In this paper, we study the transmission design for reconfigurable intelligent surface (RIS)-aided multiuser communication networks. Different from most of the existing contributions, we consider long-term CSI-based transmission design, where both the beamforming vectors at the base station (BS) and the phase shifts at the RIS are designed based on long-term CSI, which can significantly reduce the channel estimation overhead. Due to the lack of explicit ergodic data rate expression, we propose a novel deep deterministic policy gradient (DDPG) based algorithm to solve the optimization problem, which was trained by using the channel vectors generated in an offline manner. Simulation results demonstrate that the achievable net throughput is higher than that achieved by the conventional instantaneous-CSI based scheme when taking the channel estimation overhead into account.
Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be infeasible when labels are prohibitively expensive. In this paper, we propose a novel Contrast-Reconstruction Representation Learning network (CRRL) that simultaneously captures postures and motion dynamics for unsupervised skeleton-based action recognition. It mainly consists of three parts: Sequence Reconstructor, Contrastive Motion Learner, and Information Fuser. The Sequence Reconstructor learns representation from skeleton coordinate sequence via reconstruction, thus the learned representation tends to focus on trivial postural coordinates and be hesitant in motion learning. To enhance the learning of motions, the Contrastive Motion Learner performs contrastive learning between the representations learned from coordinate sequence and additional velocity sequence, respectively. Finally, in the Information Fuser, we explore varied strategies to combine the Sequence Reconstructor and Contrastive Motion Learner, and propose to capture postures and motions simultaneously via a knowledge-distillation based fusion strategy that transfers the motion learning from the Contrastive Motion Learner to the Sequence Reconstructor. Experimental results on several benchmarks, i.e., NTU RGB+D 60, NTU RGB+D 120, CMU mocap, and NW-UCLA, demonstrate the promise of the proposed CRRL method by far outperforming state-of-the-art approaches.
With the rapid development of generation model, AI-based face manipulation technology, which called DeepFakes, has become more and more realistic. This means of face forgery can attack any target, which poses a new threat to personal privacy and property security. Moreover, the misuse of synthetic video shows potential dangers in many areas, such as identity harassment, pornography and news rumors. Inspired by the fact that the spatial coherence and temporal consistency of physiological signal are destroyed in the generated content, we attempt to find inconsistent patterns that can distinguish between real videos and synthetic videos from the variations of facial pixels, which are highly related to physiological information. Our approach first applies Eulerian Video Magnification (EVM) at multiple Gaussian scales to the original video to enlarge the physiological variations caused by the change of facial blood volume, and then transform the original video and magnified videos into a Multi-Scale Eulerian Magnified Spatial-Temporal map (MEMSTmap), which can represent time-varying physiological enhancement sequences on different octaves. Then, these maps are reshaped into frame patches in column units and sent to the vision Transformer to learn the spatio-time descriptors of frame levels. Finally, we sort out the feature embedding and output the probability of judging whether the video is real or fake. We validate our method on the FaceForensics++ and DeepFake Detection datasets. The results show that our model achieves excellent performance in forgery detection, and also show outstanding generalization capability in cross-data domain.
Recent years have witnessed growing interests in multimedia recommendation, which aims to predict whether a user will interact with an item with multimodal contents. Previous studies focus on modeling user-item interactions with multimodal features included as side information. However, this scheme is not well-designed for multimedia recommendation. Firstly, only collaborative item-item relationships are implicitly modeled through high-order item-user-item co-occurrences. We argue that the latent semantic item-item structures underlying these multimodal contents could be beneficial for learning better item representations and assist the recommender models to comprehensively discover candidate items. Secondly, previous studies disregard the fine-grained multimodal fusion. Although having access to multiple modalities might allow us to capture rich information, we argue that the simple coarse-grained fusion by linear combination or concatenation in previous work is insufficient to fully understand content information and item relationships.To this end, we propose a latent structure MIning with ContRastive mOdality fusion method (MICRO for brevity). To be specific, we devise a novel modality-aware structure learning module, which learns item-item relationships for each modality. Based on the learned modality-aware latent item relationships, we perform graph convolutions that explicitly inject item affinities to modality-aware item representations. Then, we design a novel contrastive method to fuse multimodal features. These enriched item representations can be plugged into existing collaborative filtering methods to make more accurate recommendations. Extensive experiments on real-world datasets demonstrate the superiority of our method over state-of-the-art baselines.
