We consider the problem of building an assistive robotic system that can help humans in daily household cleanup tasks. Creating such an autonomous system in real-world environments is inherently quite challenging, as a general solution may not suit the preferences of a particular customer. Moreover, such a system consists of multi-objective tasks comprising -- (i) Detection of misplaced objects and prediction of their potentially correct placements, (ii) Fine-grained manipulation for stable object grasping, and (iii) Room-to-room navigation for transferring objects in unseen environments. This work systematically tackles each component and integrates them into a complete object rearrangement pipeline. To validate our proposed system, we conduct multiple experiments on a real robotic platform involving multi-room object transfer, user preference-based placement, and complex pick-and-place tasks. Project page: https://sites.google.com/eng.ucsd.edu/home-robot
This research work seeks to explore and identify strategies that can determine road topology information in 2D and 3D under highly dynamic urban driving scenarios. To facilitate this exploration, we introduce a substantial dataset comprising nearly one million automatically labeled data frames. A key contribution of our research lies in developing an automatic label-generation process and an occlusion handling strategy. This strategy is designed to model a wide range of occlusion scenarios, from mild disruptions to severe blockages. Furthermore, we present a comprehensive ablation study wherein multiple centerline detection methods are developed and evaluated. This analysis not only benchmarks the performance of various approaches but also provides valuable insights into the interpretability of these methods. Finally, we demonstrate the practicality of our methods and assess their adaptability across different sensor configurations, highlighting their versatility and relevance in real-world scenarios. Our dataset and experimental models are publicly available.
Due to their complexity, foliated structure problems often pose intricate challenges to task and motion planning in robotics manipulation. To counter this, our study presents the ``Foliated Repetition Roadmap.'' This roadmap assists task and motion planners by transforming the complex foliated structure problem into a more accessible graph format. By leveraging query experiences from different foliated manifolds, our framework can dynamically and efficiently update this graph. The refined graph can generate distribution sets, optimizing motion planning performance in foliated structure problems. In our paper, we lay down the theoretical groundwork and illustrate its practical applications through real-world examples.
Nowadays, a number of grasping algorithms have been proposed, that can predict a candidate of grasp poses, even for unseen objects. This enables a robotic manipulator to pick-and-place such objects. However, some of the predicted grasp poses to stably lift a target object may not be directly approachable due to workspace limitations. In such cases, the robot will need to re-grasp the desired object to enable successful grasping on it. This involves planning a sequence of continuous actions such as sliding, re-grasping, and transferring. To address this multi-modal problem, we propose a Markov-Decision Process-based multi-modal planner that can rearrange the object into a position suitable for stable manipulation. We demonstrate improved performance in both simulation and the real world for pick-and-place tasks.
Multi-turn textual feedback-based fashion image retrieval focuses on a real-world setting, where users can iteratively provide information to refine retrieval results until they find an item that fits all their requirements. In this work, we present a novel memory-based method, called FashionNTM, for such a multi-turn system. Our framework incorporates a new Cascaded Memory Neural Turing Machine (CM-NTM) approach for implicit state management, thereby learning to integrate information across all past turns to retrieve new images, for a given turn. Unlike vanilla Neural Turing Machine (NTM), our CM-NTM operates on multiple inputs, which interact with their respective memories via individual read and write heads, to learn complex relationships. Extensive evaluation results show that our proposed method outperforms the previous state-of-the-art algorithm by 50.5%, on Multi-turn FashionIQ -- the only existing multi-turn fashion dataset currently, in addition to having a relative improvement of 12.6% on Multi-turn Shoes -- an extension of the single-turn Shoes dataset that we created in this work. Further analysis of the model in a real-world interactive setting demonstrates two important capabilities of our model -- memory retention across turns, and agnosticity to turn order for non-contradictory feedback. Finally, user study results show that images retrieved by FashionNTM were favored by 83.1% over other multi-turn models. Project page: https://sites.google.com/eng.ucsd.edu/fashionntm
3D scene graph prediction is a task that aims to concurrently predict object classes and their relationships within a 3D environment. As these environments are primarily designed by and for humans, incorporating commonsense knowledge regarding objects and their relationships can significantly constrain and enhance the prediction of the scene graph. In this paper, we investigate the application of commonsense knowledge graphs for 3D scene graph prediction on point clouds of indoor scenes. Through experiments conducted on a real-world indoor dataset, we demonstrate that integrating external commonsense knowledge via the message-passing method leads to a 15.0 % improvement in scene graph prediction accuracy with external knowledge and $7.96\%$ with internal knowledge when compared to state-of-the-art algorithms. We also tested in the real world with 10 frames per second for scene graph generation to show the usage of the model in a more realistic robotics setting.
This work introduces a new approach for joint detection of centerlines based on image data by localizing the features jointly in 2D and 3D. In contrast to existing work that focuses on detection of visual cues, we explore feature extraction methods that are directly amenable to the urban driving task. To develop and evaluate our approach, a large urban driving dataset dubbed AV Breadcrumbs is automatically labeled by leveraging vector map representations and projective geometry to annotate over 900,000 images. Our results demonstrate potential for dynamic scene modeling across various urban driving scenarios. Our model achieves an F1 score of 0.684 and an average normalized depth error of 2.083. The code and data annotations are publicly available.
* 5 pages, 4 figures, 1 table. Under review at IEEE Intelligent
Vehicles Symposium 2023
Many outdoor autonomous mobile platforms require more human identity anonymized data to power their data-driven algorithms. The human identity anonymization should be robust so that less manual intervention is needed, which remains a challenge for current face detection and anonymization systems. In this paper, we propose to use the skeleton generated from the state-of-the-art human pose estimation model to help localize human heads. We develop criteria to evaluate the performance and compare it with the face detection approach. We demonstrate that the proposed algorithm can reduce missed faces and thus better protect the identity information for the pedestrians. We also develop a confidence-based fusion method to further improve the performance.
Deep reinforcement learning approaches have been a popular method for visual navigation tasks in the computer vision and robotics community of late. In most cases, the reward function has a binary structure, i.e., a large positive reward is provided when the agent reaches goal state, and a negative step penalty is assigned for every other state in the environment. A sparse signal like this makes the learning process challenging, specially in big environments, where a large number of sequential actions need to be taken to reach the target. We introduce a reward shaping mechanism which gradually adjusts the reward signal based on distance to the goal. Detailed experiments conducted using the AI2-THOR simulation environment demonstrate the efficacy of the proposed approach for object-goal navigation tasks.
* Paper Accepted at Third Embodied AI Workshop at CVPR 2022
We present a framework for dynamic trajectory generation for autonomous navigation, which does not rely on HD maps as the underlying representation. High Definition (HD) maps have become a key component in most autonomous driving frameworks, which include complete road network information annotated at a centimeter-level that include traversable waypoints, lane information, and traffic signals. Instead, the presented approach models the distributions of feasible ego-centric trajectories in real-time given a nominal graph-based global plan and a lightweight scene representation. By embedding contextual information, such as crosswalks, stop signs, and traffic signals, our approach achieves low errors across multiple urban navigation datasets that include diverse intersection maneuvers, while maintaining real-time performance and reducing network complexity. Underlying datasets introduced are available online.