3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality and fast training. However, the method does not explicitly model the scene illumination, making it unsuitable for relighting tasks. Furthermore, 3DGS struggles to reconstruct scenes captured in the wild by unconstrained photo collections featuring changing lighting conditions. In this paper, we present R3GW, a novel method that learns a relightable 3DGS representation of an outdoor scene captured in the wild. Our approach separates the scene into a relightable foreground and a non-reflective background (the sky), using two distinct sets of Gaussians. R3GW models view-dependent lighting effects in the foreground reflections by combining Physically Based Rendering with the 3DGS scene representation in a varying illumination setting. We evaluate our method quantitatively and qualitatively on the NeRF-OSR dataset, offering state-of-the-art performance and enhanced support for physically-based relighting of unconstrained scenes. Our method synthesizes photorealistic novel views under arbitrary illumination conditions. Additionally, our representation of the sky mitigates depth reconstruction artifacts, improving rendering quality at the sky-foreground boundary
Virtual try-on (VTON) has recently achieved impressive visual fidelity, but most existing systems require uploading personal photos to cloud-based GPUs, raising privacy concerns and limiting on-device deployment. To address this, we present Mobile-VTON, a high-quality, privacy-preserving framework that enables fully offline virtual try-on on commodity mobile devices using only a single user image and a garment image. Mobile-VTON introduces a modular TeacherNet-GarmentNet-TryonNet (TGT) architecture that integrates knowledge distillation, garment-conditioned generation, and garment alignment into a unified pipeline optimized for on-device efficiency. Within this framework, we propose a Feature-Guided Adversarial (FGA) Distillation strategy that combines teacher supervision with adversarial learning to better match real-world image distributions. GarmentNet is trained with a trajectory-consistency loss to preserve garment semantics across diffusion steps, while TryonNet uses latent concatenation and lightweight cross-modal conditioning to enable robust garment-to-person alignment without large-scale pretraining. By combining these components, Mobile-VTON achieves high-fidelity generation with low computational overhead. Experiments on VITON-HD and DressCode at 1024 x 768 show that it matches or outperforms strong server-based baselines while running entirely offline. These results demonstrate that high-quality VTON is not only feasible but also practical on-device, offering a secure solution for real-world applications.
Personal photo albums are not merely collections of static images but living, ecological archives defined by temporal continuity, social entanglement, and rich metadata, which makes the personalized photo retrieval non-trivial. However, existing retrieval benchmarks rely heavily on context-isolated web snapshots, failing to capture the multi-source reasoning required to resolve authentic, intent-driven user queries. To bridge this gap, we introduce PhotoBench, the first benchmark constructed from authentic, personal albums. It is designed to shift the paradigm from visual matching to personalized multi-source intent-driven reasoning. Based on a rigorous multi-source profiling framework, which integrates visual semantics, spatial-temporal metadata, social identity, and temporal events for each image, we synthesize complex intent-driven queries rooted in users' life trajectories. Extensive evaluation on PhotoBench exposes two critical limitations: the modality gap, where unified embedding models collapse on non-visual constraints, and the source fusion paradox, where agentic systems perform poor tool orchestration. These findings indicate that the next frontier in personal multimodal retrieval lies beyond unified embeddings, necessitating robust agentic reasoning systems capable of precise constraint satisfaction and multi-source fusion. Our PhotoBench is available.
Recent image generators produce photo-realistic content that undermines the reliability of downstream recognition systems. As visual appearance cues become less pronounced, appearance-driven detectors that rely on forensic cues or high-level representations lose stability. This motivates a shift from appearance to behavior, focusing on how images respond to controlled perturbations rather than how they look. In this work, we identify a simple and universal behavioral signal. Natural images preserve stable semantic representations under small, structured perturbations, whereas generated images exhibit markedly larger feature drift. We refer to this phenomenon as robustness asymmetry and provide a theoretical analysis that establishes a lower bound connecting this asymmetry to memorization tendencies in generative models, explaining its prevalence across architectures. Building on this insight, we introduce Robustness Asymmetry Detection (RA-Det), a behavior-driven detection framework that converts robustness asymmetry into a reliable decision signal. Evaluated across 14 diverse generative models and against more than 10 strong detectors, RA-Det achieves superior performance, improving the average performance by 7.81 percent. The method is data- and model-agnostic, requires no generator fingerprints, and transfers across unseen generators. Together, these results indicate that robustness asymmetry is a stable, general cue for synthetic-image detection and that carefully designed probing can turn this cue into a practical, universal detector. The source code is publicly available at Github.
