Topic:3D Part Segmentation
What is 3D Part Segmentation? 3D part segmentation is the process of identifying and categorizing different parts of a 3D object using deep learning techniques.
Papers and Code
Aug 19, 2025
Abstract:Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to enhance these generated 3D shapes. Our key insight is to model the coarse-to-fine transformation directly through data-dependent flows in latent space, avoiding the computational overhead of large-scale 3D generative models. We introduce a token matching strategy that ensures accurate spatial correspondence during refinement, enabling local detail synthesis while preserving global structure. By carefully designing our training data to match the characteristics of synthesized coarse shapes, our method can effectively enhance shapes produced by various 3D generation and reconstruction approaches, from single-view to sparse multi-view inputs. Extensive experiments demonstrate that DetailGen3D achieves high-fidelity geometric detail synthesis while maintaining efficiency in training.
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Aug 12, 2025
Abstract:Vision transformers (ViTs) have recently been widely applied to 3D point cloud understanding, with masked autoencoding as the predominant pre-training paradigm. However, the challenge of learning dense and informative semantic features from point clouds via standard ViTs remains underexplored. We propose MaskClu, a novel unsupervised pre-training method for ViTs on 3D point clouds that integrates masked point modeling with clustering-based learning. MaskClu is designed to reconstruct both cluster assignments and cluster centers from masked point clouds, thus encouraging the model to capture dense semantic information. Additionally, we introduce a global contrastive learning mechanism that enhances instance-level feature learning by contrasting different masked views of the same point cloud. By jointly optimizing these complementary objectives, i.e., dense semantic reconstruction, and instance-level contrastive learning. MaskClu enables ViTs to learn richer and more semantically meaningful representations from 3D point clouds. We validate the effectiveness of our method via multiple 3D tasks, including part segmentation, semantic segmentation, object detection, and classification, where MaskClu sets new competitive results. The code and models will be released at:https://github.com/Amazingren/maskclu.
* 3D point cloud pretraining method. 8 pages in the main manuscript
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Aug 07, 2025
Abstract:3D Cloth modeling and simulation is essential for avatars creation in several fields, such as fashion, entertainment, and animation. Achieving high-quality results is challenging due to the large variability of clothed body especially in the generation of realistic wrinkles. 3D scan acquisitions provide more accuracy in the representation of real-world objects but lack semantic information that can be inferred with a reliable semantic reconstruction pipeline. To this aim, shape segmentation plays a crucial role in identifying the semantic shape parts. However, current 3D shape segmentation methods are designed for scene understanding and interpretation and only few work is devoted to modeling. In the context of clothed body modeling the segmentation is a preliminary step for fully semantic shape parts reconstruction namely the underlying body and the involved garments. These parts represent several layers with strong overlap in contrast with standard segmentation methods that provide disjoint sets. In this work we propose a new 3D point cloud segmentation paradigm where each 3D point can be simultaneously associated to different layers. In this fashion we can estimate the underlying body parts and the unseen clothed regions, i.e., the part of a cloth occluded by the clothed-layer above. We name this segmentation paradigm clothed human layering. We create a new synthetic dataset that simulates very realistic 3D scans with the ground truth of the involved clothing layers. We propose and evaluate different neural network settings to deal with 3D clothing layering. We considered both coarse and fine grained per-layer garment identification. Our experiments demonstrates the benefit in introducing proper strategies for the segmentation on the garment domain on both the synthetic and real-world scan datasets.
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Aug 12, 2025
Abstract:Recent Multi-Modal Large Language Models (MLLMs) have demonstrated strong capabilities in learning joint representations from text and images. However, their spatial reasoning remains limited. We introduce 3DFroMLLM, a novel framework that enables the generation of 3D object prototypes directly from MLLMs, including geometry and part labels. Our pipeline is agentic, comprising a designer, coder, and visual inspector operating in a refinement loop. Notably, our approach requires no additional training data or detailed user instructions. Building on prior work in 2D generation, we demonstrate that rendered images produced by our framework can be effectively used for image classification pretraining tasks and outperforms previous methods by 15%. As a compelling real-world use case, we show that the generated prototypes can be leveraged to improve fine-grained vision-language models by using the rendered, part-labeled prototypes to fine-tune CLIP for part segmentation and achieving a 55% accuracy improvement without relying on any additional human-labeled data.
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Aug 07, 2025
Abstract:Chirality information (i.e. information that allows distinguishing left from right) is ubiquitous for various data modes in computer vision, including images, videos, point clouds, and meshes. While chirality has been extensively studied in the image domain, its exploration in shape analysis (such as point clouds and meshes) remains underdeveloped. Although many shape vertex descriptors have shown appealing properties (e.g. robustness to rigid-body transformations), they are often not able to disambiguate between left and right symmetric parts. Considering the ubiquity of chirality information in different shape analysis problems and the lack of chirality-aware features within current shape descriptors, developing a chirality feature extractor becomes necessary and urgent. Based on the recent Diff3F framework, we propose an unsupervised chirality feature extraction pipeline to decorate shape vertices with chirality-aware information, extracted from 2D foundation models. We evaluated the extracted chirality features through quantitative and qualitative experiments across diverse datasets. Results from downstream tasks including left-right disentanglement, shape matching, and part segmentation demonstrate their effectiveness and practical utility. Project page: https://wei-kang-wang.github.io/chirality/
* Accepted at ICCV 2025
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Jul 24, 2025
Abstract:The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into others. The structural coherence of human parts serves as a crucial cue to infer human textures in the invisible regions of a single image. However, most existing 3D human reconstruction methods do not explicitly exploit such part segmentation priors, leading to misaligned textures in their reconstructions. In this regard, we present PARTE, which utilizes 3D human part information as a key guide to reconstruct 3D human textures. Our framework comprises two core components. First, to infer 3D human part information from a single image, we propose a 3D part segmentation module (PartSegmenter) that initially reconstructs a textureless human surface and predicts human part labels based on the textureless surface. Second, to incorporate part information into texture reconstruction, we introduce a part-guided texturing module (PartTexturer), which acquires prior knowledge from a pre-trained image generation network on texture alignment of human parts. Extensive experiments demonstrate that our framework achieves state-of-the-art quality in 3D human reconstruction. The project page is available at https://hygenie1228.github.io/PARTE/.
