Abstract:While various works address reflective symmetry understanding in 3D data and images, pixel-level semantic left-right prediction of in-the-wild images remains challenging, due to certain difficulties including the lack of 3D information, occlusion, object pose variation, partiality, etc. In this work, we propose an unsupervised learning framework to tackle this challenge. Leveraging recent advances in vertex-wise semantic left-right understanding of 3D data, our unsupervised learning method jointly utilises 3D shape and image datasets to infer pixel-wise semantic left-right predictions in single-view images. In particular, we show that a medium-scale 3D shape dataset comprising mainly of human- and quadruped animal-like shapes, combined with diverse in-the-wild image data, are sufficient to achieve high-quality semantic left-right prediction in images, even for entirely unseen 3D object categories, such as cars or trains. Overall, our approach achieves superior performance in dense pixel-wise semantic left-right predictions on both rendered and in-the-wild image datasets when compared to existing state-of-the-art methods.
Abstract:Functional maps are the cornerstone of recent non-rigid 3D shape matching methods due to their efficiency and performance. However, existing methods struggle with challenging scenarios, such as partiality, topological noise, and raw point clouds. A primary bottleneck is that significant intrinsic distortion prevents truncated spectral bases from being accurately aligned via linear transformations (i.e., functional maps). To address this, we introduce a hyper-network that predicts non-linear neural functional maps (NFM), learned in an unsupervised manner, to better align spectral bases. Specifically, we model the NFM as an MLP with skip-connection to refine standard FM and employ a hyper-network to predict its weights, conditioned on standard FM. Our framework is trained using a novel unsupervised spectral alignment loss. Experiments demonstrate that our approach can be seamlessly integrated into state-of-the-art unsupervised deep functional map pipelines, substantially improving matching accuracy in demanding scenarios.
Abstract:Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on the downstream application. This state-of-the-art report is geared towards researchers, practitioners, and students seeking to understand recent trends and advances in the field. We categorise developments into three paradigms: spectral methods based on functional maps, combinatorial formulations that impose discrete constraints, and deformation-based methods that directly recover a global alignment. Each school of thought offers different advantages and disadvantages, which we discuss throughout the report. Meanwhile, we highlight the latest developments in each area and suggest new potential research directions. Finally, we provide an overview of emerging challenges and opportunities in this growing field, including the recent use of vision foundation models for zero-shot correspondence and the particularly challenging task of matching partial shapes.
Abstract:The task of establishing correspondences between two 3D shapes is a long-standing challenge in computer vision. While numerous studies address full-full and partial-full 3D shape matching, only a limited number of works have explored the partial-partial setting, very likely due to its unique challenges: we must compute accurate correspondences while at the same time find the unknown overlapping region. Nevertheless, partial-partial 3D shape matching reflects the most realistic setting, as in many real-world cases, such as 3D scanning, shapes are only partially observable. In this work, we introduce the first integer linear programming approach specifically designed to address the distinctive challenges of partial-partial shape matching. Our method leverages geometric consistency as a strong prior, enabling both robust estimation of the overlapping region and computation of neighbourhood-preserving correspondences. We empirically demonstrate that our approach achieves high-quality matching results both in terms of matching error and smoothness. Moreover, we show that our method is more scalable than previous formalisms.
Abstract:Shape descriptors, i.e., per-vertex features of 3D meshes or point clouds, are fundamental to shape analysis. Historically, various handcrafted geometry-aware descriptors and feature refinement techniques have been proposed. Recently, several studies have initiated a new research direction by leveraging features from image foundation models to create semantics-aware descriptors, demonstrating advantages across tasks like shape matching, editing, and segmentation. Symmetry, another key concept in shape analysis, has also attracted increasing attention. Consequently, constructing symmetry-aware shape descriptors is a natural progression. Although the recent method $χ$ (Wang et al., 2025) successfully extracted symmetry-informative features from semantic-aware descriptors, its features are only one-dimensional, neglecting other valuable semantic information. Furthermore, the extracted symmetry-informative feature is usually noisy and yields small misclassified patches. To address these gaps, we propose a feature disentanglement approach which is simultaneously symmetry informative and symmetry agnostic. Further, we propose a feature refinement technique to improve the robustness of predicted symmetry informative features. Extensive experiments, including intrinsic symmetry detection, left/right classification, and shape matching, demonstrate the effectiveness of our proposed framework compared to various state-of-the-art methods, both qualitatively and quantitatively.
