Few-shot object detection has made substantial progressby representing novel class objects using the feature representation learned upon a set of base class objects. However,an implicit contradiction between novel class classification and representation is unfortunately ignored. On the one hand, to achieve accurate novel class classification, the distributions of either two base classes must be far away fromeach other (max-margin). On the other hand, to precisely represent novel classes, the distributions of base classes should be close to each other to reduce the intra-class distance of novel classes (min-margin). In this paper, we propose a class margin equilibrium (CME) approach, with the aim to optimize both feature space partition and novel class reconstruction in a systematic way. CME first converts the few-shot detection problem to the few-shot classification problem by using a fully connected layer to decouple localization features. CME then reserves adequate margin space for novel classes by introducing simple-yet-effective class margin loss during feature learning. Finally, CME pursues margin equilibrium by disturbing the features of novel class instances in an adversarial min-max fashion. Experiments on Pascal VOC and MS-COCO datasets show that CME significantly improves upon two baseline detectors (up to 3 ∼ 5% in average), achieving state-of-the-art performance. Code is available at https://github.com/Bohao-Lee/CME .
Popular network pruning algorithms reduce redundant information by optimizing hand-crafted parametric models, and may cause suboptimal performance and long time in selecting filters. We innovatively introduce non-parametric modeling to simplify the algorithm design, resulting in an automatic and efficient pruning approach called EPruner. Inspired by the face recognition community, we use a message passing algorithm Affinity Propagation on the weight matrices to obtain an adaptive number of exemplars, which then act as the preserved filters. EPruner breaks the dependency on the training data in determining the "important" filters and allows the CPU implementation in seconds, an order of magnitude faster than GPU based SOTAs. Moreover, we show that the weights of exemplars provide a better initialization for the fine-tuning. On VGGNet-16, EPruner achieves a 76.34%-FLOPs reduction by removing 88.80% parameters, with 0.06% accuracy improvement on CIFAR-10. In ResNet-152, EPruner achieves a 65.12%-FLOPs reduction by removing 64.18% parameters, with only 0.71% top-5 accuracy loss on ILSVRC-2012. Code can be available at https://github.com/lmbxmu/EPruner.
With only bounding-box annotations in the spatial domain, existing video scene text detection (VSTD) benchmarks lack temporal relation of text instances among video frames, which hinders the development of video text-related applications. In this paper, we systematically introduce a new large-scale benchmark, named as STVText4, a well-designed spatial-temporal detection metric (STDM), and a novel clustering-based baseline method, referred to as Temporal Clustering (TC). STVText4 opens a challenging yet promising direction of VSTD, termed as ST-VSTD, which targets at simultaneously detecting video scene texts in both spatial and temporal domains. STVText4 contains more than 1.4 million text instances from 161,347 video frames of 106 videos, where each instance is annotated with not only spatial bounding box and temporal range but also four intrinsic attributes, including legibility, density, scale, and lifecycle, to facilitate the community. With continuous propagation of identical texts in the video sequence, TC can accurately output the spatial quadrilateral and temporal range of the texts, which sets a strong baseline for ST-VSTD. Experiments demonstrate the efficacy of our method and the great academic and practical value of the STVText4. The dataset and code will be available soon.
Conventional networks for object skeleton detection are usually hand-crafted. Although effective, they require intensive priori knowledge to configure representative features for objects in different scale granularity.In this paper, we propose adaptive linear span network (AdaLSN), driven by neural architecture search (NAS), to automatically configure and integrate scale-aware features for object skeleton detection. AdaLSN is formulated with the theory of linear span, which provides one of the earliest explanations for multi-scale deep feature fusion. AdaLSN is materialized by defining a mixed unit-pyramid search space, which goes beyond many existing search spaces using unit-level or pyramid-level features.Within the mixed space, we apply genetic architecture search to jointly optimize unit-level operations and pyramid-level connections for adaptive feature space expansion. AdaLSN substantiates its versatility by achieving significantly higher accuracy and latency trade-off compared with state-of-the-arts. It also demonstrates general applicability to image-to-mask tasks such as edge detection and road extraction. Code is available at \href{https://github.com/sunsmarterjie/SDL-Skeleton}{\color{magenta}github.com/sunsmarterjie/SDL-Skeleton}.
The 1st Tiny Object Detection (TOD) Challenge aims to encourage research in developing novel and accurate methods for tiny object detection in images which have wide views, with a current focus on tiny person detection. The TinyPerson dataset was used for the TOD Challenge and is publicly released. It has 1610 images and 72651 box-levelannotations. Around 36 participating teams from the globe competed inthe 1st TOD Challenge. In this paper, we provide a brief summary of the1st TOD Challenge including brief introductions to the top three methods.The submission leaderboard will be reopened for researchers that areinterested in the TOD challenge. The benchmark dataset and other information can be found at: https://github.com/ucas-vg/TinyBenchmark.
Few-shot segmentation is challenging because objects within the support and query images could significantly differ in appearance and pose. Using a single prototype acquired directly from the support image to segment the query image causes semantic ambiguity. In this paper, we propose prototype mixture models (PMMs), which correlate diverse image regions with multiple prototypes to enforce the prototype-based semantic representation. Estimated by an Expectation-Maximization algorithm, PMMs incorporate rich channel-wised and spatial semantics from limited support images. Utilized as representations as well as classifiers, PMMs fully leverage the semantics to activate objects in the query image while depressing background regions in a duplex manner. Extensive experiments on Pascal VOC and MS-COCO datasets show that PMMs significantly improve upon state-of-the-arts. Particularly, PMMs improve 5-shot segmentation performance on MS-COCO by up to 5.82\% with only a moderate cost for model size and inference speed.
In this paper, we present a large-scale Diverse Real-world image Super-Resolution dataset, i.e., DRealSR, as well as a divide-and-conquer Super-Resolution (SR) network, exploring the utility of guiding SR model with low-level image components. DRealSR establishes a new SR benchmark with diverse real-world degradation processes, mitigating the limitations of conventional simulated image degradation. In general, the targets of SR vary with image regions with different low-level image components, e.g., smoothness preserving for flat regions, sharpening for edges, and detail enhancing for textures. Learning an SR model with conventional pixel-wise loss usually is easily dominated by flat regions and edges, and fails to infer realistic details of complex textures. We propose a Component Divide-and-Conquer (CDC) model and a Gradient-Weighted (GW) loss for SR. Our CDC parses an image with three components, employs three Component-Attentive Blocks (CABs) to learn attentive masks and intermediate SR predictions with an intermediate supervision learning strategy, and trains an SR model following a divide-and-conquer learning principle. Our GW loss also provides a feasible way to balance the difficulties of image components for SR. Extensive experiments validate the superior performance of our CDC and the challenging aspects of our DRealSR dataset related to diverse real-world scenarios. Our dataset and codes are publicly available at https://github.com/xiezw5/Component-Divide-and-Conquer-for-Real-World-Image-Super-Resolution