Abstract:Humans learn locomotion through visual observation, interpreting visual content first before imitating actions. However, state-of-the-art humanoid locomotion systems rely on either curated motion capture trajectories or sparse text commands, leaving a critical gap between visual understanding and control. Text-to-motion methods suffer from semantic sparsity and staged pipeline errors, while video-based approaches only perform mechanical pose mimicry without genuine visual understanding. We propose RoboMirror, the first retargeting-free video-to-locomotion framework embodying "understand before you imitate". Leveraging VLMs, it distills raw egocentric/third-person videos into visual motion intents, which directly condition a diffusion-based policy to generate physically plausible, semantically aligned locomotion without explicit pose reconstruction or retargeting. Extensive experiments validate the effectiveness of RoboMirror, it enables telepresence via egocentric videos, drastically reduces third-person control latency by 80%, and achieves a 3.7% higher task success rate than baselines. By reframing humanoid control around video understanding, we bridge the visual understanding and action gap.
Abstract:The primary obstacle for applying reinforcement learning (RL) to real-world robotics is the design of effective reward functions. While recently learning-based Process Reward Models (PRMs) are a promising direction, they are often hindered by two fundamental limitations: their reward models lack step-aware understanding and rely on single-view perception, leading to unreliable assessments of fine-grained manipulation progress; and their reward shaping procedures are theoretically unsound, often inducing a semantic trap that misguides policy optimization. To address these, we introduce Dopamine-Reward, a novel reward modeling method for learning a general-purpose, step-aware process reward model from multi-view inputs. At its core is our General Reward Model (GRM), trained on a vast 3,400+ hour dataset, which leverages Step-wise Reward Discretization for structural understanding and Multi-Perspective Reward Fusion to overcome perceptual limitations. Building upon Dopamine-Reward, we propose Dopamine-RL, a robust policy learning framework that employs a theoretically-sound Policy-Invariant Reward Shaping method, which enables the agent to leverage dense rewards for efficient self-improvement without altering the optimal policy, thereby fundamentally avoiding the semantic trap. Extensive experiments across diverse simulated and real-world tasks validate our approach. GRM achieves state-of-the-art accuracy in reward assessment, and Dopamine-RL built on GRM significantly improves policy learning efficiency. For instance, after GRM is adapted to a new task in a one-shot manner from a single expert trajectory, the resulting reward model enables Dopamine-RL to improve the policy from near-zero to 95% success with only 150 online rollouts (approximately 1 hour of real robot interaction), while retaining strong generalization across tasks. Project website: https://robo-dopamine.github.io
Abstract:Recent advances in vision, language, and multimodal learning have substantially accelerated progress in robotic foundation models, with robot manipulation remaining a central and challenging problem. This survey examines robot manipulation from an algorithmic perspective and organizes recent learning-based approaches within a unified abstraction of high-level planning and low-level control. At the high level, we extend the classical notion of task planning to include reasoning over language, code, motion, affordances, and 3D representations, emphasizing their role in structured and long-horizon decision making. At the low level, we propose a training-paradigm-oriented taxonomy for learning-based control, organizing existing methods along input modeling, latent representation learning, and policy learning. Finally, we identify open challenges and prospective research directions related to scalability, data efficiency, multimodal physical interaction, and safety. Together, these analyses aim to clarify the design space of modern foundation models for robotic manipulation.
Abstract:Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes.
Abstract:The pursuit of a universal AI-generated image (AIGI) detector often relies on aggregating data from numerous generators to improve generalization. However, this paper identifies a paradoxical phenomenon we term the Benefit then Conflict dilemma, where detector performance stagnates and eventually degrades as source diversity expands. Our systematic analysis, diagnoses this failure by identifying two core issues: severe data-level heterogeneity, which causes the feature distributions of real and synthetic images to increasingly overlap, and a critical model-level bottleneck from fixed, pretrained encoders that cannot adapt to the rising complexity. To address these challenges, we propose Generator-Aware Prototype Learning (GAPL), a framework that constrain representation with a structured learning paradigm. GAPL learns a compact set of canonical forgery prototypes to create a unified, low-variance feature space, effectively countering data heterogeneity.To resolve the model bottleneck, it employs a two-stage training scheme with Low-Rank Adaptation, enhancing its discriminative power while preserving valuable pretrained knowledge. This approach establishes a more robust and generalizable decision boundary. Through extensive experiments, we demonstrate that GAPL achieves state-of-the-art performance, showing superior detection accuracy across a wide variety of GAN and diffusion-based generators. Code is available at https://github.com/UltraCapture/GAPL
