from generation quality. (2) Text hints boost apparent correctness but often cause inconsistency and hallucinated reasoning (3) Visual hints benefit structured perceptual tasks but struggle with fine-grained perception. Website: https://video-reasoning-coherence.github.io/
Abstract:Human cognition of new concepts is inherently a streaming process: we continuously recognize new objects or identities and update our memories over time. However, current multimodal personalization methods are largely limited to static images or offline videos. This disconnects continuous visual input from instant real-world feedback, limiting their ability to provide the real-time, interactive personalized responses essential for future AI assistants. To bridge this gap, we first propose and formally define the novel task of Personalized Streaming Video Understanding (PSVU). To facilitate research in this new direction, we introduce PEARL-Bench, the first comprehensive benchmark designed specifically to evaluate this challenging setting. It evaluates a model's ability to respond to personalized concepts at exact timestamps under two modes: (1) Frame-level, focusing on a specific person or object in discrete frames, and (2) a novel Video-level, focusing on personalized actions unfolding across continuous frames. PEARL-Bench comprises 132 unique videos and 2,173 fine-grained annotations with precise timestamps. Concept diversity and annotation quality are strictly ensured through a combined pipeline of automated generation and human verification. To tackle this challenging new setting, we further propose PEARL, a plug-and-play, training-free strategy that serves as a strong baseline. Extensive evaluations across 8 offline and online models demonstrate that PEARL achieves state-of-the-art performance. Notably, it brings consistent PSVU improvements when applied to 3 distinct architectures, proving to be a highly effective and robust strategy. We hope this work advances vision-language model (VLM) personalization and inspires further research into streaming personalized AI assistants. Code is available at https://github.com/Yuanhong-Zheng/PEARL.