Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human motion synthesis. Despite its significance, existing works mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of f-AHOI, wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present CHAIRS, a large-scale motion-captured f-AHOI dataset, consisting of 16.2 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the very first model that leverage human pose estimation to tackle the estimation of articulated object poses and shapes during whole-body interactions. Given an image and an estimated human pose, our model first reconstructs the pose and shape of the object, then optimizes the reconstruction according to a learned interaction prior. Under both evaluation settings (e.g., with or without the knowledge of objects' geometries/structures), our model significantly outperforms baselines. We hope CHAIRS will promote the community towards finer-grained interaction understanding. We will make the data/code publicly available.
Object goal navigation (ObjectNav) in unseen environments is a fundamental task for Embodied AI. Agents in existing works learn ObjectNav policies based on 2D maps, scene graphs, or image sequences. Considering this task happens in 3D space, a 3D-aware agent can advance its ObjectNav capability via learning from fine-grained spatial information. However, leveraging 3D scene representation can be prohibitively unpractical for policy learning in this floor-level task, due to low sample efficiency and expensive computational cost. In this work, we propose a framework for the challenging 3D-aware ObjectNav based on two straightforward sub-policies. The two sub-polices, namely corner-guided exploration policy and category-aware identification policy, simultaneously perform by utilizing online fused 3D points as observation. Through extensive experiments, we show that this framework can dramatically improve the performance in ObjectNav through learning from 3D scene representation. Our framework achieves the best performance among all modular-based methods on the Matterport3D and Gibson datasets, while requiring (up to 30x) less computational cost for training.
Due to the lack of training labels and the difficulty of annotating, dealing with adverse driving conditions such as nighttime has posed a huge challenge to the perception system of autonomous vehicles. Therefore, adapting knowledge from a labelled daytime domain to an unlabelled nighttime domain has been widely researched. In addition to labelled daytime datasets, existing nighttime datasets usually provide nighttime images with corresponding daytime reference images captured at nearby locations for reference. The key challenge is to minimize the performance gap between the two domains. In this paper, we propose LoopDA for domain adaptive nighttime semantic segmentation. It consists of self-loops that result in reconstructing the input data using predicted semantic maps, by rendering them into the encoded features. In a warm-up training stage, the self-loops comprise of an inner-loop and an outer-loop, which are responsible for intra-domain refinement and inter-domain alignment, respectively. To reduce the impact of day-night pose shifts, in the later self-training stage, we propose a co-teaching pipeline that involves an offline pseudo-supervision signal and an online reference-guided signal `DNA' (Day-Night Agreement), bringing substantial benefits to enhance nighttime segmentation. Our model outperforms prior methods on Dark Zurich and Nighttime Driving datasets for semantic segmentation. Code and pretrained models are available at https://github.com/fy-vision/LoopDA.
Human Activity Recognition (HAR) has been employed in a wide range of applications, e.g. self-driving cars, where safety and lives are at stake. Recently, the robustness of existing skeleton-based HAR methods has been questioned due to their vulnerability to adversarial attacks, which causes concerns considering the scale of the implication. However, the proposed attacks require the full-knowledge of the attacked classifier, which is overly restrictive. In this paper, we show such threats indeed exist, even when the attacker only has access to the input/output of the model. To this end, we propose the very first black-box adversarial attack approach in skeleton-based HAR called BASAR. BASAR explores the interplay between the classification boundary and the natural motion manifold. To our best knowledge, this is the first time data manifold is introduced in adversarial attacks on time series. Via BASAR, we find on-manifold adversarial samples are extremely deceitful and rather common in skeletal motions, in contrast to the common belief that adversarial samples only exist off-manifold. Through exhaustive evaluation, we show that BASAR can deliver successful attacks across classifiers, datasets, and attack modes. By attack, BASAR helps identify the potential causes of the model vulnerability and provides insights on possible improvements. Finally, to mitigate the newly identified threat, we propose a new adversarial training approach by leveraging the sophisticated distributions of on/off-manifold adversarial samples, called mixed manifold-based adversarial training (MMAT). MMAT can successfully help defend against adversarial attacks without compromising classification accuracy.
Perceiving and manipulating objects in a generalizable way has been actively studied by the computer vision and robotics communities, where cross-category generalizable manipulation skills are highly desired yet underexplored. In this work, we propose to learn such generalizable perception and manipulation via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (e.g. buttons, handles, etc), we show that our part-centric approach allows our method to learn object perception and manipulation skills from seen object categories and directly generalize to unseen categories. Following the GAPart definition, we construct a large-scale part-centric interactive dataset, GAPartNet, where rich, part-level annotations (semantics, poses) are provided for 1166 objects and 8489 part instances. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and part-based object manipulation. Given the large domain gaps between seen and unseen object categories, we propose a strong 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both simulation and real world. The dataset and code will be released.
