Abstract:Existing video camouflaged object detection (VCOD) methods primarily rely on spatial appearance features to perceive motion cues for breaking camouflage. However, the high similarity between foreground and background in VCOD results in limited discriminability of spatial appearance features (e.g., color and texture), restricting detection accuracy and completeness. Recent studies demonstrate that frequency features can not only enhance feature representation to compensate for appearance limitations but also perceive motion through dynamic variations in frequency energy. Furthermore, the emerging state space model called Mamba, enables efficient perception of motion cues in frame sequences due to its linear-time long-sequence modeling capability. Motivated by this, we propose a novel visual camouflage Mamba (Vcamba) based on spatio-frequency motion perception that integrates frequency and spatial features for efficient and accurate VCOD. Specifically, we propose a receptive field visual state space (RFVSS) module to extract multi-scale spatial features after sequence modeling. For frequency learning, we introduce an adaptive frequency component enhancement (AFE) module with a novel frequency-domain sequential scanning strategy to maintain semantic consistency. Then we propose a space-based long-range motion perception (SLMP) module and a frequency-based long-range motion perception (FLMP) module to model spatio-temporal and frequency-temporal sequences in spatial and frequency phase domains. Finally, the space and frequency motion fusion module (SFMF) integrates dual-domain features for unified motion representation. Experimental results show that our Vcamba outperforms state-of-the-art methods across 6 evaluation metrics on 2 datasets with lower computation cost, confirming the superiority of Vcamba. Our code is available at: https://github.com/BoydeLi/Vcamba.
Abstract:Applying salient object detection (SOD) to RGB-D videos is an emerging task called RGB-D VSOD and has recently gained increasing interest, due to considerable performance gains of incorporating motion and depth and that RGB-D videos can be easily captured now in daily life. Existing RGB-D VSOD models have different attempts to derive motion cues, in which extracting motion information explicitly from optical flow appears to be a more effective and promising alternative. Despite this, there remains a key issue that how to effectively utilize optical flow and depth to assist the RGB modality in SOD. Previous methods always treat optical flow and depth equally with respect to model designs, without explicitly considering their unequal contributions in individual scenarios, limiting the potential of motion and depth. To address this issue and unleash the power of motion and depth, we propose a novel selective cross-modal fusion framework (SMFNet) for RGB-D VSOD, incorporating a pixel-level selective fusion strategy (PSF) that achieves optimal fusion of optical flow and depth based on their actual contributions. Besides, we propose a multi-dimensional selective attention module (MSAM) to integrate the fused features derived from PSF with the remaining RGB modality at multiple dimensions, effectively enhancing feature representation to generate refined features. We conduct comprehensive evaluation of SMFNet against 19 state-of-the-art models on both RDVS and DVisal datasets, making the evaluation the most comprehensive RGB-D VSOD benchmark up to date, and it also demonstrates the superiority of SMFNet over other models. Meanwhile, evaluation on five video benchmark datasets incorporating synthetic depth validates the efficacy of SMFNet as well. Our code and benchmark results are made publicly available at https://github.com/Jia-hao999/SMFNet.
Abstract:Mesh generation plays a crucial role in 3D content creation, as mesh is widely used in various industrial applications. Recent works have achieved impressive results but still face several issues, such as unrealistic patterns or pits on surfaces, thin parts missing, and incomplete structures. Most of these problems stem from the choice of shape representation or the capabilities of the generative network. To alleviate these, we extend PoNQ, a Quadric Error Metrics (QEM)-based representation, and propose a novel model, QEMesh, for high-quality mesh generation. PoNQ divides the shape surface into tiny patches, each represented by a point with its normal and QEM matrix, which preserves fine local geometry information. In our QEMesh, we regard these elements as generable parameters and design a unique latent diffusion model containing a novel multi-decoder VAE for PoNQ parameters generation. Given the latent code generated by the diffusion model, three parameter decoders produce several PoNQ parameters within each voxel cell, and an occupancy decoder predicts which voxel cells containing parameters to form the final shape. Extensive evaluations demonstrate that our method generates results with watertight surfaces and is comparable to state-of-the-art methods in several main metrics.
