In industrial anomaly detection, model efficiency and mobile-friendliness become the primary concerns in real-world applications. Simultaneously, the impressive generalization capabilities of Segment Anything (SAM) have garnered broad academic attention, making it an ideal choice for localizing unseen anomalies and diverse real-world patterns. In this paper, considering these two critical factors, we propose a SAM-guided Two-stream Lightweight Model for unsupervised anomaly detection (STLM) that not only aligns with the two practical application requirements but also harnesses the robust generalization capabilities of SAM. We employ two lightweight image encoders, i.e., our two-stream lightweight module, guided by SAM's knowledge. To be specific, one stream is trained to generate discriminative and general feature representations in both normal and anomalous regions, while the other stream reconstructs the same images without anomalies, which effectively enhances the differentiation of two-stream representations when facing anomalous regions. Furthermore, we employ a shared mask decoder and a feature aggregation module to generate anomaly maps. Our experiments conducted on MVTec AD benchmark show that STLM, with about 16M parameters and achieving an inference time in 20ms, competes effectively with state-of-the-art methods in terms of performance, 98.26% on pixel-level AUC and 94.92% on PRO. We further experiment on more difficult datasets, e.g., VisA and DAGM, to demonstrate the effectiveness and generalizability of STLM.
We revisit the relationship between attention mechanisms and large kernel ConvNets in visual transformers and propose a new spatial attention named Large Kernel Convolutional Attention (LKCA). It simplifies the attention operation by replacing it with a single large kernel convolution. LKCA combines the advantages of convolutional neural networks and visual transformers, possessing a large receptive field, locality, and parameter sharing. We explained the superiority of LKCA from both convolution and attention perspectives, providing equivalent code implementations for each view. Experiments confirm that LKCA implemented from both the convolutional and attention perspectives exhibit equivalent performance. We extensively experimented with the LKCA variant of ViT in both classification and segmentation tasks. The experiments demonstrated that LKCA exhibits competitive performance in visual tasks. Our code will be made publicly available at https://github.com/CatworldLee/LKCA.
Traditional clustering algorithms often struggle to capture the complex relationships within graphs and generalise to arbitrary clustering criteria. The emergence of graph neural networks (GNNs) as a powerful framework for learning representations of graph data provides new approaches to solving the problem. Previous work has shown GNNs to be capable of proposing partitionings using a variety of criteria, however, these approaches have not yet been extended to work on Markov chains or kinetic networks. These arise frequently in the study of molecular systems and are of particular interest to the biochemical modelling community. In this work, we propose several GNN-based architectures to tackle the graph partitioning problem for Markov Chains described as kinetic networks. This approach aims to minimize how much a proposed partitioning changes the Kemeny constant. We propose using an encoder-decoder architecture and show how simple GraphSAGE-based GNNs with linear layers can outperform much larger and more expressive attention-based models in this context. As a proof of concept, we first demonstrate the method's ability to cluster randomly connected graphs. We also use a linear chain architecture corresponding to a 1D free energy profile as our kinetic network. Subsequently, we demonstrate the effectiveness of our method through experiments on a data set derived from molecular dynamics. We compare the performance of our method to other partitioning techniques such as PCCA+. We explore the importance of feature and hyperparameter selection and propose a general strategy for large-scale parallel training of GNNs for discovering optimal graph partitionings.
While diffusion models demonstrate a remarkable capability for generating high-quality images, their tendency to `replicate' training data raises privacy concerns. Although recent research suggests that this replication may stem from the insufficient generalization of training data captions and duplication of training images, effective mitigation strategies remain elusive. To address this gap, our paper first introduces a generality score that measures the caption generality and employ large language model (LLM) to generalize training captions. Subsequently, we leverage generalized captions and propose a novel dual fusion enhancement approach to mitigate the replication of diffusion models. Our empirical results demonstrate that our proposed methods can significantly reduce replication by 43.5% compared to the original diffusion model while maintaining the diversity and quality of generations.
