Abstract:Reinforcement learning from human feedback (RLHF) shows promise for aligning diffusion and flow models, yet policy optimization methods such as GRPO suffer from inefficient and static sampling strategies. These methods treat all prompts and denoising steps uniformly, ignoring substantial variations in sample learning value as well as the dynamic nature of critical exploration moments. To address this issue, we conduct a detailed analysis of the internal attention dynamics during GRPO training and uncover a key insight: attention entropy can serve as a powerful dual-signal proxy. First, across different samples, the relative change in attention entropy (ΔEntropy), which reflects the divergence between the current policy and the base policy, acts as a robust indicator of sample learning value. Second, during the denoising process, the peaks of absolute attention entropy (Entropy(t)), which quantify attention dispersion, effectively identify critical timesteps where high-value exploration occurs. Building on this observation, we propose Adaptive Entropy-Guided Policy Optimization (AEGPO), a novel dual-signal, dual-level adaptive optimization strategy. At the global level, AEGPO uses ΔEntropy to dynamically allocate rollout budgets, prioritizing prompts with higher learning value. At the local level, it exploits the peaks of Entropy(t) to guide exploration selectively at critical high-dispersion timesteps rather than uniformly across all denoising steps. By focusing computation on the most informative samples and the most critical moments, AEGPO enables more efficient and effective policy optimization. Experiments on text-to-image generation tasks demonstrate that AEGPO significantly accelerates convergence and achieves superior alignment performance compared to standard GRPO variants.




Abstract:Video Large Language Models (Video-LLMs) have demonstrated significant potential in the areas of video captioning, search, and summarization. However, current Video-LLMs still face challenges with long real-world videos. Recent methods have introduced a retrieval mechanism that retrieves query-relevant KV caches for question answering, enhancing the efficiency and accuracy of long real-world videos. However, the compression and retrieval of KV caches are still not fully explored. In this paper, we propose \textbf{StreamKV}, a training-free framework that seamlessly equips Video-LLMs with advanced KV cache retrieval and compression. Compared to previous methods that used uniform partitioning, StreamKV dynamically partitions video streams into semantic segments, which better preserves semantic information. For KV cache retrieval, StreamKV calculates a summary vector for each segment to retain segment-level information essential for retrieval. For KV cache compression, StreamKV introduces a guidance prompt designed to capture the key semantic elements within each segment, ensuring only the most informative KV caches are retained for answering questions. Moreover, StreamKV unifies KV cache retrieval and compression within a single module, performing both in a layer-adaptive manner, thereby further improving the effectiveness of streaming video question answering. Extensive experiments on public StreamingVQA benchmarks demonstrate that StreamKV significantly outperforms existing Online Video-LLMs, achieving superior accuracy while substantially improving both memory efficiency and computational latency. The code has been released at https://github.com/sou1p0wer/StreamKV.
Abstract:Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.
Abstract:Online 3D occupancy prediction provides a comprehensive spatial understanding of embodied environments. While the innovative EmbodiedOcc framework utilizes 3D semantic Gaussians for progressive indoor occupancy prediction, it overlooks the geometric characteristics of indoor environments, which are primarily characterized by planar structures. This paper introduces EmbodiedOcc++, enhancing the original framework with two key innovations: a Geometry-guided Refinement Module (GRM) that constrains Gaussian updates through plane regularization, along with a Semantic-aware Uncertainty Sampler (SUS) that enables more effective updates in overlapping regions between consecutive frames. GRM regularizes the position update to align with surface normals. It determines the adaptive regularization weight using curvature-based and depth-based constraints, allowing semantic Gaussians to align accurately with planar surfaces while adapting in complex regions. To effectively improve geometric consistency from different views, SUS adaptively selects proper Gaussians to update. Comprehensive experiments on the EmbodiedOcc-ScanNet benchmark demonstrate that EmbodiedOcc++ achieves state-of-the-art performance across different settings. Our method demonstrates improved edge accuracy and retains more geometric details while ensuring computational efficiency, which is essential for online embodied perception. The code will be released at: https://github.com/PKUHaoWang/EmbodiedOcc2.