Abstract:The proliferation of collaborative robots across diverse tasks and embodiments presents a central challenge: achieving lifelong adaptability, scalable coordination, and robust scheduling in multi-agent systems. Existing approaches, from vision-language-action (VLA) models to hierarchical frameworks, fall short due to their reliance on limited or dividual-agent memory. This fundamentally constrains their ability to learn over long horizons, scale to heterogeneous teams, or recover from failures, highlighting the need for a unified memory representation. To address these limitations, we introduce RoboOS-NeXT, a unified memory-based framework for lifelong, scalable, and robust multi-robot collaboration. At the core of RoboOS-NeXT is the novel Spatio-Temporal-Embodiment Memory (STEM), which integrates spatial scene geometry, temporal event history, and embodiment profiles into a shared representation. This memory-centric design is integrated into a brain-cerebellum framework, where a high-level brain model performs global planning by retrieving and updating STEM, while low-level controllers execute actions locally. This closed loop between cognition, memory, and execution enables dynamic task allocation, fault-tolerant collaboration, and consistent state synchronization. We conduct extensive experiments spanning complex coordination tasks in restaurants, supermarkets, and households. Our results demonstrate that RoboOS-NeXT achieves superior performance across heterogeneous embodiments, validating its effectiveness in enabling lifelong, scalable, and robust multi-robot collaboration. Project website: https://flagopen.github.io/RoboOS/
Abstract:We introduce \textsc{MathSticks}, a benchmark for Visual Symbolic Compositional Reasoning (VSCR), which unifies visual perception, symbolic manipulation, and arithmetic consistency. Each task presents an incorrect matchstick equation that must be corrected by moving one or two sticks under strict conservation rules. The benchmark includes both text-guided and purely visual settings, systematically covering digit scale, move complexity, solution multiplicity, and operator variation, with 1.4M generated instances and a curated test set. Evaluations of 14 vision--language models reveal substantial limitations: closed-source models succeed only on simple cases, open-source models fail in the visual regime, while humans exceed 90\% accuracy. These findings establish \textsc{MathSticks} as a rigorous testbed for advancing compositional reasoning across vision and symbols. Our code and dataset are publicly available at https://github.com/Yuheng2000/MathSticks.
Abstract:Visual transformation reasoning (VTR) is a vital cognitive capability that empowers intelligent agents to understand dynamic scenes, model causal relationships, and predict future states, and thereby guiding actions and laying the foundation for advanced intelligent systems. However, existing benchmarks suffer from a sim-to-real gap, limited task complexity, and incomplete reasoning coverage, limiting their practical use in real-world scenarios. To address these limitations, we introduce VisualTrans, the first comprehensive benchmark specifically designed for VTR in real-world human-object interaction scenarios. VisualTrans encompasses 12 semantically diverse manipulation tasks and systematically evaluates three essential reasoning dimensions - spatial, procedural, and quantitative - through 6 well-defined subtask types. The benchmark features 472 high-quality question-answer pairs in various formats, including multiple-choice, open-ended counting, and target enumeration. We introduce a scalable data construction pipeline built upon first-person manipulation videos, which integrates task selection, image pair extraction, automated metadata annotation with large multimodal models, and structured question generation. Human verification ensures the final benchmark is both high-quality and interpretable. Evaluations of various state-of-the-art vision-language models show strong performance in static spatial tasks. However, they reveal notable shortcomings in dynamic, multi-step reasoning scenarios, particularly in areas like intermediate state recognition and transformation sequence planning. These findings highlight fundamental weaknesses in temporal modeling and causal reasoning, providing clear directions for future research aimed at developing more capable and generalizable VTR systems. The dataset and code are available at https://github.com/WangYipu2002/VisualTrans.
Abstract:High-definition (HD) map construction methods are crucial for providing precise and comprehensive static environmental information, which is essential for autonomous driving systems. While Camera-LiDAR fusion techniques have shown promising results by integrating data from both modalities, existing approaches primarily focus on improving model accuracy and often neglect the robustness of perception models, which is a critical aspect for real-world applications. In this paper, we explore strategies to enhance the robustness of multi-modal fusion methods for HD map construction while maintaining high accuracy. We propose three key components: data augmentation, a novel multi-modal fusion module, and a modality dropout training strategy. These components are evaluated on a challenging dataset containing 10 days of NuScenes data. Our experimental results demonstrate that our proposed methods significantly enhance the robustness of baseline methods. Furthermore, our approach achieves state-of-the-art performance on the clean validation set of the NuScenes dataset. Our findings provide valuable insights for developing more robust and reliable HD map construction models, advancing their applicability in real-world autonomous driving scenarios. Project website: https://robomap-123.github.io.
Abstract:We introduce RoboBrain 2.0, our latest generation of embodied vision-language foundation models, designed to unify perception, reasoning, and planning for complex embodied tasks in physical environments. It comes in two variants: a lightweight 7B model and a full-scale 32B model, featuring a heterogeneous architecture with a vision encoder and a language model. Despite its compact size, RoboBrain 2.0 achieves strong performance across a wide spectrum of embodied reasoning tasks. On both spatial and temporal benchmarks, the 32B variant achieves leading results, surpassing prior open-source and proprietary models. In particular, it supports key real-world embodied AI capabilities, including spatial understanding (e.g., affordance prediction, spatial referring, trajectory forecasting) and temporal decision-making (e.g., closed-loop interaction, multi-agent long-horizon planning, and scene graph updating). This report details the model architecture, data construction, multi-stage training strategies, infrastructure and practical applications. We hope RoboBrain 2.0 advances embodied AI research and serves as a practical step toward building generalist embodied agents. The code, checkpoint and benchmark are available at https://superrobobrain.github.io.