Multi-agent systems built from prompted large language models can improve multi-round reasoning, yet most existing pipelines rely on fixed, trajectory-wide communication patterns that are poorly matched to the stage-dependent needs of iterative problem solving. We introduce DyTopo, a manager-guided multi-agent framework that reconstructs a sparse directed communication graph at each round. Conditioned on the manager's round goal, each agent outputs lightweight natural-language query (need) and \key (offer) descriptors; DyTopo embeds these descriptors and performs semantic matching, routing private messages only along the induced edges. Across code generation and mathematical reasoning benchmarks and four LLM backbones, DyTopo consistently outperforms over the strongest baseline (avg. +6.2). Beyond accuracy, DyTopo yields an interpretable coordination trace via the evolving graphs, enabling qualitative inspection of how communication pathways reconfigure across rounds.
To complete assignments provided by humans in natural language, robots must interpret commands, generate and answer relevant questions for scene understanding, and manipulate target objects. Real-world deployments often require multiple heterogeneous robots with different manipulation capabilities to handle different assignments cooperatively. Beyond the need for specialized manipulation skills, effective information gathering is important in completing these assignments. To address this component of the problem, we formalize the information-gathering process in a fully cooperative setting as an underexplored multi-agent multi-task Embodied Question Answering (MM-EQA) problem, which is a novel extension of canonical Embodied Question Answering (EQA), where effective communication is crucial for coordinating efforts without redundancy. To address this problem, we propose CommCP, a novel LLM-based decentralized communication framework designed for MM-EQA. Our framework employs conformal prediction to calibrate the generated messages, thereby minimizing receiver distractions and enhancing communication reliability. To evaluate our framework, we introduce an MM-EQA benchmark featuring diverse, photo-realistic household scenarios with embodied questions. Experimental results demonstrate that CommCP significantly enhances the task success rate and exploration efficiency over baselines. The experiment videos, code, and dataset are available on our project website: https://comm-cp.github.io.
Multimodal Large Language Models (MLLMs) have recently been applied to universal multimodal retrieval, where Chain-of-Thought (CoT) reasoning improves candidate reranking. However, existing approaches remain largely language-driven, relying on static visual encodings and lacking the ability to actively verify fine-grained visual evidence, which often leads to speculative reasoning in visually ambiguous cases. We propose V-Retrver, an evidence-driven retrieval framework that reformulates multimodal retrieval as an agentic reasoning process grounded in visual inspection. V-Retrver enables an MLLM to selectively acquire visual evidence during reasoning via external visual tools, performing a multimodal interleaved reasoning process that alternates between hypothesis generation and targeted visual verification.To train such an evidence-gathering retrieval agent, we adopt a curriculum-based learning strategy combining supervised reasoning activation, rejection-based refinement, and reinforcement learning with an evidence-aligned objective. Experiments across multiple multimodal retrieval benchmarks demonstrate consistent improvements in retrieval accuracy (with 23.0% improvements on average), perception-driven reasoning reliability, and generalization.
Active inference (AIF) unifies exploration and exploitation by minimizing the Expected Free Energy (EFE), balancing epistemic value (information gain) and pragmatic value (task performance) through a curiosity coefficient. Yet it has been unclear when this balance yields both coherent learning and efficient decision-making: insufficient curiosity can drive myopic exploitation and prevent uncertainty resolution, while excessive curiosity can induce unnecessary exploration and regret. We establish the first theoretical guarantee for EFE-minimizing agents, showing that a single requirement--sufficient curiosity--simultaneously ensures self-consistent learning (Bayesian posterior consistency) and no-regret optimization (bounded cumulative regret). Our analysis characterizes how this mechanism depends on initial uncertainty, identifiability, and objective alignment, thereby connecting AIF to classical Bayesian experimental design and Bayesian optimization within one theoretical framework. We further translate these theories into practical design guidelines for tuning the epistemic-pragmatic trade-off in hybrid learning-optimization problems, validated through real-world experiments.
The well-studied DISPERSION problem is a fundamental coordination problem in distributed robotics, where a set of mobile robots must relocate so that each occupies a distinct node of a network. DISPERSION assumes that a robot can settle at any node as long as no other robot settles on that node. In this work, we introduce LOCATION-AWARE DISPERSION, a novel generalization of DISPERSION that incorporates location awareness: Let $G = (V, E)$ be an anonymous, connected, undirected graph with $n = |V|$ nodes, each labeled with a color $\sf{col}(v) \in C = \{c_1, \dots, c_t\}, t\leq n$. A set $R = \{r_1, \dots, r_k\}$ of $k \leq n$ mobile robots is given, where each robot $r_i$ has an associated color $\mathsf{col}(r_i) \in C$. Initially placed arbitrarily on the graph, the goal is to relocate the robots so that each occupies a distinct node of the same color. When $|C|=1$, LOCATION-AWARE DISPERSION reduces to DISPERSION. There is a solution to DISPERSION in graphs with any $k\leq n$ without knowing $k,n$. Like DISPERSION, the goal is to solve LOCATION-AWARE DISPERSION minimizing both time and memory requirement at each agent. We develop several deterministic algorithms with guaranteed bounds on both time and memory requirement. We also give an impossibility and a lower bound for any deterministic algorithm for LOCATION-AWARE DISPERSION. To the best of our knowledge, the presented results collectively establish the algorithmic feasibility of LOCATION-AWARE DISPERSION in anonymous networks and also highlight the challenges on getting an efficient solution compared to the solutions for DISPERSION.
