We offer a method for one-shot image synthesis that allows controlling manipulations of a single image by inverting a quasi-robust classifier equipped with strong regularizers. Our proposed method, entitled Magic, samples structured gradients from a pre-trained quasi-robust classifier to better preserve the input semantics while preserving its classification accuracy, thereby guaranteeing credibility in the synthesis. Unlike current methods that use complex primitives to supervise the process or use attention maps as a weak supervisory signal, Magic aggregates gradients over the input, driven by a guide binary mask that enforces a strong, spatial prior. Magic implements a series of manipulations with a single framework achieving shape and location control, intense non-rigid shape deformations, and copy/move operations in the presence of repeating objects and gives users firm control over the synthesis by requiring simply specifying binary guide masks. Our study and findings are supported by various qualitative comparisons with the state-of-the-art on the same images sampled from ImageNet and quantitative analysis using machine perception along with a user survey of 100+ participants that endorse our synthesis quality.
We propose a novel teacher-student model for semi-supervised multi-organ segmentation. In teacher-student model, data augmentation is usually adopted on unlabeled data to regularize the consistent training between teacher and student. We start from a key perspective that fixed relative locations and variable sizes of different organs can provide distribution information where a multi-organ CT scan is drawn. Thus, we treat the prior anatomy as a strong tool to guide the data augmentation and reduce the mismatch between labeled and unlabeled images for semi-supervised learning. More specifically, we propose a data augmentation strategy based on partition-and-recovery N$^3$ cubes cross- and within- labeled and unlabeled images. Our strategy encourages unlabeled images to learn organ semantics in relative locations from the labeled images (cross-branch) and enhances the learning ability for small organs (within-branch). For within-branch, we further propose to refine the quality of pseudo labels by blending the learned representations from small cubes to incorporate local attributes. Our method is termed as MagicNet, since it treats the CT volume as a magic-cube and $N^3$-cube partition-and-recovery process matches with the rule of playing a magic-cube. Extensive experiments on two public CT multi-organ datasets demonstrate the effectiveness of MagicNet, and noticeably outperforms state-of-the-art semi-supervised medical image segmentation approaches, with +7% DSC improvement on MACT dataset with 10% labeled images.
This study focuses on the development of Indonesian Automatic Speech Recognition (ASR) using the XLSR-53 pre-trained model, the XLSR stands for cross-lingual speech representations. The use of this XLSR-53 pre-trained model is to significantly reduce the amount of training data in non-English languages required to achieve a competitive Word Error Rate (WER). The total amount of data used in this study is 24 hours, 18 minutes, and 1 second: (1) TITML-IDN 14 hours and 31 minutes; (2) Magic Data 3 hours and 33 minutes; and (3) Common Voice 6 hours, 14 minutes, and 1 second. With a WER of 20%, the model built in this study can compete with similar models using the Common Voice dataset split test. WER can be decreased by around 8% using a language model, resulted in WER from 20% to 12%. Thus, the results of this study have succeeded in perfecting previous research in contributing to the creation of a better Indonesian ASR with a smaller amount of data.
Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.
In human conversations, individuals can indicate relevant regions within a scene while addressing others. In turn, the other person can then respond by referring to specific regions if necessary. This natural referential ability in dialogue remains absent in current Multimodal Large Language Models (MLLMs). To fill this gap, this paper proposes an MLLM called Shikra, which can handle spatial coordinate inputs and outputs in natural language. Its architecture consists of a vision encoder, an alignment layer, and a LLM. It is designed to be straightforward and simple, without the need for extra vocabularies, position encoder, pre-/post-detection modules, or external plug-in models. All inputs and outputs are in natural language form. Referential dialogue is a superset of various vision-language (VL) tasks. Shikra can naturally handle location-related tasks like REC and PointQA, as well as conventional VL tasks such as Image Captioning and VQA. Experimental results showcase Shikra's promising performance. Furthermore, it enables numerous exciting applications, like providing mentioned objects' coordinates in chains of thoughts and comparing user-pointed regions similarities. Our code, model and dataset are accessed at https://github.com/shikras/shikra.
We introduce Nuclear Co-Learned Representations (NuCLR), a deep learning model that predicts various nuclear observables, including binding and decay energies, and nuclear charge radii. The model is trained using a multi-task approach with shared representations and obtains state-of-the-art performance, achieving levels of precision that are crucial for understanding fundamental phenomena in nuclear (astro)physics. We also report an intriguing finding that the learned representation of NuCLR exhibits the prominent emergence of crucial aspects of the nuclear shell model, namely the shell structure, including the well-known magic numbers, and the Pauli Exclusion Principle. This suggests that the model is capable of capturing the underlying physical principles and that our approach has the potential to offer valuable insights into nuclear theory.
Hyperparameter tuning of deep learning models can lead to order-of-magnitude performance gains for the same amount of compute. Despite this, systematic tuning is uncommon, particularly for large models, which are expensive to evaluate and tend to have many hyperparameters, necessitating difficult judgment calls about tradeoffs, budgets, and search bounds. To address these issues and propose a practical method for robustly tuning large models, we present Cost-Aware Pareto Region Bayesian Search (CARBS), a Bayesian optimization algorithm that performs local search around the performance-cost Pareto frontier. CARBS does well even in unbounded search spaces with many hyperparameters, learns scaling relationships so that it can tune models even as they are scaled up, and automates much of the "black magic" of tuning. Among our results, we effectively solve the entire ProcGen benchmark just by tuning a simple baseline (PPO, as provided in the original ProcGen paper). We also reproduce the model size vs. training tokens scaling result from the Chinchilla project (Hoffmann et al. 2022), while simultaneously discovering scaling laws for every other hyperparameter, via an easy automated process that uses significantly less compute and is applicable to any deep learning problem (not just language models).
As robots become more prevalent, optimizing their design for better performance and efficiency is becoming increasingly important. However, current robot design practices overlook the impact of perception and design choices on a robot's learning capabilities. To address this gap, we propose a comprehensive methodology that accounts for the interplay between the robot's perception, hardware characteristics, and task requirements. Our approach optimizes the robot's morphology holistically, leading to improved learning and task execution proficiency. To achieve this, we introduce a Morphology-AGnostIc Controller (MAGIC), which helps with the rapid assessment of different robot designs. The MAGIC policy is efficiently trained through a novel PRIvileged Single-stage learning via latent alignMent (PRISM) framework, which also encourages behaviors that are typical of robot onboard observation. Our simulation-based results demonstrate that morphologies optimized holistically improve the robot performance by 15-20% on various manipulation tasks, and require 25x less data to match human-expert made morphology performance. In summary, our work contributes to the growing trend of learning-based approaches in robotics and emphasizes the potential in designing robots that facilitate better learning.
This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development. The game was used in a number of events, including Community Contests on the CodinGame platform, and Strategy Card Game AI Competition at the IEEE Congress on Evolutionary Computation and IEEE Conference on Games. LOCM has been used in a number of publications related to areas such as game tree search algorithms, neural networks, evaluation functions, and CCG deckbuilding. We present the rules of the game, the history of organized competitions, and a listing of the participant and their approaches, as well as some general advice on organizing AI competitions for the research community. Although the COG 2022 edition was announced to be the last one, the game remains available and can be played using an online leaderboard arena.