This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.
Face image super resolution (face hallucination) usually relies on facial priors to restore realistic details and preserve identity information. Recent advances can achieve impressive results with the help of GAN prior. They either design complicated modules to modify the fixed GAN prior or adopt complex training strategies to finetune the generator. In this work, we propose a generative and controllable face SR framework, called GCFSR, which can reconstruct images with faithful identity information without any additional priors. Generally, GCFSR has an encoder-generator architecture. Two modules called style modulation and feature modulation are designed for the multi-factor SR task. The style modulation aims to generate realistic face details and the feature modulation dynamically fuses the multi-level encoded features and the generated ones conditioned on the upscaling factor. The simple and elegant architecture can be trained from scratch in an end-to-end manner. For small upscaling factors (<=8), GCFSR can produce surprisingly good results with only adversarial loss. After adding L1 and perceptual losses, GCFSR can outperform state-of-the-art methods for large upscaling factors (16, 32, 64). During the test phase, we can modulate the generative strength via feature modulation by changing the conditional upscaling factor continuously to achieve various generative effects.
With the explosive increment of computation requirements, the multi-access edge computing (MEC) paradigm appears as an effective mechanism. Besides, as for the Internet of Things (IoT) in disasters or remote areas requiring MEC services, unmanned aerial vehicles (UAVs) and high altitude platforms (HAPs) are available to provide aerial computing services for these IoT devices. In this paper, we develop the hierarchical aerial computing framework composed of HAPs and UAVs, to provide MEC services for various IoT applications. In particular, the problem is formulated to maximize the total IoT data computed by the aerial MEC platforms, restricted by the delay requirement of IoT and multiple resource constraints of UAVs and HAPs, which is an integer programming problem and intractable to solve. Due to the prohibitive complexity of exhaustive search, we handle the problem by presenting the matching game theory based algorithm to deal with the offloading decisions from IoT devices to UAVs, as well as a heuristic algorithm for the offloading decisions between UAVs and HAPs. The external effect affected by interplay of different IoT devices in the matching is tackled by the externality elimination mechanism. Besides, an adjustment algorithm is also proposed to make the best of aerial resources. The complexity of proposed algorithms is analyzed and extensive simulation results verify the efficiency of the proposed algorithms, and the system performances are also analyzed by the numerical results.
Unmanned aerial vehicle (UAV) swarm enabled edge computing is envisioned to be promising in the sixth generation wireless communication networks due to their wide application sensories and flexible deployment. However, most of the existing works focus on edge computing enabled by a single or a small scale UAVs, which are very different from UAV swarm-enabled edge computing. In order to facilitate the practical applications of UAV swarm-enabled edge computing, the state of the art research is presented in this article. The potential applications, architectures and implementation considerations are illustrated. Moreover, the promising enabling technologies for UAV swarm-enabled edge computing are discussed. Furthermore, we outline challenges and open issues in order to shed light on the future research directions.
Dropout is designed to relieve the overfitting problem in high-level vision tasks but is rarely applied in low-level vision tasks, like image super-resolution (SR). As a classic regression problem, SR exhibits a different behaviour as high-level tasks and is sensitive to the dropout operation. However, in this paper, we show that appropriate usage of dropout benefits SR networks and improves the generalization ability. Specifically, dropout is better embedded at the end of the network and is significantly helpful for the multi-degradation settings. This discovery breaks our common sense and inspires us to explore its working mechanism. We further use two analysis tools -- one is from recent network interpretation works, and the other is specially designed for this task. The analysis results provide side proofs to our experimental findings and show us a new perspective to understand SR networks.
Exemplar-based colorization approaches rely on reference image to provide plausible colors for target gray-scale image. The key and difficulty of exemplar-based colorization is to establish an accurate correspondence between these two images. Previous approaches have attempted to construct such a correspondence but are faced with two obstacles. First, using luminance channels for the calculation of correspondence is inaccurate. Second, the dense correspondence they built introduces wrong matching results and increases the computation burden. To address these two problems, we propose Semantic-Sparse Colorization Network (SSCN) to transfer both the global image style and detailed semantic-related colors to the gray-scale image in a coarse-to-fine manner. Our network can perfectly balance the global and local colors while alleviating the ambiguous matching problem. Experiments show that our method outperforms existing methods in both quantitative and qualitative evaluation and achieves state-of-the-art performance.
Recent approaches based on metric learning have achieved great progress in few-shot learning. However, most of them are limited to image-level representation manners, which fail to properly deal with the intra-class variations and spatial knowledge and thus produce undesirable performance. In this paper we propose a Deep Bias Rectify Network (DBRN) to fully exploit the spatial information that exists in the structure of the feature representations. We first employ a bias rectify module to alleviate the adverse impact caused by the intra-class variations. bias rectify module is able to focus on the features that are more discriminative for classification by given different weights. To make full use of the training data, we design a prototype augment mechanism that can make the prototypes generated from the support set to be more representative. To validate the effectiveness of our method, we conducted extensive experiments on various popular few-shot classification benchmarks and our methods can outperform state-of-the-art methods.
Video colorization is a challenging and highly ill-posed problem. Although recent years have witnessed remarkable progress in single image colorization, there is relatively less research effort on video colorization and existing methods always suffer from severe flickering artifacts (temporal inconsistency) or unsatisfying colorization performance. We address this problem from a new perspective, by jointly considering colorization and temporal consistency in a unified framework. Specifically, we propose a novel temporally consistent video colorization framework (TCVC). TCVC effectively propagates frame-level deep features in a bidirectional way to enhance the temporal consistency of colorization. Furthermore, TCVC introduces a self-regularization learning (SRL) scheme to minimize the prediction difference obtained with different time steps. SRL does not require any ground-truth color videos for training and can further improve temporal consistency. Experiments demonstrate that our method can not only obtain visually pleasing colorized video, but also achieve clearly better temporal consistency than state-of-the-art methods.
Nowadays modern displays are capable to render video content with high dynamic range (HDR) and wide color gamut (WCG). However, most available resources are still in standard dynamic range (SDR). Therefore, there is an urgent demand to transform existing SDR-TV contents into their HDR-TV versions. In this paper, we conduct an analysis of SDRTV-to-HDRTV task by modeling the formation of SDRTV/HDRTV content. Base on the analysis, we propose a three-step solution pipeline including adaptive global color mapping, local enhancement and highlight generation. Moreover, the above analysis inspires us to present a lightweight network that utilizes global statistics as guidance to conduct image-adaptive color mapping. In addition, we construct a dataset using HDR videos in HDR10 standard, named HDRTV1K, and select five metrics to evaluate the results of SDRTV-to-HDRTV algorithms. Furthermore, our final results achieve state-of-the-art performance in quantitative comparisons and visual quality. The code and dataset are available at https://github.com/chxy95/HDRTVNet.