While diffusion models dominate the field of visual generation, they are computationally inefficient, applying a uniform computational effort regardless of different complexity. In contrast, autoregressive (AR) models are inherently complexity-aware, as evidenced by their variable likelihoods, but are often hindered by lossy discrete tokenization and error accumulation. In this work, we introduce Generative Refinement Networks (GRN), a next-generation visual synthesis paradigm to address these issues. At its core, GRN addresses the discrete tokenization bottleneck through a theoretically near-lossless Hierarchical Binary Quantization (HBQ), achieving a reconstruction quality comparable to continuous counterparts. Built upon HBQ's latent space, GRN fundamentally upgrades AR generation with a global refinement mechanism that progressively perfects and corrects artworks -- like a human artist painting. Besides, GRN integrates an entropy-guided sampling strategy, enabling complexity-aware, adaptive-step generation without compromising visual quality. On the ImageNet benchmark, GRN establishes new records in image reconstruction (0.56 rFID) and class-conditional image generation (1.81 gFID). We also scale GRN to more challenging text-to-image and text-to-video generation, delivering superior performance on an equivalent scale. We release all models and code to foster further research on GRN.
Computed tomography (CT) enterography is a primary imaging modality for assessing inflammatory bowel disease (IBD), yet the representational choices that best support automated analysis of this modality are unknown. We present the first study of vision-language transfer learning on abdominal CT enterography and identify two main findings. First, mean pooling of slice embeddings gives better categorical disease assessment (59.2\% three-class accuracy), whereas attention pooling gives better cross-modal retrieval (0.235 text-to-image MRR). This pattern holds across all LoRA configurations tested and suggests that the two aggregators emphasize different properties of the learned representation. Second, per-slice tissue contrast matters more than broader spatial coverage: multi-window RGB encoding, which maps complementary Hounsfield Unit windows to RGB channels, outperforms all strategies that increase spatial coverage through multiplanar sampling, and in this setting adding coronal and sagittal views reduces classification performance. For report generation, fine-tuning without retrieval context yields within-1 severity accuracy at the prevalence-matched chance level (70.4\% vs.\ 71\% random), suggesting little learned ordering beyond the class distribution. Retrieval-augmented generation (RAG) improves this across all configurations, scoring 7--14 percentage points above the chance baseline and improving ordinal MAE from 0.98 to 0.80--0.89. A three-teacher pseudolabel framework enables all comparisons without expert annotations. Together, these findings provide the first baselines for this underexplored modality and offer practical guidance for building vision-language systems for volumetric medical imaging.
Item cold-start is a pervasive challenge for collaborative filtering (CF) recommender systems. Existing methods often train cold-start models by mapping auxiliary item content, such as images or text descriptions, into the embedding space of a CF model. However, such approaches can be limited by the fundamental information gap between CF signals and content features. In this work, we propose to avoid this limitation with purely content-based modeling of cold items, i.e. without alignment with CF user or item embeddings. We instead frame cold-start prediction in terms of item-item similarity, training a content encoder to project into a latent space where similarity correlates with user preferences. We define our training objective as a sparse generalization of sampled softmax loss with the $α$-entmax family of activation functions, which allows for sharper estimation of item relevance by zeroing gradients for uninformative negatives. We then describe how this Sampled Entmax for Cold-start (SEMCo) training regime can be extended via knowledge distillation, and show that it outperforms existing cold-start methods and standard sampled softmax in ranking accuracy. We also discuss the advantages of purely content-based modeling, particularly in terms of equity of item outcomes.
There is growing interest in leveraging large language models (LLMs) for text-to-model translation and optimization tasks. This paper aims to advance this line of research by introducing \textsc{Text2Model} and \textsc{Text2Zinc}. \textsc{Text2Model} is a suite of co-pilots based on several LLM strategies with varying complexity, along with an online leaderboard. \textsc{Text2Zinc} is a cross-domain dataset for capturing optimization and satisfaction problems specified in natural language, along with an interactive editor with built-in AI assistant. While there is an emerging literature on using LLMs for translating combinatorial problems into formal models, our work is the first attempt to integrate \textit{both} satisfaction and optimization problems within a \textit{unified architecture} and \textit{dataset}. Moreover, our approach is \textit{solver-agnostic} unlike existing work that focuses on translation to a solver-specific model. To achieve this, we leverage \textsc{MiniZinc}'s solver-and-paradigm-agnostic modeling capabilities to formulate combinatorial problems. We conduct comprehensive experiments to compare execution and solution accuracy across several single- and multi-call strategies, including; zero-shot prompting, chain-of-thought reasoning, intermediate representations via knowledge-graphs, grammar-based syntax encoding, and agentic approaches that decompose the model into sequential sub-tasks. Our co-pilot strategies are competitive, and in parts improve, recent research in this domain. Our findings indicate that while LLMs are promising they are not yet a push-button technology for combinatorial modeling. We contribute \textsc{Text2Model} co-pilots and leaderboard, and \textsc{Text2Zinc} and interactive editor to open-source to support closing this performance gap.
Multilingual benchmarks guide the development of frontier models. Yet multilingual evaluations reported by frontier models are structured similar to popular reasoning and knowledge benchmarks, but across many languages. We show such benchmarks, and consequently multilingual evaluations, measure mathematical reasoning and factual recall, not multilingual proficiency. For example, thinking variants dramatically outperform instruct variants on these benchmarks, yet often perform worse on real-world multilingual tasks, such as LMArena. We propose a simple alternative: evaluate multilingual capability via round-trip translation. Given text in a source language, translate it to a target language and back; semantic gaps between the original and result expose failures in multilingual generation capabilities. Round-trip translation correlates almost perfectly (\r{ho} = 0.94) with user ratings on LMArena with our benchmark, requires no human reference translations, and does not require a more capable multilingual judge than tested models. Lastly, we introduce Lost in Translation (LiT), a challenging round-trip translation benchmark spanning widely spoken languages worldwide, for realistic evaluation of multilingual frontier models.
