Recommender systems have been demonstrated to be effective to meet user's personalized interests for many online services (e.g., E-commerce and online advertising platforms). Recent years have witnessed the emerging success of many deep learning-based recommendation models for augmenting collaborative filtering architectures with various neural network architectures, such as multi-layer perceptron and autoencoder. However, the majority of them model the user-item relationship with single type of interaction, while overlooking the diversity of user behaviors on interacting with items, which can be click, add-to-cart, tag-as-favorite and purchase. Such various types of interaction behaviors have great potential in providing rich information for understanding the user preferences. In this paper, we pay special attention on user-item relationships with the exploration of multi-typed user behaviors. Technically, we contribute a new multi-behavior graph neural network (MBRec), which specially accounts for diverse interaction patterns as well as the underlying cross-type behavior inter-dependencies. In the MBRec framework, we develop a graph-structured learning framework to perform expressive modeling of high-order connectivity in behavior-aware user-item interaction graph. After that, a mutual relation encoder is proposed to adaptively uncover complex relational structures and make aggregations across layer-specific behavior representations. Through comprehensive evaluation on real-world datasets, the advantages of our MBRec method have been validated under different experimental settings. Further analysis verifies the positive effects of incorporating the multi-behavioral context into the recommendation paradigm. Additionally, the conducted case studies offer insights into the interpretability of user multi-behavior representations.
Text-guided 3D shape generation remains challenging due to the absence of large paired text-shape data, the substantial semantic gap between these two modalities, and the structural complexity of 3D shapes. This paper presents a new framework called Image as Stepping Stone (ISS) for the task by introducing 2D image as a stepping stone to connect the two modalities and to eliminate the need for paired text-shape data. Our key contribution is a two-stage feature-space-alignment approach that maps CLIP features to shapes by harnessing a pre-trained single-view reconstruction (SVR) model with multi-view supervisions: first map the CLIP image feature to the detail-rich shape space in the SVR model, then map the CLIP text feature to the shape space and optimize the mapping by encouraging CLIP consistency between the input text and the rendered images. Further, we formulate a text-guided shape stylization module to dress up the output shapes with novel textures. Beyond existing works on 3D shape generation from text, our new approach is general for creating shapes in a broad range of categories, without requiring paired text-shape data. Experimental results manifest that our approach outperforms the state-of-the-arts and our baselines in terms of fidelity and consistency with text. Further, our approach can stylize the generated shapes with both realistic and fantasy structures and textures.
Text-guided 3D shape generation remains challenging due to the absence of large paired text-shape data, the substantial semantic gap between these two modalities, and the structural complexity of 3D shapes. This paper presents a new framework called Image as Stepping Stone (ISS) for the task by introducing 2D image as a stepping stone to connect the two modalities and to eliminate the need for paired text-shape data. Our key contribution is a two-stage feature-space-alignment approach that maps CLIP features to shapes by harnessing a pre-trained single-view reconstruction (SVR) model with multi-view supervisions: first map the CLIP image feature to the detail-rich shape space in the SVR model, then map the CLIP text feature to the shape space and optimize the mapping by encouraging CLIP consistency between the input text and the rendered images. Further, we formulate a text-guided shape stylization module to dress up the output shapes with novel textures. Beyond existing works on 3D shape generation from text, our new approach is general for creating shapes in a broad range of categories, without requiring paired text-shape data. Experimental results manifest that our approach outperforms the state-of-the-arts and our baselines in terms of fidelity and consistency with text. Further, our approach can stylize the generated shapes with both realistic and fantasy structures and textures.
With the rapid development of mobile devices, modern widely-used mobile phones typically allow users to capture 4K resolution (i.e., ultra-high-definition) images. However, for image demoireing, a challenging task in low-level vision, existing works are generally carried out on low-resolution or synthetic images. Hence, the effectiveness of these methods on 4K resolution images is still unknown. In this paper, we explore moire pattern removal for ultra-high-definition images. To this end, we propose the first ultra-high-definition demoireing dataset (UHDM), which contains 5,000 real-world 4K resolution image pairs, and conduct a benchmark study on current state-of-the-art methods. Further, we present an efficient baseline model ESDNet for tackling 4K moire images, wherein we build a semantic-aligned scale-aware module to address the scale variation of moire patterns. Extensive experiments manifest the effectiveness of our approach, which outperforms state-of-the-art methods by a large margin while being much more lightweight. Code and dataset are available at https://xinyu-andy.github.io/uhdm-page.
