Data-free quantization (DFQ) recovers the performance of quantized network (Q) without accessing the real data, but generates the fake sample via a generator (G) by learning from full-precision network (P) instead. However, such sample generation process is totally independent of Q, overlooking the adaptability of the knowledge from generated samples, i.e., informative or not to the learning process of Q, resulting into the overflow of generalization error. Building on this, several critical questions -- how to measure the sample adaptability to Q under varied bit-width scenarios? how to generate the samples with large adaptability to improve Q's generalization? whether the largest adaptability is the best? To answer the above questions, in this paper, we propose an Adaptive Data-Free Quantization (AdaDFQ) method, which reformulates DFQ as a zero-sum game upon the sample adaptability between two players -- a generator and a quantized network. Following this viewpoint, we further define the disagreement and agreement samples to form two boundaries, where the margin is optimized to address the over-and-under fitting issues, so as to generate the samples with the desirable adaptability to Q. Our AdaDFQ reveals: 1) the largest adaptability is NOT the best for sample generation to benefit Q's generalization; 2) the knowledge of the generated sample should not be informative to Q only, but also related to the category and distribution information of the training data for P. The theoretical and empirical analysis validate the advantages of AdaDFQ over the state-of-the-arts. Our code is available at https: github.com/hfutqian/AdaDFQ.
We propose to perform video question answering (VideoQA) in a Contrastive manner via a Video Graph Transformer model (CoVGT). CoVGT's uniqueness and superiority are three-fold: 1) It proposes a dynamic graph transformer module which encodes video by explicitly capturing the visual objects, their relations and dynamics, for complex spatio-temporal reasoning. 2) It designs separate video and text transformers for contrastive learning between the video and text to perform QA, instead of multi-modal transformer for answer classification. Fine-grained video-text communication is done by additional cross-modal interaction modules. 3) It is optimized by the joint fully- and self-supervised contrastive objectives between the correct and incorrect answers, as well as the relevant and irrelevant questions respectively. With superior video encoding and QA solution, we show that CoVGT can achieve much better performances than previous arts on video reasoning tasks. Its performances even surpass those models that are pretrained with millions of external data. We further show that CoVGT can also benefit from cross-modal pretraining, yet with orders of magnitude smaller data. The results demonstrate the effectiveness and superiority of CoVGT, and additionally reveal its potential for more data-efficient pretraining. We hope our success can advance VideoQA beyond coarse recognition/description towards fine-grained relation reasoning of video contents. Our code will be available at https://github.com/doc-doc/CoVGT.
Collaborative filtering based recommendation learns users' preferences from all users' historical behavior data, and has been popular to facilitate decision making. R Recently, the fairness issue of recommendation has become more and more essential. A recommender system is considered unfair when it does not perform equally well for different user groups according to users' sensitive attributes~(e.g., gender, race). Plenty of methods have been proposed to alleviate unfairness by optimizing a predefined fairness goal or changing the distribution of unbalanced training data. However, they either suffered from the specific fairness optimization metrics or relied on redesigning the current recommendation architecture. In this paper, we study how to improve recommendation fairness from the data augmentation perspective. The recommendation model amplifies the inherent unfairness of imbalanced training data. We augment imbalanced training data towards balanced data distribution to improve fairness. The proposed framework is generally applicable to any embedding-based recommendation, and does not need to pre-define a fairness metric. Extensive experiments on two real-world datasets clearly demonstrate the superiority of our proposed framework. We publish the source code at https://github.com/newlei/FDA.
Data-free quantization (DFQ) recovers the performance of quantized network (Q) without accessing the real data, but generates the fake sample via a generator (G) by learning from full-precision network (P) instead. However, such sample generation process is totally independent of Q, specialized as failing to consider the adaptability of the generated samples, i.e., beneficial or adversarial, over the learning process of Q, resulting into non-ignorable performance loss. Building on this, several crucial questions -- how to measure and exploit the sample adaptability to Q under varied bit-width scenarios? how to generate the samples with desirable adaptability to benefit the quantized network? -- impel us to revisit DFQ. In this paper, we answer the above questions from a game-theory perspective to specialize DFQ as a zero-sum game between two players -- a generator and a quantized network, and further propose an Adaptability-aware Sample Generation (AdaSG) method. Technically, AdaSG reformulates DFQ as a dynamic maximization-vs-minimization game process anchored on the sample adaptability. The maximization process aims to generate the sample with desirable adaptability, such sample adaptability is further reduced by the minimization process after calibrating Q for performance recovery. The Balance Gap is defined to guide the stationarity of the game process to maximally benefit Q. The theoretical analysis and empirical studies verify the superiority of AdaSG over the state-of-the-arts. Our code is available at https://github.com/hfutqian/AdaSG.
Lipreading refers to understanding and further translating the speech of a speaker in the video into natural language. State-of-the-art lipreading methods excel in interpreting overlap speakers, i.e., speakers appear in both training and inference sets. However, generalizing these methods to unseen speakers incurs catastrophic performance degradation due to the limited number of speakers in training bank and the evident visual variations caused by the shape/color of lips for different speakers. Therefore, merely depending on the visible changes of lips tends to cause model overfitting. To address this problem, we propose to use multi-modal features across visual and landmarks, which can describe the lip motion irrespective to the speaker identities. Then, we develop a sentence-level lipreading framework based on visual-landmark transformers, namely LipFormer. Specifically, LipFormer consists of a lip motion stream, a facial landmark stream, and a cross-modal fusion. The embeddings from the two streams are produced by self-attention, which are fed to the cross-attention module to achieve the alignment between visuals and landmarks. Finally, the resulting fused features can be decoded to output texts by a cascade seq2seq model. Experiments demonstrate that our method can effectively enhance the model generalization to unseen speakers.
