We introduce Score identity Distillation (SiD), an innovative data-free method that distills the generative capabilities of pretrained diffusion models into a single-step generator. SiD not only facilitates an exponentially fast reduction in Fr\'echet inception distance (FID) during distillation but also approaches or even exceeds the FID performance of the original teacher diffusion models. By reformulating forward diffusion processes as semi-implicit distributions, we leverage three score-related identities to create an innovative loss mechanism. This mechanism achieves rapid FID reduction by training the generator using its own synthesized images, eliminating the need for real data or reverse-diffusion-based generation, all accomplished within significantly shortened generation time. Upon evaluation across four benchmark datasets, the SiD algorithm demonstrates high iteration efficiency during distillation and surpasses competing distillation approaches, whether they are one-step or few-step, data-free, or dependent on training data, in terms of generation quality. This achievement not only redefines the benchmarks for efficiency and effectiveness in diffusion distillation but also in the broader field of diffusion-based generation. Our PyTorch implementation will be publicly accessible on GitHub.
In the rapidly advancing arena of large language models (LLMs), a key challenge is to enhance their capabilities amid a looming shortage of high-quality training data. Our study starts from an empirical strategy for the light continual training of LLMs using their original pre-training data sets, with a specific focus on selective retention of samples that incur moderately high losses. These samples are deemed informative and beneficial for model refinement, contrasting with the highest-loss samples, which would be discarded due to their correlation with data noise and complexity. We then formalize this strategy into a principled framework of Instance-Reweighted Distributionally Robust Optimization (IR-DRO). IR-DRO is designed to dynamically prioritize the training focus on informative samples through an instance reweighting mechanism, streamlined by a closed-form solution for straightforward integration into established training protocols. Through rigorous experimentation with various models and datasets, our findings indicate that our sample-targeted methods significantly improve LLM performance across multiple benchmarks, in both continual pre-training and instruction tuning scenarios. Our codes are available at https://github.com/VITA-Group/HardFocusTraining.
Aligning text-to-image diffusion model (T2I) with preference has been gaining increasing research attention. While prior works exist on directly optimizing T2I by preference data, these methods are developed under the bandit assumption of a latent reward on the entire diffusion reverse chain, while ignoring the sequential nature of the generation process. From literature, this may harm the efficacy and efficiency of alignment. In this paper, we take on a finer dense reward perspective and derive a tractable alignment objective that emphasizes the initial steps of the T2I reverse chain. In particular, we introduce temporal discounting into the DPO-style explicit-reward-free loss, to break the temporal symmetry therein and suit the T2I generation hierarchy. In experiments on single and multiple prompt generation, our method is competitive with strong relevant baselines, both quantitatively and qualitatively. Further studies are conducted to illustrate the insight of our approach.
In the field of large language models (LLMs), aligning models with the diverse preferences of users is a critical challenge. Direct Preference Optimization (DPO) has played a key role in this area. It works by using pairs of preferences derived from the same prompts, and it functions without needing an additional reward model. However, DPO does not fully reflect the complex nature of human learning, which often involves understanding contrasting responses to not only identical but also similar questions. To overcome this shortfall, we propose Relative Preference Optimization (RPO). RPO is designed to discern between more and less preferred responses derived from both identical and related prompts. It introduces a contrastive weighting mechanism, enabling the tuning of LLMs using a broader range of preference data, including both paired and unpaired sets. This approach expands the learning capabilities of the model, allowing it to leverage insights from a more varied set of prompts. Through empirical tests, including dialogue and summarization tasks, and evaluations using the AlpacaEval2.0 leaderboard, RPO has demonstrated a superior ability to align LLMs with user preferences and to improve their adaptability during the training process. The PyTorch code necessary to reproduce the results presented in the paper will be made available on GitHub for public access.
Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ Score Distillation Sampling (SDS) loss, combined with a differentiable renderer and text condition, to guide a diffusion model in generating 3D avatars. However, SDS often generates oversmoothed results with few facial details, thereby lacking the diversity compared with ancestral sampling. On the other hand, other works generate 3D avatar from a single image, where the challenges of unwanted lighting effects, perspective views, and inferior image quality make them difficult to reliably reconstruct the 3D face meshes with the aligned complete textures. In this paper, we propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry, and superior quality of physically based rendering (PBR) textures without unwanted lighting. To this end, the proposed approach presents a diffuse color extraction model and an authenticity guided texture diffusion model. The former removes the unwanted lighting effects to reveal true diffuse colors so that the generated avatars can be rendered under various lighting conditions. The latter follows two gradient-based guidances for generating PBR textures to render diverse face-identity features and details better aligning with 3D mesh geometry. We demonstrate the effectiveness and robustness of the proposed method, outperforming the state-of-the-art methods by a large margin in the experiments.