The recent trend in multiple object tracking (MOT) is heading towards leveraging deep learning to boost the tracking performance. In this paper, we propose a novel solution named TransSTAM, which leverages Transformer to effectively model both the appearance features of each object and the spatial-temporal relationships among objects. TransSTAM consists of two major parts: (1) The encoder utilizes the powerful self-attention mechanism of Transformer to learn discriminative features for each tracklet; (2) The decoder adopts the standard cross-attention mechanism to model the affinities between the tracklets and the detections by taking both spatial-temporal and appearance features into account. TransSTAM has two major advantages: (1) It is solely based on the encoder-decoder architecture and enjoys a compact network design, hence being computationally efficient; (2) It can effectively learn spatial-temporal and appearance features within one model, hence achieving better tracking accuracy. The proposed method is evaluated on multiple public benchmarks including MOT16, MOT17, and MOT20, and it achieves a clear performance improvement in both IDF1 and HOTA with respect to previous state-of-the-art approaches on all the benchmarks. Our code is available at \url{https://github.com/icicle4/TranSTAM}.
Moire patterns, appearing as color distortions, severely degrade image and video qualities when filming a screen with digital cameras. Considering the increasing demands for capturing videos, we study how to remove such undesirable moire patterns in videos, namely video demoireing. To this end, we introduce the first hand-held video demoireing dataset with a dedicated data collection pipeline to ensure spatial and temporal alignments of captured data. Further, a baseline video demoireing model with implicit feature space alignment and selective feature aggregation is developed to leverage complementary information from nearby frames to improve frame-level video demoireing. More importantly, we propose a relation-based temporal consistency loss to encourage the model to learn temporal consistency priors directly from ground-truth reference videos, which facilitates producing temporally consistent predictions and effectively maintains frame-level qualities. Extensive experiments manifest the superiority of our model. Code is available at \url{https://daipengwa.github.io/VDmoire_ProjectPage/}.
As there is a growing interest in utilizing data across multiple resources to build better machine learning models, many vertically federated learning algorithms have been proposed to preserve the data privacy of the participating organizations. However, the efficiency of existing vertically federated learning algorithms remains to be a big problem, especially when applied to large-scale real-world datasets. In this paper, we present a fast, accurate, scalable and yet robust system for vertically federated random forest. With extensive optimization, we achieved $5\times$ and $83\times$ speed up over the SOTA SecureBoost model \cite{cheng2019secureboost} for training and serving tasks. Moreover, the proposed system can achieve similar accuracy but with favorable scalability and partition tolerance. Our code has been made public to facilitate the development of the community and the protection of user data privacy.
Recent self-supervised video representation learning methods have found significant success by exploring essential properties of videos, e.g. speed, temporal order, etc. This work exploits an essential yet under-explored property of videos, the video continuity, to obtain supervision signals for self-supervised representation learning. Specifically, we formulate three novel continuity-related pretext tasks, i.e. continuity justification, discontinuity localization, and missing section approximation, that jointly supervise a shared backbone for video representation learning. This self-supervision approach, termed as Continuity Perception Network (CPNet), solves the three tasks altogether and encourages the backbone network to learn local and long-ranged motion and context representations. It outperforms prior arts on multiple downstream tasks, such as action recognition, video retrieval, and action localization. Additionally, the video continuity can be complementary to other coarse-grained video properties for representation learning, and integrating the proposed pretext task to prior arts can yield much performance gains.
Crime prediction is crucial for public safety and resource optimization, yet is very challenging due to two aspects: i) the dynamics of criminal patterns across time and space, crime events are distributed unevenly on both spatial and temporal domains; ii) time-evolving dependencies between different types of crimes (e.g., Theft, Robbery, Assault, Damage) which reveal fine-grained semantics of crimes. To tackle these challenges, we propose Spatial-Temporal Sequential Hypergraph Network (ST-SHN) to collectively encode complex crime spatial-temporal patterns as well as the underlying category-wise crime semantic relationships. In specific, to handle spatial-temporal dynamics under the long-range and global context, we design a graph-structured message passing architecture with the integration of the hypergraph learning paradigm. To capture category-wise crime heterogeneous relations in a dynamic environment, we introduce a multi-channel routing mechanism to learn the time-evolving structural dependency across crime types. We conduct extensive experiments on two real-world datasets, showing that our proposed ST-SHN framework can significantly improve the prediction performance as compared to various state-of-the-art baselines. The source code is available at: https://github.com/akaxlh/ST-SHN.
Many previous studies aim to augment collaborative filtering with deep neural network techniques, so as to achieve better recommendation performance. However, most existing deep learning-based recommender systems are designed for modeling singular type of user-item interaction behavior, which can hardly distill the heterogeneous relations between user and item. In practical recommendation scenarios, there exist multityped user behaviors, such as browse and purchase. Due to the overlook of user's multi-behavioral patterns over different items, existing recommendation methods are insufficient to capture heterogeneous collaborative signals from user multi-behavior data. Inspired by the strength of graph neural networks for structured data modeling, this work proposes a Graph Neural Multi-Behavior Enhanced Recommendation (GNMR) framework which explicitly models the dependencies between different types of user-item interactions under a graph-based message passing architecture. GNMR devises a relation aggregation network to model interaction heterogeneity, and recursively performs embedding propagation between neighboring nodes over the user-item interaction graph. Experiments on real-world recommendation datasets show that our GNMR consistently outperforms state-of-the-art methods. The source code is available at https://github.com/akaxlh/GNMR.