Abstract:The Segment Anything Model 2 (SAM2), a prompt-guided video foundation model, has remarkably performed in video object segmentation, drawing significant attention in the community. Due to the high similarity between camouflaged objects and their surroundings, which makes them difficult to distinguish even by the human eye, the application of SAM2 for automated segmentation in real-world scenarios faces challenges in camouflage perception and reliable prompts generation. To address these issues, we propose CamoSAM2, a motion-appearance prompt inducer (MAPI) and refinement framework to automatically generate and refine prompts for SAM2, enabling high-quality automatic detection and segmentation in VCOD task. Initially, we introduce a prompt inducer that simultaneously integrates motion and appearance cues to detect camouflaged objects, delivering more accurate initial predictions than existing methods. Subsequently, we propose a video-based adaptive multi-prompts refinement (AMPR) strategy tailored for SAM2, aimed at mitigating prompt error in initial coarse masks and further producing good prompts. Specifically, we introduce a novel three-step process to generate reliable prompts by camouflaged object determination, pivotal prompting frame selection, and multi-prompts formation. Extensive experiments conducted on two benchmark datasets demonstrate that our proposed model, CamoSAM2, significantly outperforms existing state-of-the-art methods, achieving increases of 8.0% and 10.1% in mIoU metric. Additionally, our method achieves the fastest inference speed compared to current VCOD models.
Abstract:Dichotomous Image Segmentation (DIS) is a high-precision object segmentation task for high-resolution natural images. The current mainstream methods focus on the optimization of local details but overlook the fundamental challenge of modeling the integrity of objects. We have found that the depth integrity-prior implicit in the the pseudo-depth maps generated by Depth Anything Model v2 and the local detail features of image patches can jointly address the above dilemmas. Based on the above findings, we have designed a novel Patch-Depth Fusion Network (PDFNet) for high-precision dichotomous image segmentation. The core of PDFNet consists of three aspects. Firstly, the object perception is enhanced through multi-modal input fusion. By utilizing the patch fine-grained strategy, coupled with patch selection and enhancement, the sensitivity to details is improved. Secondly, by leveraging the depth integrity-prior distributed in the depth maps, we propose an integrity-prior loss to enhance the uniformity of the segmentation results in the depth maps. Finally, we utilize the features of the shared encoder and, through a simple depth refinement decoder, improve the ability of the shared encoder to capture subtle depth-related information in the images. Experiments on the DIS-5K dataset show that PDFNet significantly outperforms state-of-the-art non-diffusion methods. Due to the incorporation of the depth integrity-prior, PDFNet achieves or even surpassing the performance of the latest diffusion-based methods while using less than 11% of the parameters of diffusion-based methods. The source code at https://github.com/Tennine2077/PDFNet.
Abstract:Visual tracking has made significant strides due to the adoption of transformer-based models. Most state-of-the-art trackers struggle to meet real-time processing demands on mobile platforms with constrained computing resources, particularly for real-time unmanned aerial vehicle (UAV) tracking. To achieve a better balance between performance and efficiency, we introduce AVTrack, an adaptive computation framework designed to selectively activate transformer blocks for real-time UAV tracking. The proposed Activation Module (AM) dynamically optimizes the ViT architecture by selectively engaging relevant components, thereby enhancing inference efficiency without significant compromise to tracking performance. Furthermore, to tackle the challenges posed by extreme changes in viewing angles often encountered in UAV tracking, the proposed method enhances ViTs' effectiveness by learning view-invariant representations through mutual information (MI) maximization. Two effective design principles are proposed in the AVTrack. Building on it, we propose an improved tracker, dubbed AVTrack-MD, which introduces the novel MI maximization-based multi-teacher knowledge distillation (MD) framework. It harnesses the benefits of multiple teachers, specifically the off-the-shelf tracking models from the AVTrack, by integrating and refining their outputs, thereby guiding the learning process of the compact student network. Specifically, we maximize the MI between the softened feature representations from the multi-teacher models and the student model, leading to improved generalization and performance of the student model, particularly in noisy conditions. Extensive experiments on multiple UAV tracking benchmarks demonstrate that AVTrack-MD not only achieves performance comparable to the AVTrack baseline but also reduces model complexity, resulting in a significant 17\% increase in average tracking speed.
