Abstract:As LLM-based assistants become persistent and personalized, they must extract and retain useful information from past conversations as memory. However, the types of information worth remembering vary considerably across tasks. We formalize the \textit{heterogeneous memory extraction} task and introduce \textbf{BEHEMOTH}, a benchmark that repurposes 18 existing datasets spanning personalization, problem-solving, and agentic tasks, using a downstream utility-driven metric for systematic evaluation. Our empirical analysis confirms that no single static extraction prompt dominates across all task categories, and that existing self-evolving prompt optimization frameworks, originally designed for homogeneous distributions, degrade when training tasks are heterogeneous. To address this, we propose \textbf{CluE}, a cluster-based self-evolving strategy that groups training examples into clusters by extraction scenarios, analyzes each cluster independently, and synthesizes cross-cluster insights to update the extraction prompt. Experiments on BEHEMOTH show that CluE generalizes effectively across heterogeneous tasks ($+$9.04\% relative gain), consistently outperforming prior self-evolving frameworks.
Abstract:Computer-use agents (CUAs) can now autonomously complete complex tasks in real digital environments, but when misled, they can also be used to automate harmful actions programmatically. Existing safety evaluations largely target explicit threats such as misuse and prompt injection, but overlook a subtle yet critical setting where user instructions are entirely benign and harm arises from the task context or execution outcome. We introduce OS-BLIND, a benchmark that evaluates CUAs under unintended attack conditions, comprising 300 human-crafted tasks across 12 categories, 8 applications, and 2 threat clusters: environment-embedded threats and agent-initiated harms. Our evaluation on frontier models and agentic frameworks reveals that most CUAs exceed 90% attack success rate (ASR), and even the safety-aligned Claude 4.5 Sonnet reaches 73.0% ASR. More interestingly, this vulnerability becomes even more severe, with ASR rising from 73.0% to 92.7% when Claude 4.5 Sonnet is deployed in multi-agent systems. Our analysis further shows that existing safety defenses provide limited protection when user instructions are benign. Safety alignment primarily activates within the first few steps and rarely re-engages during subsequent execution. In multi-agent systems, decomposed subtasks obscure the harmful intent from the model, causing safety-aligned models to fail. We will release our OS-BLIND to encourage the broader research community to further investigate and address these safety challenges.
Abstract:Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Abstract:Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is challenging, as LMs must implicitly infer how observed failures should translate into behavioral changes for future iterations. We introduce Experiential Reinforcement Learning (ERL), a training paradigm that embeds an explicit experience-reflection-consolidation loop into the reinforcement learning process. Given a task, the model generates an initial attempt, receives environmental feedback, and produces a reflection that guides a refined second attempt, whose success is reinforced and internalized into the base policy. This process converts feedback into structured behavioral revision, improving exploration and stabilizing optimization while preserving gains at deployment without additional inference cost. Across sparse-reward control environments and agentic reasoning benchmarks, ERL consistently improves learning efficiency and final performance over strong reinforcement learning baselines, achieving gains of up to +81% in complex multi-step environments and up to +11% in tool-using reasoning tasks. These results suggest that integrating explicit self-reflection into policy training provides a practical mechanism for transforming feedback into durable behavioral improvement.
Abstract:This paper introduces OMAR: One Model, All Roles, a reinforcement learning framework that enables AI to develop social intelligence through multi-turn, multi-agent conversational self-play. Unlike traditional paradigms that rely on static, single-turn optimizations, OMAR allows a single model to role-play all participants in a conversation simultaneously, learning to achieve long-term goals and complex social norms directly from dynamic social interaction. To ensure training stability across long dialogues, we implement a hierarchical advantage estimation that calculates turn-level and token-level advantages. Evaluations in the SOTOPIA social environment and Werewolf strategy games show that our trained models develop fine-grained, emergent social intelligence, such as empathy, persuasion, and compromise seeking, demonstrating the effectiveness of learning collaboration even under competitive scenarios. While we identify practical challenges like reward hacking, our results show that rich social intelligence can emerge without human supervision. We hope this work incentivizes further research on AI social intelligence in group conversations.




Abstract:Autonomous agents that operate computers via Graphical User Interfaces (GUIs) often struggle with efficiency and reliability on complex, long-horizon tasks. While augmenting these agents with planners can improve task decomposition, they remain constrained by the inherent limitations of performing all actions through GUI manipulation, leading to brittleness and inefficiency. In this work, we introduce a more robust and flexible paradigm: enabling agents to use coding as a enhanced action. We present CoAct-1, a novel multi-agent system that synergistically combines GUI-based control with direct programmatic execution. CoAct-1 features an Orchestrator that dynamically delegates subtasks to either a conventional GUI Operator or a specialized Programmer agent, which can write and execute Python or Bash scripts. This hybrid approach allows the agent to bypass inefficient GUI action sequences for tasks like file management and data processing, while still leveraging visual interaction when necessary. We evaluate our system on the challenging OSWorld benchmark, where CoAct-1 achieves a new state-of-the-art success rate of 60.76%, significantly outperforming prior methods. Furthermore, our approach dramatically improves efficiency, reducing the average number of steps required to complete a task to just 10.15, compared to 15 for leading GUI agents. Our results demonstrate that integrating coding as a core action provides a more powerful, efficient, and scalable path toward generalized computer automation.
