We present BetterScene, an approach to enhance novel view synthesis (NVS) quality for diverse real-world scenes using extremely sparse, unconstrained photos. BetterScene leverages the production-ready Stable Video Diffusion (SVD) model pretrained on billions of frames as a strong backbone, aiming to mitigate artifacts and recover view-consistent details at inference time. Conventional methods have developed similar diffusion-based solutions to address these challenges of novel view synthesis. Despite significant improvements, these methods typically rely on off-the-shelf pretrained diffusion priors and fine-tune only the UNet module while keeping other components frozen, which still leads to inconsistent details and artifacts even when incorporating geometry-aware regularizations like depth or semantic conditions. To address this, we investigate the latent space of the diffusion model and introduce two components: (1) temporal equivariance regularization and (2) vision foundation model-aligned representation, both applied to the variational autoencoder (VAE) module within the SVD pipeline. BetterScene integrates a feed-forward 3D Gaussian Splatting (3DGS) model to render features as inputs for the SVD enhancer and generate continuous, artifact-free, consistent novel views. We evaluate on the challenging DL3DV-10K dataset and demonstrate superior performance compared to state-of-the-art methods.
With the recent fast development of generative models, instruction-based image editing has shown great potential in generating high-quality images. However, the quality of editing highly depends on carefully designed instructions, placing the burden of task decomposition and sequencing entirely on the user. To achieve autonomous image editing, we present PhotoAgent, a system that advances image editing through explicit aesthetic planning. Specifically, PhotoAgent formulates autonomous image editing as a long-horizon decision-making problem. It reasons over user aesthetic intent, plans multi-step editing actions via tree search, and iteratively refines results through closed-loop execution with memory and visual feedback, without requiring step-by-step user prompts. To support reliable evaluation in real-world scenarios, we introduce UGC-Edit, an aesthetic evaluation benchmark consisting of 7,000 photos and a learned aesthetic reward model. We also construct a test set containing 1,017 photos to systematically assess autonomous photo editing performance. Extensive experiments demonstrate that PhotoAgent consistently improves both instruction adherence and visual quality compared with baseline methods. The project page is https://github.com/mdyao/PhotoAgent.
Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, Gemini-3-Pro with tools, achieves only 27.3% overall accuracy, and hard instances can require more than 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.
The lack of reasoning capabilities in Vision-Language Models (VLMs) has remained at the forefront of research discourse. We posit that this behavior stems from a reporting bias in their training data. That is, how people communicate about visual content by default omits tacit information needed to supervise some types of reasoning; e.g., "at the game today!" is a more likely caption than "a photo of 37 people standing behind a field". We investigate the data underlying the popular VLMs OpenCLIP, LLaVA-1.5 and Molmo through the lens of theories from pragmatics, and find that reporting bias results in insufficient representation of four reasoning skills (spatial, temporal, negation, and counting), despite the corpora being of web-scale, and/or synthetically generated. With a set of curated benchmarks, we demonstrate that: (i) VLMs perform poorly on the aforementioned types of reasoning suppressed in the training data by reporting bias; (ii) contrary to popular belief, scaling data size, model size, and to multiple languages does not result in emergence of these skills by default; but, promisingly, (iii) incorporating annotations specifically collected to obtain tacit information is effective. Our findings highlight the need for more intentional training data curation methods, rather than counting on scale for emergence of reasoning capabilities.
Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual input to boost the image likelihood of being remembered. Yet, none of these paradigms supports users at capture time, when the crucial question is how to improve a photo memorability. We introduce the task of Memorability Feedback (MemFeed), where an automated model should provide actionable, human-interpretable guidance to users with the goal to enhance an image future recall. We also present MemCoach, the first approach designed to provide concrete suggestions in natural language for memorability improvement (e.g., "emphasize facial expression," "bring the subject forward"). Our method, based on Multimodal Large Language Models (MLLMs), is training-free and employs a teacher-student steering strategy, aligning the model internal activations toward more memorable patterns learned from a teacher model progressing along least-to-most memorable samples. To enable systematic evaluation on this novel task, we further introduce MemBench, a new benchmark featuring sequence-aligned photoshoots with annotated memorability scores. Our experiments, considering multiple MLLMs, demonstrate the effectiveness of MemCoach, showing consistently improved performance over several zero-shot models. The results indicate that memorability can not only be predicted but also taught and instructed, shifting the focus from mere prediction to actionable feedback for human creators.
Personal information retrieval fails when systems ignore how human memory works. While existing platforms force keyword searches across isolated silos, humans naturally recall through episodic cues like when, where, and in what context information was encountered. This dissertation presents the Unified Personal Index (UPI), a memory-aligned architecture that bridges this fundamental gap. The Indaleko prototype demonstrates the UPI's feasibility on a 31-million file dataset spanning 160TB across eight storage platforms. By integrating temporal, spatial, and activity metadata into a unified graph database, Indaleko enables natural language queries like "photos near the conference venue last spring" that existing systems cannot process. The implementation achieves sub-second query responses through memory anchor indexing, eliminates cross-platform search fragmentation, and maintains perfect precision for well-specified memory patterns. Evaluation against commercial systems (Google Drive, OneDrive, Dropbox, Windows Search) reveals that all fail on memory-based queries, returning overwhelming result sets without contextual filtering. In contrast, Indaleko successfully processes multi-dimensional queries combining time, location, and activity patterns. The extensible architecture supports rapid integration of new data sources (10 minutes to 10 hours per provider) while preserving privacy through UUID-based semantic decoupling. The UPI's architectural synthesis bridges cognitive theory with distributed systems design, as demonstrated through the Indaleko prototype and rigorous evaluation. This work transforms personal information retrieval from keyword matching to memory-aligned finding, providing immediate benefits for existing data while establishing foundations for future context-aware systems.