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded human-level performance, they still suffer from the lack of policy diversity. In this paper, we propose a novel Macro-Goals Guided framework, called MGG, to learn diverse policies in MOBA games. MGG abstracts strategies as macro-goals from human demonstrations and trains a Meta-Controller to predict these macro-goals. To enhance policy diversity, MGG samples macro-goals from the Meta-Controller prediction and guides the training process towards these goals. Experimental results on the typical MOBA game Honor of Kings demonstrate that MGG can execute diverse policies in different matches and lineups, and also outperform the state-of-the-art methods over 102 heroes.
User profiling has long been an important problem that investigates user interests in many real applications. Some recent works regard users and their interacted objects as entities of a graph and turn the problem into a node classification task. However, they neglect the difference of distinct interaction types, e.g. user clicks an item v.s.user purchases an item, and thus cannot incorporate such information well. To solve these issues, we propose to leverage the relation-aware heterogeneous graph method for user profiling, which also allows capturing significant meta relations. We adopt the query, key, and value mechanism in a transformer fashion for heterogeneous message passing so that entities can effectively interact with each other. Via such interactions on different relation types, our model can generate representations with rich information for the user profile prediction. We conduct experiments on two real-world e-commerce datasets and observe a significant performance boost of our approach.
We investigate a general matrix factorization for deviance-based losses, extending the ubiquitous singular value decomposition beyond squared error loss. While similar approaches have been explored before, here we propose an efficient algorithm that is flexible enough to allow for structural zeros and entry weights. Moreover, we provide theoretical support for these decompositions by (i) showing strong consistency under a generalized linear model setup, (ii) checking the adequacy of a chosen exponential family via a generalized Hosmer-Lemeshow test, and (iii) determining the rank of the decomposition via a maximum eigenvalue gap method. To further support our findings, we conduct simulation studies to assess robustness to decomposition assumptions and extensive case studies using benchmark datasets from image face recognition, natural language processing, network analysis, and biomedical studies. Our theoretical and empirical results indicate that the proposed decomposition is more flexible, general, and can provide improved performance when compared to traditional methods.
In this paper, to reduce the congestion rate at the city center and increase the quality of experience (QoE) of each user, the framework of long-range autonomous valet parking (LAVP) is presented, where an Electric Autonomous Vehicle (EAV) is deployed in the city, which can pick up, drop off users at their required spots, and then drive to the car park out of city center autonomously. In this framework, we aim to minimize the overall distance of the EAV, while guarantee all users are served, i.e., picking up, and dropping off users at their required spots through optimizing the path planning of the EAV and number of serving time slots. To this end, we first propose a learning based algorithm, which is named as Double-Layer Ant Colony Optimization (DL-ACO) algorithm to solve the above problem in an iterative way. Then, to make the real-time decision, while consider the dynamic environment (i.e., the EAV may pick up and drop off users from different locations), we further present a deep reinforcement learning (DRL) based algorithm, which is known as deep Q network (DQN). The experimental results show that the DL-ACO and DQN-based algorithms both achieve the considerable performance.
Predicting metrics associated with entities' transnational behavior within payment processing networks is essential for system monitoring. Multivariate time series, aggregated from the past transaction history, can provide valuable insights for such prediction. The general multivariate time series prediction problem has been well studied and applied across several domains, including manufacturing, medical, and entomology. However, new domain-related challenges associated with the data such as concept drift and multi-modality have surfaced in addition to the real-time requirements of handling the payment transaction data at scale. In this work, we study the problem of multivariate time series prediction for estimating transaction metrics associated with entities in the payment transaction database. We propose a model with five unique components to estimate the transaction metrics from multi-modality data. Four of these components capture interaction, temporal, scale, and shape perspectives, and the fifth component fuses these perspectives together. We also propose a hybrid offline/online training scheme to address concept drift in the data and fulfill the real-time requirements. Combining the estimation model with a graphical user interface, the prototype transaction metric estimation system has demonstrated its potential benefit as a tool for improving a payment processing company's system monitoring capability.
In this paper, we propose to align sentence representations from different languages into a unified embedding space, where semantic similarities (both cross-lingual and monolingual) can be computed with a simple dot product. Pre-trained language models are fine-tuned with the translation ranking task. Existing work (Feng et al., 2020) uses sentences within the same batch as negatives, which can suffer from the issue of easy negatives. We adapt MoCo (He et al., 2020) to further improve the quality of alignment. As the experimental results show, the sentence representations produced by our model achieve the new state-of-the-art on several tasks, including Tatoeba en-zh similarity search (Artetxe and Schwenk, 2019b), BUCC en-zh bitext mining, and semantic textual similarity on 7 datasets.