Abstract:Steerability, or the ability of large language models (LLMs) to adapt outputs to align with diverse community-specific norms, perspectives, and communication styles, is critical for real-world applications but remains under-evaluated. We introduce Steer-Bench, a benchmark for assessing population-specific steering using contrasting Reddit communities. Covering 30 contrasting subreddit pairs across 19 domains, Steer-Bench includes over 10,000 instruction-response pairs and validated 5,500 multiple-choice question with corresponding silver labels to test alignment with diverse community norms. Our evaluation of 13 popular LLMs using Steer-Bench reveals that while human experts achieve an accuracy of 81% with silver labels, the best-performing models reach only around 65% accuracy depending on the domain and configuration. Some models lag behind human-level alignment by over 15 percentage points, highlighting significant gaps in community-sensitive steerability. Steer-Bench is a benchmark to systematically assess how effectively LLMs understand community-specific instructions, their resilience to adversarial steering attempts, and their ability to accurately represent diverse cultural and ideological perspectives.
Abstract:Reinforcement finetuning (RFT) has become a standard approach for enhancing the reasoning capabilities of large language models (LLMs). However, its impact on model trustworthiness remains underexplored. In this work, we identify and systematically study a critical side effect of RFT, which we term the hallucination tax: a degradation in refusal behavior causing models to produce hallucinated answers to unanswerable questions confidently. To investigate this, we introduce SUM (Synthetic Unanswerable Math), a high-quality dataset of unanswerable math problems designed to probe models' ability to recognize an unanswerable question by reasoning from the insufficient or ambiguous information. Our results show that standard RFT training could reduce model refusal rates by more than 80%, which significantly increases model's tendency to hallucinate. We further demonstrate that incorporating just 10% SUM during RFT substantially restores appropriate refusal behavior, with minimal accuracy trade-offs on solvable tasks. Crucially, this approach enables LLMs to leverage inference-time compute to reason about their own uncertainty and knowledge boundaries, improving generalization not only to out-of-domain math problems but also to factual question answering tasks.
Abstract:Reinforcement finetuning (RFT) has shown great potential for enhancing the mathematical reasoning capabilities of large language models (LLMs), but it is often sample- and compute-inefficient, requiring extensive training. In this work, we introduce AdaRFT (Adaptive Curriculum Reinforcement Finetuning), a method that significantly improves both the efficiency and final accuracy of RFT through adaptive curriculum learning. AdaRFT dynamically adjusts the difficulty of training problems based on the model's recent reward signals, ensuring that the model consistently trains on tasks that are challenging but solvable. This adaptive sampling strategy accelerates learning by maintaining an optimal difficulty range, avoiding wasted computation on problems that are too easy or too hard. AdaRFT requires only a lightweight extension to standard RFT algorithms like Proximal Policy Optimization (PPO), without modifying the reward function or model architecture. Experiments on competition-level math datasets-including AMC, AIME, and IMO-style problems-demonstrate that AdaRFT significantly improves both training efficiency and reasoning performance. We evaluate AdaRFT across multiple data distributions and model sizes, showing that it reduces the number of training steps by up to 2x and improves accuracy by a considerable margin, offering a more scalable and effective RFT framework.
Abstract:Large language models (LLMs) possess impressive linguistic capabilities but often fail to faithfully retain factual knowledge, leading to hallucinations and unreliable outputs. Understanding LLMs' knowledge deficiencies by exhaustively evaluating against full-scale knowledge bases is computationally prohibitive, especially for closed-weight models. We propose stochastic error ascent (SEA), a scalable and efficient framework for discovering knowledge deficiencies (errors) in closed-weight LLMs under a strict query budget. Rather than naively probing all knowledge candidates, SEA formulates error discovery as a stochastic optimization process: it iteratively retrieves new high-error candidates by leveraging the semantic similarity to previously observed failures. To further enhance search efficiency and coverage, SEA employs hierarchical retrieval across document and paragraph levels, and constructs a relation directed acyclic graph to model error propagation and identify systematic failure modes. Empirically, SEA uncovers 40.7x more knowledge errors than Automated Capability Discovery and 26.7% more than AutoBencher, while reducing the cost-per-error by 599x and 9x, respectively. Human evaluation confirms the high quality of generated questions, while ablation and convergence analyses validate the contribution of each component in SEA. Further analysis on the discovered errors reveals correlated failure patterns across LLM families and recurring deficits, highlighting the need for better data coverage and targeted fine-tuning in future LLM development.