High-quality representations are a core requirement for effective recommendation. In this work, we study the problem of LLM-based descriptor generation, i.e., keyphrase-like natural language item representation generation frameworks with minimal constraints on downstream applications. We propose AgenticTagger, a framework that queries LLMs for representing items with sequences of text descriptors. However, open-ended generation provides little control over the generation space, leading to high cardinality, low-performance descriptors that renders downstream modeling challenging. To this end, AgenticTagger features two core stages: (1) a vocabulary building stage where a set of hierarchical, low-cardinality, and high-quality descriptors is identified, and (2) a vocabulary assignment stage where LLMs assign in-vocabulary descriptors to items. To effectively and efficiently ground vocabulary in the item corpus of interest, we design a multi-agent reflection mechanism where an architect LLM iteratively refines the vocabulary guided by parallelized feedback from annotator LLMs that validates the vocabulary against item data. Experiments on public and private data show AgenticTagger brings consistent improvements across diverse recommendation scenarios, including generative and term-based retrieval, ranking, and controllability-oriented, critique-based recommendation.
This paper addresses the Capacitated Vehicle Routing Problem (CVRP) by comparing classical and quantum Reinforcement Learning (RL) approaches. An Advantage Actor-Critic (A2C) agent is implemented in classical, full quantum, and hybrid variants, integrating transformer architectures to capture the relationships between vehicles, clients, and the depot through self- and cross-attention mechanisms. The experiments focus on multi-vehicle scenarios with capacity constraints, considering 20 clients and 4 vehicles, and are conducted over ten independent runs. Performance is assessed using routing distance, route compactness, and route overlap. The results show that all three approaches are capable of learning effective routing policies. However, quantum-enhanced models outperform the classical baseline and produce more robust route organization, with the hybrid architecture achieving the best overall performance across distance, compactness, and route overlap. In addition to quantitative improvements, qualitative visualizations reveal that quantum-based models generate more structured and coherent routing solutions. These findings highlight the potential of hybrid quantum-classical reinforcement learning models for addressing complex combinatorial optimization problems such as the CVRP.
LLM-based coding agents have shown strong performance on automated issue resolution benchmarks, yet existing evaluations largely focus on final task success, providing limited insight into how agents retrieve and use code context during problem solving. We introduce ContextBench, a process-oriented evaluation of context retrieval in coding agents. ContextBench consists of 1,136 issue-resolution tasks from 66 repositories across eight programming languages, each augmented with human-annotated gold contexts. We further implement an automated evaluation framework that tracks agent trajectories and measures context recall, precision, and efficiency throughout issue resolution. Using ContextBench, we evaluate four frontier LLMs and five coding agents. Our results show that sophisticated agent scaffolding yields only marginal gains in context retrieval ("The Bitter Lesson" of coding agents), LLMs consistently favor recall over precision, and substantial gaps exist between explored and utilized context. ContextBench augments existing end-to-end benchmarks with intermediate gold-context metrics that unbox the issue-resolution process. These contexts offer valuable intermediate signals for guiding LLM reasoning in software tasks. Data and code are available at: https://cioutn.github.io/context-bench/.
DARWIN is an evolutionary GPT model, utilizing a genetic-algorithm like optimization structure with several independent GPT agents being trained individually using unique training code. Each iteration, the GPT models are prompted to modify the training code of one another in an attempt to improve their performance in a mutation-like manner, and the best GPT agents are then benchmarked and selected for the next iteration by genetic algorithm. For demonstration purposes and due to budget and time constraints, OpenAI API is used to prompt training code improvements and the nanoGPT framework is used as the training code. DARWIN also utilizes persistent JSON-based memory files to track previous reasoning and changes to code to correlate with improvement to model performance. and a bidirectional interface for HITL intervention allowing the model to request upgrades such as additional datasets, training scripts, and restructuring of file hierarchies. In experiments, DARWIN achieved a 1.26 percent improvement in model FLOPS utilization (MFU) and a 2.07 percent improvement to perplexity in 5 iterations of training over baseline configurations, demonstrating promising capabilities as a foundation for scaling evolutionary GPT training.
The rapid advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Our code and data are available at https://github.com/xufangzhi/Odyssey-Arena