In recent years, there is an increasing demand for unmanned aerial vehicles (UAVs) to complete multiple applications. However, as unmanned equipments, UAVs lead to some security risks to general civil aviations. In order to strengthen the flight management of UAVs and guarantee the safety, UAVs can be equipped with automatic dependent surveillance-broadcast (ADS-B) devices. In addition, as an automatic system, ADS-B can periodically broadcast flight information to the nearby aircrafts or the ground stations, and the technology is already used in civil aviation systems. However, due to the limited frequency of ADS-B technique, UAVs equipped with ADS-B devices result in the loss of packets to both UAVs and civil aviation. Further, the operation of civil aviation are seriously interfered. Hence, this paper firstly examines the packets loss of civil planes at different distance, then analyzes the impact of UAVs equipped with ADS-B on the packets updating of civil planes. The result indicates that the 1090MHz band blocking is affected by the density of UAVs. Besides, the frequency capacity is affected by the requirement of updating interval of civil planes. The position updating probability within 3s is 92.3% if there are 200 planes within 50km and 20 UAVs within 5km. The position updating probability within 3s is 86.9% if there are 200 planes within 50km and 40 UAVs within 5km.
In this paper, we present Motion-X, a large-scale 3D expressive whole-body motion dataset. Existing motion datasets predominantly contain body-only poses, lacking facial expressions, hand gestures, and fine-grained pose descriptions. Moreover, they are primarily collected from limited laboratory scenes with textual descriptions manually labeled, which greatly limits their scalability. To overcome these limitations, we develop a whole-body motion and text annotation pipeline, which can automatically annotate motion from either single- or multi-view videos and provide comprehensive semantic labels for each video and fine-grained whole-body pose descriptions for each frame. This pipeline is of high precision, cost-effective, and scalable for further research. Based on it, we construct Motion-X, which comprises 13.7M precise 3D whole-body pose annotations (i.e., SMPL-X) covering 96K motion sequences from massive scenes. Besides, Motion-X provides 13.7M frame-level whole-body pose descriptions and 96K sequence-level semantic labels. Comprehensive experiments demonstrate the accuracy of the annotation pipeline and the significant benefit of Motion-X in enhancing expressive, diverse, and natural motion generation, as well as 3D whole-body human mesh recovery.
As machine learning and deep learning models become ubiquitous, it is inevitable that there will be attempts to exploit such models in various attack scenarios. For example, in a steganographic-based attack, information could be hidden in a learning model, which might then be used to distribute malware, or for other malicious purposes. In this research, we consider the steganographic capacity of several learning models. Specifically, we train a Multilayer Perceptron (MLP), Convolutional Neural Network (CNN), and Transformer model on a challenging malware classification problem. For each of the resulting models, we determine the number of low-order bits of the trained parameters that can be altered without significantly affecting the performance of the model. We find that the steganographic capacity of the learning models tested is surprisingly high, and that in each case, there is a clear threshold after which model performance rapidly degrades.
Text-to-image diffusion models pre-trained on billions of image-text pairs have recently enabled text-to-3D content creation by optimizing a randomly initialized Neural Radiance Fields (NeRF) with score distillation. However, the resultant 3D models exhibit two limitations: (a) quality concerns such as saturated color and the Janus problem; (b) extremely low diversity comparing to text-guided image synthesis. In this paper, we show that the conflict between NeRF optimization process and uniform timestep sampling in score distillation is the main reason for these limitations. To resolve this conflict, we propose to prioritize timestep sampling with monotonically non-increasing functions, which aligns NeRF optimization with the sampling process of diffusion model. Extensive experiments show that our simple redesign significantly improves text-to-3D content creation with higher quality and diversity.
This article provides a comprehensive understanding of optimization in deep learning, with a primary focus on the challenges of gradient vanishing and gradient exploding, which normally lead to diminished model representational ability and training instability, respectively. We analyze these two challenges through several strategic measures, including the improvement of gradient flow and the imposition of constraints on a network's Lipschitz constant. To help understand the current optimization methodologies, we categorize them into two classes: explicit optimization and implicit optimization. Explicit optimization methods involve direct manipulation of optimizer parameters, including weight, gradient, learning rate, and weight decay. Implicit optimization methods, by contrast, focus on improving the overall landscape of a network by enhancing its modules, such as residual shortcuts, normalization methods, attention mechanisms, and activations. In this article, we provide an in-depth analysis of these two optimization classes and undertake a thorough examination of the Jacobian matrices and the Lipschitz constants of many widely used deep learning modules, highlighting existing issues as well as potential improvements. Moreover, we also conduct a series of analytical experiments to substantiate our theoretical discussions. This article does not aim to propose a new optimizer or network. Rather, our intention is to present a comprehensive understanding of optimization in deep learning. We hope that this article will assist readers in gaining a deeper insight in this field and encourages the development of more robust, efficient, and high-performing models.