Pixel-wise predction with deep neural network has become an effective paradigm for salient object detection (SOD) and achieved remakable performance. However, very few SOD models are robust against adversarial attacks which are visually imperceptible for human visual attention. The previous work robust salient object detection against adversarial attacks (ROSA) shuffles the pre-segmented superpixels and then refines the coarse saliency map by the densely connected CRF. Different from ROSA that rely on various pre- and post-processings, this paper proposes a light-weight Learnble Noise (LeNo) to against adversarial attacks for SOD models. LeNo preserves accuracy of SOD models on both adversarial and clean images, as well as inference speed. In general, LeNo consists of a simple shallow noise and noise estimation that embedded in the encoder and decoder of arbitrary SOD networks respectively. Inspired by the center prior of human visual attention mechanism, we initialize the shallow noise with a cross-shaped gaussian distribution for better defense against adversarial attacks. Instead of adding additional network components for post-processing, the proposed noise estimation modifies only one channel of the decoder. With the deeply-supervised noise-decoupled training on state-of-the-art RGB and RGB-D SOD networks, LeNo outperforms previous works not only on adversarial images but also clean images, which contributes stronger robustness for SOD.
In this work, we tackle 6-DoF grasp detection for transparent and specular objects, which is an important yet challenging problem in vision-based robotic systems, due to the failure of depth cameras in sensing their geometry. We, for the first time, propose a multiview RGB-based 6-DoF grasp detection network, GraspNeRF, that leverages the generalizable neural radiance field (NeRF) to achieve material-agnostic object grasping in clutter. Compared to the existing NeRF-based 3-DoF grasp detection methods that rely on densely captured input images and time-consuming per-scene optimization, our system can perform zero-shot NeRF construction with sparse RGB inputs and reliably detect 6-DoF grasps, both in real-time. The proposed framework jointly learns generalizable NeRF and grasp detection in an end-to-end manner, optimizing the scene representation construction for the grasping. For training data, we generate a large-scale photorealistic domain-randomized synthetic dataset of grasping in cluttered tabletop scenes that enables direct transfer to the real world. Our extensive experiments in synthetic and real-world environments demonstrate that our method significantly outperforms all the baselines in all the experiments while remaining in real-time.
The quality of cardiac magnetic resonance (CMR) imaging is susceptible to respiratory motion artifacts. The model robustness of automated segmentation techniques in face of real-world respiratory motion artifacts is unclear. This manuscript describes the design of extreme cardiac MRI analysis challenge under respiratory motion (CMRxMotion Challenge). The challenge aims to establish a public benchmark dataset to assess the effects of respiratory motion on image quality and examine the robustness of segmentation models. The challenge recruited 40 healthy volunteers to perform different breath-hold behaviors during one imaging visit, obtaining paired cine imaging with artifacts. Radiologists assessed the image quality and annotated the level of respiratory motion artifacts. For those images with diagnostic quality, radiologists further segmented the left ventricle, left ventricle myocardium and right ventricle. The images of training set (20 volunteers) along with the annotations are released to the challenge participants, to develop an automated image quality assessment model (Task 1) and an automated segmentation model (Task 2). The images of validation set (5 volunteers) are released to the challenge participants but the annotations are withheld for online evaluation of submitted predictions. Both the images and annotations of the test set (15 volunteers) were withheld and only used for offline evaluation of submitted containerized dockers. The image quality assessment task is quantitatively evaluated by the Cohen's kappa statistics and the segmentation task is evaluated by the Dice scores and Hausdorff distances.
While holding and manipulating an object, humans track the object states through vision and touch so as to achieve complex tasks. However, nowadays the majority of robot research perceives object states just from visual signals, hugely limiting the robotic manipulation abilities. This work presents a tactile-enhanced generalizable 6D pose tracking design named TEG-Track to track previously unseen in-hand objects. TEG-Track extracts tactile kinematic cues of an in-hand object from consecutive tactile sensing signals. Such cues are incorporated into a geometric-kinematic optimization scheme to enhance existing generalizable visual trackers. To test our method in real scenarios and enable future studies on generalizable visual-tactile tracking, we collect a real visual-tactile in-hand object pose tracking dataset. Experiments show that TEG-Track significantly improves state-of-the-art generalizable 6D pose trackers in both synthetic and real cases.
Object grasping using dexterous hands is a crucial yet challenging task for robotic dexterous manipulation. Compared with the field of object grasping with parallel grippers, dexterous grasping is very under-explored, partially owing to the lack of a large-scale dataset. In this work, we present a large-scale simulated dataset, DexGraspNet, for robotic dexterous grasping, along with a highly efficient synthesis method for diverse dexterous grasping synthesis. Leveraging a highly accelerated differentiable force closure estimator, we, for the first time, are able to synthesize stable and diverse grasps efficiently and robustly. We choose ShadowHand, a dexterous gripper commonly seen in robotics, and generated 1.32 million grasps for 5355 objects, covering more than 133 object categories and containing more than 200 diverse grasps for each object instance, with all grasps having been validated by the physics simulator. Compared to the previous dataset generated by GraspIt!, our dataset has not only more objects and grasps, but also higher diversity and quality. Via performing cross-dataset experiments, we show that training several algorithms of dexterous grasp synthesis on our datasets significantly outperforms training on the previous one, demonstrating the large scale and diversity of DexGraspNet. We will release the data and tools upon acceptance.