* Published at ICCV 2025, 22 pages including the supplementary material
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Aug 01, 2025
Abstract:3D Gaussian Splats (3DGSs) are 3D object models derived from multi-view images. Such "digital twins" are useful for simulations, virtual reality, marketing, robot policy fine-tuning, and part inspection. 3D object scanning usually requires multi-camera arrays, precise laser scanners, or robot wrist-mounted cameras, which have restricted workspaces. We propose Omni-Scan, a pipeline for producing high-quality 3D Gaussian Splat models using a bi-manual robot that grasps an object with one gripper and rotates the object with respect to a stationary camera. The object is then re-grasped by a second gripper to expose surfaces that were occluded by the first gripper. We present the Omni-Scan robot pipeline using DepthAny-thing, Segment Anything, as well as RAFT optical flow models to identify and isolate objects held by a robot gripper while removing the gripper and the background. We then modify the 3DGS training pipeline to support concatenated datasets with gripper occlusion, producing an omni-directional (360 degree view) model of the object. We apply Omni-Scan to part defect inspection, finding that it can identify visual or geometric defects in 12 different industrial and household objects with an average accuracy of 83%. Interactive videos of Omni-Scan 3DGS models can be found at https://berkeleyautomation.github.io/omni-scan/
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Jun 24, 2025
Abstract:This paper aims to achieve the segmentation of any 3D part in a scene based on natural language descriptions, extending beyond traditional object-level 3D scene understanding and addressing both data and methodological challenges. Due to the expensive acquisition and annotation burden, existing datasets and methods are predominantly limited to object-level comprehension. To overcome the limitations of data and annotation availability, we introduce the 3D-PU dataset, the first large-scale 3D dataset with dense part annotations, created through an innovative and cost-effective method for constructing synthetic 3D scenes with fine-grained part-level annotations, paving the way for advanced 3D-part scene understanding. On the methodological side, we propose OpenPart3D, a 3D-input-only framework to effectively tackle the challenges of part-level segmentation. Extensive experiments demonstrate the superiority of our approach in open-vocabulary 3D scene understanding tasks at the part level, with strong generalization capabilities across various 3D scene datasets.
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Jul 02, 2025
Abstract:In orchard automation, dense foliage during the canopy season severely occludes tree structures, minimizing visibility to various canopy parts such as trunks and branches, which limits the ability of a machine vision system. However, canopy structure is more open and visible during the dormant season when trees are defoliated. In this work, we present an information fusion framework that integrates multi-seasonal structural data to support robotic and automated crop load management during the entire growing season. The framework combines high-resolution RGB-D imagery from both dormant and canopy periods using YOLOv9-Seg for instance segmentation, Kinect Fusion for 3D reconstruction, and Fast Generalized Iterative Closest Point (Fast GICP) for model alignment. Segmentation outputs from YOLOv9-Seg were used to extract depth-informed masks, which enabled accurate 3D point cloud reconstruction via Kinect Fusion; these reconstructed models from each season were subsequently aligned using Fast GICP to achieve spatially coherent multi-season fusion. The YOLOv9-Seg model, trained on manually annotated images, achieved a mean squared error (MSE) of 0.0047 and segmentation mAP@50 scores up to 0.78 for trunks in dormant season dataset. Kinect Fusion enabled accurate reconstruction of tree geometry, validated with field measurements resulting in root mean square errors (RMSE) of 5.23 mm for trunk diameter, 4.50 mm for branch diameter, and 13.72 mm for branch spacing. Fast GICP achieved precise cross-seasonal registration with a minimum fitness score of 0.00197, allowing integrated, comprehensive tree structure modeling despite heavy occlusions during the growing season. This fused structural representation enables robotic systems to access otherwise obscured architectural information, improving the precision of pruning, thinning, and other automated orchard operations.
* 17 pages, 4 tables, 11 figures
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Jun 11, 2025
Abstract:Articulated objects are ubiquitous in everyday life, and accurate 3D representations of their geometry and motion are critical for numerous applications. However, in the absence of human annotation, existing approaches still struggle to build a unified representation for objects that contain multiple movable parts. We introduce DeGSS, a unified framework that encodes articulated objects as deformable 3D Gaussian fields, embedding geometry, appearance, and motion in one compact representation. Each interaction state is modeled as a smooth deformation of a shared field, and the resulting deformation trajectories guide a progressive coarse-to-fine part segmentation that identifies distinct rigid components, all in an unsupervised manner. The refined field provides a spatially continuous, fully decoupled description of every part, supporting part-level reconstruction and precise modeling of their kinematic relationships. To evaluate generalization and realism, we enlarge the synthetic PartNet-Mobility benchmark and release RS-Art, a real-to-sim dataset that pairs RGB captures with accurately reverse-engineered 3D models. Extensive experiments demonstrate that our method outperforms existing methods in both accuracy and stability.
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