At its core, robotic manipulation is a problem of vision-to-geometry mapping ($f(v) \rightarrow G$). Physical actions are fundamentally defined by geometric properties like 3D positions and spatial relationships. Consequently, we argue that the foundation for generalizable robotic control should be a vision-geometry backbone, rather than the widely adopted vision-language or video models. Conventional VLA and video-predictive models rely on backbones pretrained on large-scale 2D image-text or temporal pixel data. While effective, their representations are largely shaped by semantic concepts or 2D priors, which do not intrinsically align with the precise 3D geometric nature required for physical manipulation. Driven by this insight, we propose the Vision-Geometry-Action (VGA) model, which directly conditions action generation on pretrained native 3D representations. Specifically, VGA replaces conventional language or video backbones with a pretrained 3D world model, establishing a seamless vision-to-geometry mapping that translates visual inputs directly into physical actions. To further enhance geometric consistency, we introduce a Progressive Volumetric Modulation module and adopt a joint training strategy. Extensive experiments validate the effectiveness of our approach. In simulation benchmarks, VGA outperforms top-tier VLA baselines including $π_{0.5}$ and GeoVLA, demonstrating its superiority in precise manipulation. More importantly, VGA exhibits remarkable zero-shot generalization to unseen viewpoints in real-world deployments, consistently outperforming $π_{0.5}$. These results highlight that operating on native 3D representations-rather than translating through language or 2D video priors-is a highly promising direction for achieving generalizable physical intelligence.
Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity. We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This representation structure allows adapting the token count according to downstream needs and encoding videos longer than the baselines with the same budget. We evaluate VideoFlexTok on class- and text-to-video generative tasks and show that it leads to more efficient training compared to 3D grid tokens, e.g., achieving comparable generation quality (gFVD and ViCLIP Score) with a 5x smaller model (1.1B vs 5.2B). Finally, we demonstrate how VideoFlexTok can enable long video generation without prohibitive computational cost by training a text-to-video model on 10-second 81-frame videos with only 672 tokens, 8x fewer than a comparable 3D grid tokenizer.
Editing human-written text has become a standard use case of large language models (LLMs), for example, to make one's arguments more appropriate for a discussion. Comparing human to LLM-generated edits, however, we observe a mismatch in editing strategies: While LLMs often perform multiple scattered edits and tend to change meaning notably, humans rather encapsulate dependent changes in self-contained, meaning-preserving edits. In this paper, we present a reinforcement learning approach that teaches LLMs human-like editing to improve the appropriateness of arguments. Our approach produces self-contained sentence-level edit suggestions that can be accepted or rejected independently. We train the approach using group relative policy optimization with a multi-component reward function that jointly optimizes edit-level semantic similarity, fluency, and pattern conformity as well as argument-level appropriateness. In automatic and human evaluation, it outperforms competitive baselines and the state of the art in human-like editing, with multi-round editing achieving appropriateness close to full rewriting.
Retrieval-augmented generation (RAG) typically relies on a flat retrieval paradigm that maps queries directly to static, isolated text segments. This approach struggles with more complex tasks that require the conditional retrieval and dynamic synthesis of information across different levels of granularity (e.g., from broad concepts to specific evidence). To bridge this gap, we introduce NaviRAG, a novel framework that shifts from passive segment retrieval to active knowledge navigation. NaviRAG first structures the knowledge documents into a hierarchical form, preserving semantic relationships from coarse-grained topics to fine-grained details. Leveraging this reorganized knowledge records, a large language model (LLM) agent actively navigates the records, iteratively identifying information gaps and retrieving relevant content from the most appropriate granularity level. Extensive experiments on long-document QA benchmarks show that NaviRAG consistently improves both retrieval recall and end-to-end answer performance over conventional RAG baselines. Ablation studies confirm performance gains stem from our method's capacity for multi-granular evidence localization and dynamic retrieval planning. We further discuss efficiency, applicable scenario, and future directions of our method, hoping to make RAG systems more intelligent and autonomous.
Understanding human intent in complex multi-turn interactions remains a fundamental challenge in human-computer interaction and behavioral analysis. While existing intent recognition datasets focus mainly on single utterances or simple dialogues, real-world scenarios often involve sophisticated strategic interactions where participants must maintain complex deceptive narratives over extended periods. To address this gap, we introduce MISID, a comprehensive multimodal, multi-turn, and multi-participant benchmark for intent recognition. Sourced from high-stakes social strategy games, MISID features a fine-grained, two-tier multi-dimensional annotation scheme tailored for long-context discourse analysis and evidence-based causal tracking. Our systematic evaluation of state-of-the-art Multimodal Large Language Models (MLLMs) on MISID reveals critical deficiencies in complex scenarios, including text-prior visual hallucination, impaired cross-modal synergy, and limited capacity in chaining causal cues. Consequently, we propose FRACTAM as a baseline framework. Using a ``Decouple-Anchor-Reason'' paradigm, FRACTAM reduces text bias by extracting pure unimodal factual representations, employs two-stage retrieval for long-range factual anchoring, and constructs explicit cross-modal evidence chains. Extensive experiments demonstrate that FRACTAM enhances mainstream models' performance in complex strategic tasks, improving hidden intent detection and inference while maintaining robust perceptual accuracy. Our dataset is available at https://naislab.cn/datasets/MISID.