The success of Vision Transformer (ViT) has been widely reported on a wide range of image recognition tasks. The merit of ViT over CNN has been largely attributed to large training datasets or auxiliary pre-training. Without pre-training, the performance of ViT on small datasets is limited because the global self-attention has limited capacity in local modeling. Towards boosting ViT on small datasets without pre-training, this work improves its local modeling by applying a weight mask on the original self-attention matrix. A straightforward way to locally adapt the self-attention matrix can be realized by an element-wise learnable weight mask (ELM), for which our preliminary results show promising results. However, the element-wise simple learnable weight mask not only induces a non-trivial additional parameter overhead but also increases the optimization complexity. To this end, this work proposes a novel Gaussian mixture mask (GMM) in which one mask only has two learnable parameters and it can be conveniently used in any ViT variants whose attention mechanism allows the use of masks. Experimental results on multiple small datasets demonstrate that the effectiveness of our proposed Gaussian mask for boosting ViTs for free (almost zero additional parameter or computation cost). Our code will be publicly available at \href{https://github.com/CatworldLee/Gaussian-Mixture-Mask-Attention}{https://github.com/CatworldLee/Gaussian-Mixture-Mask-Attention}.
In the realm of multi-agent reinforcement learning, intrinsic motivations have emerged as a pivotal tool for exploration. While the computation of many intrinsic rewards relies on estimating variational posteriors using neural network approximators, a notable challenge has surfaced due to the limited expressive capability of these neural statistics approximators. We pinpoint this challenge as the "revisitation" issue, where agents recurrently explore confined areas of the task space. To combat this, we propose a dynamic reward scaling approach. This method is crafted to stabilize the significant fluctuations in intrinsic rewards in previously explored areas and promote broader exploration, effectively curbing the revisitation phenomenon. Our experimental findings underscore the efficacy of our approach, showcasing enhanced performance in demanding environments like Google Research Football and StarCraft II micromanagement tasks, especially in sparse reward settings.
Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or historical copies, making it often stuck in the local optimum and its strategy style simple and homogeneous. A possible solution is to improve the diversity of policies, which helps the agent break the stalemate and enhances its robustness when facing different opponents. However, enhancing diversity in the self-play algorithms is not trivial. In this paper, we aim to introduce diversity from the perspective that agents could have diverse risk preferences in the face of uncertainty. Specifically, we design a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning and allows for policy learning with desired risk preferences. Seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives with experiences from playing against diverse opponents. Empirical results show that our method achieves comparable or superior performance in competitive games and that diverse modes of behaviors emerge. Our code is public online at \url{https://github.com/Jackory/RPBT}.
ChatGPT and its improved variant GPT4 have revolutionized the NLP field with a single model solving almost all text related tasks. However, such a model for computer vision does not exist, especially for 3D vision. This article first provides a brief view on the progress of deep learning in text, image and 3D fields from the model perspective. Moreover, this work further discusses how AIGC evolves from the data perspective. On top of that, this work presents an outlook on the development of AIGC in 3D from the data perspective.
Generative AI (AIGC, a.k.a. AI generated content) has made remarkable progress in the past few years, among which text-guided content generation is the most practical one since it enables the interaction between human instruction and AIGC. Due to the development in text-to-image as well 3D modeling technologies (like NeRF), text-to-3D has become a newly emerging yet highly active research field. Our work conducts the first yet comprehensive survey on text-to-3D to help readers interested in this direction quickly catch up with its fast development. First, we introduce 3D data representations, including both Euclidean data and non-Euclidean data. On top of that, we introduce various foundation technologies as well as summarize how recent works combine those foundation technologies to realize satisfactory text-to-3D. Moreover, we summarize how text-to-3D technology is used in various applications, including avatar generation, texture generation, shape transformation, and scene generation.
OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has also motivated numerous researchers to investigate ChatGPT from various aspects. According to Google scholar, there are more than 500 articles with ChatGPT in their titles or mentioning it in their abstracts. Considering this, a review is urgently needed, and our work fills this gap. Overall, this work is the first to survey ChatGPT with a comprehensive review of its underlying technology, applications, and challenges. Moreover, we present an outlook on how ChatGPT might evolve to realize general-purpose AIGC (a.k.a. AI-generated content), which will be a significant milestone for the development of AGI.