The widespread use of smartphones has made photography ubiquitous, yet a clear gap remains between ordinary users and professional photographers, who can identify aesthetic issues and provide actionable shooting guidance during capture. We define this capability as aesthetic guidance (AG) -- an essential but largely underexplored domain in computational aesthetics. Existing multimodal large language models (MLLMs) primarily offer overly positive feedback, failing to identify issues or provide actionable guidance. Without AG capability, they cannot effectively identify distracting regions or optimize compositional balance, thus also struggling in aesthetic cropping, which aims to refine photo composition through reframing after capture. To address this, we introduce AesGuide, the first large-scale AG dataset and benchmark with 10,748 photos annotated with aesthetic scores, analyses, and guidance. Building upon it, we propose Venus, a two-stage framework that first empowers MLLMs with AG capability through progressively complex aesthetic questions and then activates their aesthetic cropping power via CoT-based rationales. Extensive experiments show that Venus substantially improves AG capability and achieves state-of-the-art (SOTA) performance in aesthetic cropping, enabling interpretable and interactive aesthetic refinement across both stages of photo creation. Code is available at https://github.com/PKU-ICST-MIPL/Venus_CVPR2026.
The lack of reasoning capabilities in Vision-Language Models (VLMs) has remained at the forefront of research discourse. We posit that this behavior stems from a reporting bias in their training data. That is, how people communicate about visual content by default omits tacit information needed to supervise some types of reasoning; e.g., "at the game today!" is a more likely caption than "a photo of 37 people standing behind a field". We investigate the data underlying the popular VLMs OpenCLIP, LLaVA-1.5 and Molmo through the lens of theories from pragmatics, and find that reporting bias results in insufficient representation of four reasoning skills (spatial, temporal, negation, and counting), despite the corpora being of web-scale, and/or synthetically generated. With a set of curated benchmarks, we demonstrate that: (i) VLMs perform poorly on the aforementioned types of reasoning suppressed in the training data by reporting bias; (ii) contrary to popular belief, scaling data size, model size, and to multiple languages does not result in emergence of these skills by default; but, promisingly, (iii) incorporating annotations specifically collected to obtain tacit information is effective. Our findings highlight the need for more intentional training data curation methods, rather than counting on scale for emergence of reasoning capabilities.
With the recent fast development of generative models, instruction-based image editing has shown great potential in generating high-quality images. However, the quality of editing highly depends on carefully designed instructions, placing the burden of task decomposition and sequencing entirely on the user. To achieve autonomous image editing, we present PhotoAgent, a system that advances image editing through explicit aesthetic planning. Specifically, PhotoAgent formulates autonomous image editing as a long-horizon decision-making problem. It reasons over user aesthetic intent, plans multi-step editing actions via tree search, and iteratively refines results through closed-loop execution with memory and visual feedback, without requiring step-by-step user prompts. To support reliable evaluation in real-world scenarios, we introduce UGC-Edit, an aesthetic evaluation benchmark consisting of 7,000 photos and a learned aesthetic reward model. We also construct a test set containing 1,017 photos to systematically assess autonomous photo editing performance. Extensive experiments demonstrate that PhotoAgent consistently improves both instruction adherence and visual quality compared with baseline methods. The project page is https://github.com/mdyao/PhotoAgent.
Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, Gemini-3-Pro with tools, achieves only 27.3% overall accuracy, and hard instances can require more than 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.
We present BetterScene, an approach to enhance novel view synthesis (NVS) quality for diverse real-world scenes using extremely sparse, unconstrained photos. BetterScene leverages the production-ready Stable Video Diffusion (SVD) model pretrained on billions of frames as a strong backbone, aiming to mitigate artifacts and recover view-consistent details at inference time. Conventional methods have developed similar diffusion-based solutions to address these challenges of novel view synthesis. Despite significant improvements, these methods typically rely on off-the-shelf pretrained diffusion priors and fine-tune only the UNet module while keeping other components frozen, which still leads to inconsistent details and artifacts even when incorporating geometry-aware regularizations like depth or semantic conditions. To address this, we investigate the latent space of the diffusion model and introduce two components: (1) temporal equivariance regularization and (2) vision foundation model-aligned representation, both applied to the variational autoencoder (VAE) module within the SVD pipeline. BetterScene integrates a feed-forward 3D Gaussian Splatting (3DGS) model to render features as inputs for the SVD enhancer and generate continuous, artifact-free, consistent novel views. We evaluate on the challenging DL3DV-10K dataset and demonstrate superior performance compared to state-of-the-art methods.
Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual input to boost the image likelihood of being remembered. Yet, none of these paradigms supports users at capture time, when the crucial question is how to improve a photo memorability. We introduce the task of Memorability Feedback (MemFeed), where an automated model should provide actionable, human-interpretable guidance to users with the goal to enhance an image future recall. We also present MemCoach, the first approach designed to provide concrete suggestions in natural language for memorability improvement (e.g., "emphasize facial expression," "bring the subject forward"). Our method, based on Multimodal Large Language Models (MLLMs), is training-free and employs a teacher-student steering strategy, aligning the model internal activations toward more memorable patterns learned from a teacher model progressing along least-to-most memorable samples. To enable systematic evaluation on this novel task, we further introduce MemBench, a new benchmark featuring sequence-aligned photoshoots with annotated memorability scores. Our experiments, considering multiple MLLMs, demonstrate the effectiveness of MemCoach, showing consistently improved performance over several zero-shot models. The results indicate that memorability can not only be predicted but also taught and instructed, shifting the focus from mere prediction to actionable feedback for human creators.