Abstract:As Large Language Models (LLMs) are increasingly deployed in safety-critical domains, rigorously evaluating their robustness against adversarial jailbreaks is essential. However, current safety evaluations often overestimate robustness because existing automated attacks are limited by restrictive assumptions. They typically rely on handcrafted priors or require white-box access for gradient propagation. We challenge these constraints by demonstrating that token-level iterative optimization can succeed without gradients or priors. We introduce RAILS (RAndom Iterative Local Search), a framework that operates solely on model logits. RAILS matches the effectiveness of gradient-based methods through two key innovations: a novel auto-regressive loss that enforces exact prefix matching, and a history-based selection strategy that bridges the gap between the proxy optimization objective and the true attack success rate. Crucially, by eliminating gradient dependency, RAILS enables cross-tokenizer ensemble attacks. This allows for the discovery of shared adversarial patterns that generalize across disjoint vocabularies, significantly enhancing transferability to closed-source systems. Empirically, RAILS achieves near 100% success rates on multiple open-source models and high black-box attack transferability to closed-source systems like GPT and Gemini.
Abstract:Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these approaches are typically limited to person-specific rendering models trained on multi-view video data for a single individual, limiting their ability to generalize across different identities. On the other hand, generative approaches leveraging prior knowledge from pre-trained 2D diffusion models can produce cartoonish, static human avatars, which are animated through simple skeleton-based articulation. Therefore, the avatars generated by these methods suffer from lower rendering quality compared to person-specific rendering methods and fail to capture pose-dependent deformations such as cloth wrinkles. In this paper, we propose a novel approach that unites the strengths of person-specific rendering and diffusion-based generative modeling to enable dynamic human avatar generation with both high photorealism and realistic pose-dependent deformations. Our method follows a two-stage pipeline: first, we optimize a set of person-specific UNets, with each network representing a dynamic human avatar that captures intricate pose-dependent deformations. In the second stage, we train a hyper diffusion model over the optimized network weights. During inference, our method generates network weights for real-time, controllable rendering of dynamic human avatars. Using a large-scale, cross-identity, multi-view video dataset, we demonstrate that our approach outperforms state-of-the-art human avatar generation methods.




Abstract:Chirality information (i.e. information that allows distinguishing left from right) is ubiquitous for various data modes in computer vision, including images, videos, point clouds, and meshes. While chirality has been extensively studied in the image domain, its exploration in shape analysis (such as point clouds and meshes) remains underdeveloped. Although many shape vertex descriptors have shown appealing properties (e.g. robustness to rigid-body transformations), they are often not able to disambiguate between left and right symmetric parts. Considering the ubiquity of chirality information in different shape analysis problems and the lack of chirality-aware features within current shape descriptors, developing a chirality feature extractor becomes necessary and urgent. Based on the recent Diff3F framework, we propose an unsupervised chirality feature extraction pipeline to decorate shape vertices with chirality-aware information, extracted from 2D foundation models. We evaluated the extracted chirality features through quantitative and qualitative experiments across diverse datasets. Results from downstream tasks including left-right disentanglement, shape matching, and part segmentation demonstrate their effectiveness and practical utility. Project page: https://wei-kang-wang.github.io/chirality/




Abstract:Despite the astonishing progress in generative AI, 4D dynamic object generation remains an open challenge. With limited high-quality training data and heavy computing requirements, the combination of hallucinating unseen geometry together with unseen movement poses great challenges to generative models. In this work, we propose TwoSquared as a method to obtain a 4D physically plausible sequence starting from only two 2D RGB images corresponding to the beginning and end of the action. Instead of directly solving the 4D generation problem, TwoSquared decomposes the problem into two steps: 1) an image-to-3D module generation based on the existing generative model trained on high-quality 3D assets, and 2) a physically inspired deformation module to predict intermediate movements. To this end, our method does not require templates or object-class-specific prior knowledge and can take in-the-wild images as input. In our experiments, we demonstrate that TwoSquared is capable of producing texture-consistent and geometry-consistent 4D sequences only given 2D images.
Abstract:Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical shape modelling. Yet, in practice, geometric consistency is often overlooked, or only achieved under severely limiting assumptions (e.g. a good initialisation). In this work, we propose a novel formalism for computing globally optimal and geometrically consistent matchings between 3D shapes which is scalable in practice. Our key idea is to represent the surface of the source shape as a collection of cyclic paths, which are then consistently matched to the target shape. Mathematically, we construct a hyper product graph (between source and target shape), and then cast 3D shape matching as a minimum-cost circulation flow problem in this hyper graph, which yields global geometrically consistent matchings between both shapes. We empirically show that our formalism is efficiently solvable and that it leads to high-quality results.