Stereo images, containing left and right view images with disparity, are utilized in solving low-vision tasks recently, e.g., rain removal and super-resolution. Stereo image restoration methods usually obtain better performance than monocular methods by learning the disparity between dual views either implicitly or explicitly. However, existing stereo rain removal methods still cannot make full use of the complementary information between two views, and we find it is because: 1) the rain streaks have more complex distributions in directions and densities, which severely damage the complementary information and pose greater challenges; 2) the disparity estimation is not accurate enough due to the imperfect fusion mechanism for the features between two views. To overcome such limitations, we propose a new \underline{Stereo} \underline{I}mage \underline{R}ain \underline{R}emoval method (StereoIRR) via sufficient interaction between two views, which incorporates: 1) a new Dual-view Mutual Attention (DMA) mechanism which generates mutual attention maps by taking left and right views as key information for each other to facilitate cross-view feature fusion; 2) a long-range and cross-view interaction, which is constructed with basic blocks and dual-view mutual attention, can alleviate the adverse effect of rain on complementary information to help the features of stereo images to get long-range and cross-view interaction and fusion. Notably, StereoIRR outperforms other related monocular and stereo image rain removal methods on several datasets. Our codes and datasets will be released.
Low-light stereo image enhancement (LLSIE) is a relatively new task to enhance the quality of visually unpleasant stereo images captured in dark condition. However, current methods achieve inferior performance on detail recovery and illumination adjustment. We find it is because: 1) the insufficient single-scale inter-view interaction makes the cross-view cues unable to be fully exploited; 2) lacking long-range dependency leads to the inability to deal with the spatial long-range effects caused by illumination degradation. To alleviate such limitations, we propose a LLSIE model termed Decoupled Cross-scale Cross-view Interaction Network (DCI-Net). Specifically, we present a decoupled interaction module (DIM) that aims for sufficient dual-view information interaction. DIM decouples the dual-view information exchange into discovering multi-scale cross-view correlations and further exploring cross-scale information flow. Besides, we present a spatial-channel information mining block (SIMB) for intra-view feature extraction, and the benefits are twofold. One is the long-range dependency capture to build spatial long-range relationship, and the other is expanded channel information refinement that enhances information flow in channel dimension. Extensive experiments on Flickr1024, KITTI 2012, KITTI 2015 and Middlebury datasets show that our method obtains better illumination adjustment and detail recovery, and achieves SOTA performance compared to other related methods. Our codes, datasets and models will be publicly available.
Low-light stereo image enhancement (LLSIE) is a relatively new task to enhance the quality of visually unpleasant stereo images captured in dark conditions. So far, very few studies on deep LLSIE have been explored due to certain challenging issues, i.e., the task has not been well addressed, and current methods clearly suffer from two shortages: 1) insufficient cross-view interaction; 2) lacking long-range dependency for intra-view learning. In this paper, we therefore propose a novel LLSIE model, termed \underline{Suf}ficient C\underline{r}oss-View \underline{In}teraction Network (SufrinNet). To be specific, we present sufficient inter-view interaction module (SIIM) to enhance the information exchange across views. SIIM not only discovers the cross-view correlations at different scales, but also explores the cross-scale information interaction. Besides, we present a spatial-channel information mining block (SIMB) for intra-view feature extraction, and the benefits are twofold. One is the long-range dependency capture to build spatial long-range relationship, and the other is expanded channel information refinement that enhances information flow in channel dimension. Extensive experiments on Flickr1024, KITTI 2012, KITTI 2015 and Middlebury datasets show that our method obtains better illumination adjustment and detail recovery, and achieves SOTA performance compared to other related methods. Our codes, datasets and models will be publicly available.
In most E-commerce platforms, whether the displayed items trigger the user's interest largely depends on their most eye-catching multimodal content. Consequently, increasing efforts focus on modeling multimodal user preference, and the pressing paradigm is to incorporate complete multimodal deep features of the items into the recommendation module. However, the existing studies ignore the mismatch problem between multimodal feature extraction (MFE) and user interest modeling (UIM). That is, MFE and UIM have different emphases. Specifically, MFE is migrated from and adapted to upstream tasks such as image classification. In addition, it is mainly a content-oriented and non-personalized process, while UIM, with its greater focus on understanding user interaction, is essentially a user-oriented and personalized process. Therefore, the direct incorporation of MFE into UIM for purely user-oriented tasks, tends to introduce a large number of preference-independent multimodal noise and contaminate the embedding representations in UIM. This paper aims at solving the mismatch problem between MFE and UIM, so as to generate high-quality embedding representations and better model multimodal user preferences. Towards this end, we develop a novel model, MEGCF. The UIM of the proposed model captures the semantic correlation between interactions and the features obtained from MFE, thus making a better match between MFE and UIM. More precisely, semantic-rich entities are first extracted from the multimodal data, since they are more relevant to user preferences than other multimodal information. These entities are then integrated into the user-item interaction graph. Afterwards, a symmetric linear Graph Convolution Network (GCN) module is constructed to perform message propagation over the graph, in order to capture both high-order semantic correlation and collaborative filtering signals.