In light of the remarkable success of in-context learning in large language models, its potential extension to the vision domain, particularly with visual foundation models like Stable Diffusion, has sparked considerable interest. Existing approaches in visual in-context learning frequently face hurdles such as expensive pretraining, limiting frameworks, inadequate visual comprehension, and limited adaptability to new tasks. In response to these challenges, we introduce improved Prompt Diffusion (iPromptDiff) in this study. iPromptDiff integrates an end-to-end trained vision encoder that converts visual context into an embedding vector. This vector is subsequently used to modulate the token embeddings of text prompts. We show that a diffusion-based vision foundation model, when equipped with this visual context-modulated text guidance and a standard ControlNet structure, exhibits versatility and robustness across a variety of training tasks and excels in in-context learning for novel vision tasks, such as normal-to-image or image-to-line transformations. The effectiveness of these capabilities relies heavily on a deep visual understanding, which is achieved through relevant visual demonstrations processed by our proposed in-context learning architecture.
Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and benchmarked, it remains challenging to transfer this success to other skeleton structures with limited data. In this work, we design a model architecture that imitates Generative Pretraining Transformer (GPT), utilizing prior knowledge learned from human data to the animal domain. We jointly train motion autoencoders for both animal and human motions and at the same time optimize through the similarity scores among human motion encoding, animal motion encoding, and text CLIP embedding. Presenting the first solution to this problem, we are able to generate animal motions with high diversity and fidelity, quantitatively and qualitatively outperforming the results of training human motion generation baselines on animal data. Additionally, we introduce AnimalML3D, the first text-animal motion dataset with 1240 animation sequences spanning 36 different animal identities. We hope this dataset would mediate the data scarcity problem in text-driven animal motion generation, providing a new playground for the research community.
Diffusion models excel at generating photo-realistic images but come with significant computational costs in both training and sampling. While various techniques address these computational challenges, a less-explored issue is designing an efficient and adaptable network backbone for iterative refinement. Current options like U-Net and Vision Transformer often rely on resource-intensive deep networks and lack the flexibility needed for generating images at variable resolutions or with a smaller network than used in training. This study introduces LEGO bricks, which seamlessly integrate Local-feature Enrichment and Global-content Orchestration. These bricks can be stacked to create a test-time reconfigurable diffusion backbone, allowing selective skipping of bricks to reduce sampling costs and generate higher-resolution images than the training data. LEGO bricks enrich local regions with an MLP and transform them using a Transformer block while maintaining a consistent full-resolution image across all bricks. Experimental results demonstrate that LEGO bricks enhance training efficiency, expedite convergence, and facilitate variable-resolution image generation while maintaining strong generative performance. Moreover, LEGO significantly reduces sampling time compared to other methods, establishing it as a valuable enhancement for diffusion models.
We introduce beta diffusion, a novel generative modeling method that integrates demasking and denoising to generate data within bounded ranges. Using scaled and shifted beta distributions, beta diffusion utilizes multiplicative transitions over time to create both forward and reverse diffusion processes, maintaining beta distributions in both the forward marginals and the reverse conditionals, given the data at any point in time. Unlike traditional diffusion-based generative models relying on additive Gaussian noise and reweighted evidence lower bounds (ELBOs), beta diffusion is multiplicative and optimized with KL-divergence upper bounds (KLUBs) derived from the convexity of the KL divergence. We demonstrate that the proposed KLUBs are more effective for optimizing beta diffusion compared to negative ELBOs, which can also be derived as the KLUBs of the same KL divergence with its two arguments swapped. The loss function of beta diffusion, expressed in terms of Bregman divergence, further supports the efficacy of KLUBs for optimization. Experimental results on both synthetic data and natural images demonstrate the unique capabilities of beta diffusion in generative modeling of range-bounded data and validate the effectiveness of KLUBs in optimizing diffusion models, thereby making them valuable additions to the family of diffusion-based generative models and the optimization techniques used to train them.