Range-view (RV) based LiDAR diffusion has recently made huge strides towards 2D photo-realism. However, it neglects 3D geometry realism and often generates various RV artifacts such as depth bleeding and wavy surfaces. We design L3DR, a 3D-aware LiDAR Diffusion and Rectification framework that can regress and cancel RV artifacts in 3D space and restore local geometry accurately. Our theoretical and empirical analysis reveals that 3D models are inherently superior to 2D models in generating sharp and authentic boundaries. Leveraging such analysis, we design a 3D residual regression network that rectifies RV artifacts and achieves superb geometry realism by predicting point-level offsets in 3D space. On top of that, we design a Welsch Loss that helps focus on local geometry and ignore anomalous regions effectively. Extensive experiments over multiple benchmarks including KITTI, KITTI360, nuScenes and Waymo show that the proposed L3DR achieves state-of-the-art generation and superior geometry-realism consistently. In addition, L3DR is generally applicable to different LiDAR diffusion models with little computational overhead.
Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a strong coupling ambiguity between camera ego-motion and intrinsic deformation. Although recent monocular non-rigid SLAM methods have made notable progress, they often lack effective decoupling mechanisms and rely on sparse or low-fidelity scene representations, which leads to tracking drift and limited reconstruction quality. To address these limitations, we propose NRGS-SLAM, a monocular non-rigid SLAM system for endoscopy based on 3D Gaussian Splatting. To resolve the coupling ambiguity, we introduce a deformation-aware 3D Gaussian map that augments each Gaussian primitive with a learnable deformation probability, optimized via a Bayesian self-supervision strategy without requiring external non-rigidity labels. Building on this representation, we design a deformable tracking module that performs robust coarse-to-fine pose estimation by prioritizing low-deformation regions, followed by efficient per-frame deformation updates. A carefully designed deformable mapping module progressively expands and refines the map, balancing representational capacity and computational efficiency. In addition, a unified robust geometric loss incorporates external geometric priors to mitigate the inherent ill-posedness of monocular non-rigid SLAM. Extensive experiments on multiple public endoscopic datasets demonstrate that NRGS-SLAM achieves more accurate camera pose estimation (up to 50\% reduction in RMSE) and higher-quality photo-realistic reconstructions than state-of-the-art methods. Comprehensive ablation studies further validate the effectiveness of our key design choices. Source code will be publicly available upon paper acceptance.
Continuum manipulators in flexible endoscopic surgical systems offer high dexterity for minimally invasive procedures; however, accurate pose estimation and closed-loop control remain challenging due to hysteresis, compliance, and limited distal sensing. Vision-based approaches reduce hardware complexity but are often constrained by limited geometric observability and high computational overhead, restricting real-time closed-loop applicability. This paper presents a unified framework for markerless stereo 6D pose estimation and position-based visual servoing of continuum manipulators. A photo-realistic simulation pipeline enables large-scale automatic training with pixel-accurate annotations. A stereo-aware multi-feature fusion network jointly exploits segmentation masks, keypoints, heatmaps, and bounding boxes to enhance geometric observability. To enforce geometric consistency without iterative optimization, a feed-forward rendering-based refinement module predicts residual pose corrections in a single pass. A self-supervised sim-to-real adaptation strategy further improves real-world performance using unlabeled data. Extensive real-world validation achieves a mean translation error of 0.83 mm and a mean rotation error of 2.76° across 1,000 samples. Markerless closed-loop visual servoing driven by the estimated pose attains accurate trajectory tracking with a mean translation error of 2.07 mm and a mean rotation error of 7.41°, corresponding to 85% and 59% reductions compared to open-loop control, together with high repeatability in repeated point-reaching tasks. To the best of our knowledge, this work presents the first fully markerless pose-estimation-driven position-based visual servoing framework for continuum manipulators, enabling precise closed-loop control without physical markers or embedded sensing.
The web is littered with images, once created for human consumption and now increasingly interpreted by agents using vision-language models (VLMs). These agents make visual decisions at scale, deciding what to click, recommend, or buy. Yet, we know little about the structure of their visual preferences. We introduce a framework for studying this by placing VLMs in controlled image-based choice tasks and systematically perturbing their inputs. Our key idea is to treat the agent's decision function as a latent visual utility that can be inferred through revealed preference: choices between systematically edited images. Starting from common images, such as product photos, we propose methods for visual prompt optimization, adapting text optimization methods to iteratively propose and apply visually plausible modifications using an image generation model (such as in composition, lighting, or background). We then evaluate which edits increase selection probability. Through large-scale experiments on frontier VLMs, we demonstrate that optimized edits significantly shift choice probabilities in head-to-head comparisons. We develop an automatic interpretability pipeline to explain these preferences, identifying consistent visual themes that drive selection. We argue that this approach offers a practical and efficient way to surface visual vulnerabilities, safety concerns that might otherwise be discovered implicitly in the wild, supporting more proactive auditing and governance of image-based AI agents.