Abstract:Reconstructing 3D models from single-view images is a long-standing problem in computer vision. The latest advances for single-image 3D reconstruction extract a textual description from the input image and further utilize it to synthesize 3D models. However, existing methods focus on capturing a single key attribute of the image (e.g., object type, artistic style) and fail to consider the multi-perspective information required for accurate 3D reconstruction, such as object shape and material properties. Besides, the reliance on Neural Radiance Fields hinders their ability to reconstruct intricate surfaces and texture details. In this work, we propose MTFusion, which leverages both image data and textual descriptions for high-fidelity 3D reconstruction. Our approach consists of two stages. First, we adopt a novel multi-word textual inversion technique to extract a detailed text description capturing the image's characteristics. Then, we use this description and the image to generate a 3D model with FlexiCubes. Additionally, MTFusion enhances FlexiCubes by employing a special decoder network for Signed Distance Functions, leading to faster training and finer surface representation. Extensive evaluations demonstrate that our MTFusion surpasses existing image-to-3D methods on a wide range of synthetic and real-world images. Furthermore, the ablation study proves the effectiveness of our network designs.
Abstract:Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However, sequence-based methods have difficulty producing complex structures with many faces due to memory limits. The deformable tetrahedral grid-based method MeshDiffusion fails to recover realistic surfaces due to the inherent ambiguity in deformable grids. We propose the GenUDC framework to address these challenges by leveraging the Unsigned Dual Contouring (UDC) as the mesh representation. UDC discretizes a mesh in a regular grid and divides it into the face and vertex parts, recovering both complex structures and fine details. As a result, the one-to-one mapping between UDC and mesh resolves the ambiguity problem. In addition, GenUDC adopts a two-stage, coarse-to-fine generative process for 3D mesh generation. It first generates the face part as a rough shape and then the vertex part to craft a detailed shape. Extensive evaluations demonstrate the superiority of UDC as a mesh representation and the favorable performance of GenUDC in mesh generation. The code and trained models are available at https://github.com/TrepangCat/GenUDC.
Abstract:In recent years, the field of visual tracking has made significant progress with the application of large-scale training datasets. These datasets have supported the development of sophisticated algorithms, enhancing the accuracy and stability of visual object tracking. However, most research has primarily focused on favorable illumination circumstances, neglecting the challenges of tracking in low-ligh environments. In low-light scenes, lighting may change dramatically, targets may lack distinct texture features, and in some scenarios, targets may not be directly observable. These factors can lead to a severe decline in tracking performance. To address this issue, we introduce LLOT, a benchmark specifically designed for Low-Light Object Tracking. LLOT comprises 269 challenging sequences with a total of over 132K frames, each carefully annotated with bounding boxes. This specially designed dataset aims to promote innovation and advancement in object tracking techniques for low-light conditions, addressing challenges not adequately covered by existing benchmarks. To assess the performance of existing methods on LLOT, we conducted extensive tests on 39 state-of-the-art tracking algorithms. The results highlight a considerable gap in low-light tracking performance. In response, we propose H-DCPT, a novel tracker that incorporates historical and darkness clue prompts to set a stronger baseline. H-DCPT outperformed all 39 evaluated methods in our experiments, demonstrating significant improvements. We hope that our benchmark and H-DCPT will stimulate the development of novel and accurate methods for tracking objects in low-light conditions. The LLOT and code are available at https://github.com/OpenCodeGithub/H-DCPT.
Abstract:Recently, the surge in the adoption of single-stream architectures utilizing pre-trained ViT backbones represents a promising advancement in the field of generic visual tracking. By integrating feature extraction and fusion into a cohesive framework, these architectures offer improved performance, efficiency, and robustness. However, there has been limited exploration into optimizing these frameworks for UAV tracking. In this paper, we boost the efficiency of this framework by tailoring it into an adaptive computation framework that dynamically exits Transformer blocks for real-time UAV tracking. The motivation behind this is that tracking tasks with fewer challenges can be adequately addressed using low-level feature representations. Simpler tasks can often be handled with less demanding, lower-level features. This approach allows the model use computational resources more efficiently by focusing on complex tasks and conserving resources for easier ones. Another significant enhancement introduced in this paper is the improved effectiveness of ViTs in handling motion blur, a common issue in UAV tracking caused by the fast movements of either the UAV, the tracked objects, or both. This is achieved by acquiring motion blur robust representations through enforcing invariance in the feature representation of the target with respect to simulated motion blur. The proposed approach is dubbed BDTrack. Extensive experiments conducted on five tracking benchmarks validate the effectiveness and versatility of our approach, establishing it as a cutting-edge solution in real-time UAV tracking. Code is released at: https://github.com/wuyou3474/BDTrack.