The DEtection TRansformer (DETR) algorithm has received considerable attention in the research community and is gradually emerging as a mainstream approach for object detection and other perception tasks. However, the current field lacks a unified and comprehensive benchmark specifically tailored for DETR-based models. To address this issue, we develop a unified, highly modular, and lightweight codebase called detrex, which supports a majority of the mainstream DETR-based instance recognition algorithms, covering various fundamental tasks, including object detection, segmentation, and pose estimation. We conduct extensive experiments under detrex and perform a comprehensive benchmark for DETR-based models. Moreover, we enhance the performance of detection transformers through the refinement of training hyper-parameters, providing strong baselines for supported algorithms.We hope that detrex could offer research communities a standardized and unified platform to evaluate and compare different DETR-based models while fostering a deeper understanding and driving advancements in DETR-based instance recognition. Our code is available at https://github.com/IDEA-Research/detrex. The project is currently being actively developed. We encourage the community to use detrex codebase for further development and contributions.
We present the Recognize Anything Model (RAM): a strong foundation model for image tagging. RAM makes a substantial step for large models in computer vision, demonstrating the zero-shot ability to recognize any common category with high accuracy. RAM introduces a new paradigm for image tagging, leveraging large-scale image-text pairs for training instead of manual annotations. The development of RAM comprises four key steps. Firstly, annotation-free image tags are obtained at scale through automatic text semantic parsing. Subsequently, a preliminary model is trained for automatic annotation by unifying the caption and tagging tasks, supervised by the original texts and parsed tags, respectively. Thirdly, a data engine is employed to generate additional annotations and clean incorrect ones. Lastly, the model is retrained with the processed data and fine-tuned using a smaller but higher-quality dataset. We evaluate the tagging capabilities of RAM on numerous benchmarks and observe impressive zero-shot performance, significantly outperforming CLIP and BLIP. Remarkably, RAM even surpasses the fully supervised manners and exhibits competitive performance with the Google tagging API. We are releasing the RAM at \url{https://recognize-anything.github.io/} to foster the advancements of large models in computer vision.
Recently, compressive text summarisation offers a balance between the conciseness issue of extractive summarisation and the factual hallucination issue of abstractive summarisation. However, most existing compressive summarisation methods are supervised, relying on the expensive effort of creating a new training dataset with corresponding compressive summaries. In this paper, we propose an efficient and interpretable compressive summarisation method that utilises unsupervised dual-agent reinforcement learning to optimise a summary's semantic coverage and fluency by simulating human judgment on summarisation quality. Our model consists of an extractor agent and a compressor agent, and both agents have a multi-head attentional pointer-based structure. The extractor agent first chooses salient sentences from a document, and then the compressor agent compresses these extracted sentences by selecting salient words to form a summary without using reference summaries to compute the summary reward. To our best knowledge, this is the first work on unsupervised compressive summarisation. Experimental results on three widely used datasets (e.g., Newsroom, CNN/DM, and XSum) show that our model achieves promising performance and a significant improvement on Newsroom in terms of the ROUGE metric, as well as interpretability of semantic coverage of summarisation results.
Despite the progress in semantic image synthesis, it remains a challenging problem to generate photo-realistic parts from input semantic map. Integrating part segmentation map can undoubtedly benefit image synthesis, but is bothersome and inconvenient to be provided by users. To improve part synthesis, this paper presents to infer Parts from Object ShapE (iPOSE) and leverage it for improving semantic image synthesis. However, albeit several part segmentation datasets are available, part annotations are still not provided for many object categories in semantic image synthesis. To circumvent it, we resort to few-shot regime to learn a PartNet for predicting the object part map with the guidance of pre-defined support part maps. PartNet can be readily generalized to handle a new object category when a small number (e.g., 3) of support part maps for this category are provided. Furthermore, part semantic modulation is presented to incorporate both inferred part map and semantic map for image synthesis. Experiments show that our iPOSE not only generates objects with rich part details, but also enables to control the image synthesis flexibly. And our iPOSE performs favorably against the state-of-the-art methods in terms of quantitative and qualitative evaluation. Our code will be publicly available at https://github.com/csyxwei/iPOSE.
We present DreamWaltz, a novel framework for generating and animating complex avatars given text guidance and parametric human body prior. While recent methods have shown encouraging results in the text-to-3D generation of common objects, creating high-quality and animatable 3D avatars remains challenging. To create high-quality 3D avatars, DreamWaltz proposes 3D-consistent occlusion-aware Score Distillation Sampling (SDS) to optimize implicit neural representations with canonical poses. It provides view-aligned supervision via 3D-aware skeleton conditioning and enables complex avatar generation without artifacts and multiple faces. For animation, our method learns an animatable and generalizable avatar representation which could map arbitrary poses to the canonical pose representation. Extensive evaluations demonstrate that DreamWaltz is an effective and robust approach for creating 3D avatars that can take on complex shapes and appearances as well as novel poses for animation. The proposed framework further enables the creation of complex scenes with diverse compositions, including avatar-avatar, avatar-object and avatar-scene interactions.