The spatial homogeneity of an urban road network (URN) measures whether each distinct component is analogous to the whole network and can serve as a quantitative manner bridging network structure and dynamics. However, given the complexity of cities, it is challenging to quantify spatial homogeneity simply based on conventional network statistics. In this work, we use Graph Neural Networks to model the 11,790 URN samples across 30 cities worldwide and use its predictability to define the spatial homogeneity. The proposed measurement can be viewed as a non-linear integration of multiple geometric properties, such as degree, betweenness, road network type, and a strong indicator of mixed socio-economic events, such as GDP and population growth. City clusters derived from transferring spatial homogeneity can be interpreted well by continental urbanization histories. We expect this novel metric supports various subsequent tasks in transportation, urban planning, and geography.
Generating natural language under complex constraints is a principled formulation towards controllable text generation. We present a framework to allow specification of combinatorial constraints for sentence generation. We propose TSMH, an efficient method to generate high likelihood sentences with respect to a pre-trained language model while satisfying the constraints. Our approach is highly flexible, requires no task-specific training, and leverages efficient constraint satisfaction solving techniques. To better handle the combinatorial constraints, a tree search algorithm is embedded into the proposal process of the Markov chain Monte Carlo (MCMC) to explore candidates that satisfy more constraints. Compared to existing MCMC approaches, our sampling approach has a better mixing performance. Experiments show that TSMH achieves consistent and significant improvement on multiple language generation tasks.
Recently, Wang et al. (2020) showed a highly intriguing hardness result for batch reinforcement learning (RL) with linearly realizable value function and good feature coverage in the finite-horizon case. In this note we show that once adapted to the discounted setting, the construction can be simplified to a 2-state MDP with 1-dimensional features, such that learning is impossible even with an infinite amount of data.
This paper studies regret minimization with randomized value functions in reinforcement learning. In tabular finite-horizon Markov Decision Processes, we introduce a clipping variant of one classical Thompson Sampling (TS)-like algorithm, randomized least-squares value iteration (RLSVI). We analyze the algorithm using a novel intertwined regret decomposition. Our $\tilde{\mathrm{O}}(H^2S\sqrt{AT})$ high-probability worst-case regret bound improves the previous sharpest worst-case regret bounds for RLSVI and matches the existing state-of-the-art worst-case TS-based regret bounds.
The 1st Tiny Object Detection (TOD) Challenge aims to encourage research in developing novel and accurate methods for tiny object detection in images which have wide views, with a current focus on tiny person detection. The TinyPerson dataset was used for the TOD Challenge and is publicly released. It has 1610 images and 72651 box-levelannotations. Around 36 participating teams from the globe competed inthe 1st TOD Challenge. In this paper, we provide a brief summary of the1st TOD Challenge including brief introductions to the top three methods.The submission leaderboard will be reopened for researchers that areinterested in the TOD challenge. The benchmark dataset and other information can be found at: https://github.com/ucas-vg/TinyBenchmark.
We make progress in a long-standing problem of batch reinforcement learning (RL): learning $Q^\star$ from an exploratory and polynomial-sized dataset, using a realizable and otherwise arbitrary function class. In fact, all existing algorithms demand function-approximation assumptions stronger than realizability, and the mounting negative evidence has led to a conjecture that sample-efficient learning is impossible in this setting (Chen and Jiang, 2019). Our algorithm, BVFT, breaks the hardness conjecture (albeit under a stronger notion of exploratory data) via a tournament procedure that reduces the learning problem to pairwise comparison, and solves the latter with the help of a state-action partition constructed from the compared functions. We also discuss how BVFT can be applied to model selection among other extensions and open problems.
The answer-agnostic question generation is a significant and challenging task, which aims to automatically generate questions for a given sentence but without an answer. In this paper, we propose two new strategies to deal with this task: question type prediction and copy loss mechanism. The question type module is to predict the types of questions that should be asked, which allows our model to generate multiple types of questions for the same source sentence. The new copy loss enhances the original copy mechanism to make sure that every important word in the source sentence has been copied when generating questions. Our integrated model outperforms the state-of-the-art approach in answer-agnostic question generation, achieving a BLEU-4 score of 13.9 on SQuAD. Human evaluation further validates the high quality of our generated questions. We will make our code public available for further research.
We prove performance guarantees of two algorithms for approximating $Q^\star$ in batch reinforcement learning. Compared to classical iterative methods such as Fitted Q-Iteration---whose performance loss incurs quadratic dependence on horizon---these methods estimate (some forms of) the Bellman error and enjoy linear-in-horizon error propagation, a property established for the first time for algorithms that rely solely on batch data and output stationary policies. One of the algorithms uses a novel and explicit importance-weighting correction to overcome the infamous "double sampling" difficulty in Bellman error estimation, and does not use any squared losses. Our analyses reveal its distinct characteristics and potential advantages compared to classical algorithms.