The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.
3D Gaussian splatting, emerging as a groundbreaking approach, has drawn increasing attention for its capabilities of high-fidelity reconstruction and real-time rendering. However, it couples the appearance and geometry of the scene within the Gaussian attributes, which hinders the flexibility of editing operations, such as texture swapping. To address this issue, we propose a novel approach, namely Texture-GS, to disentangle the appearance from the geometry by representing it as a 2D texture mapped onto the 3D surface, thereby facilitating appearance editing. Technically, the disentanglement is achieved by our proposed texture mapping module, which consists of a UV mapping MLP to learn the UV coordinates for the 3D Gaussian centers, a local Taylor expansion of the MLP to efficiently approximate the UV coordinates for the ray-Gaussian intersections, and a learnable texture to capture the fine-grained appearance. Extensive experiments on the DTU dataset demonstrate that our method not only facilitates high-fidelity appearance editing but also achieves real-time rendering on consumer-level devices, e.g. a single RTX 2080 Ti GPU.
Multivariate time series are everywhere. Nevertheless, real-world time series data often exhibit numerous missing values, which is the time series imputation task. Although previous deep learning methods have been shown to be effective for time series imputation, they are shown to produce overconfident imputations, which might be a potentially overlooked threat to the reliability of the intelligence system. Score-based diffusion method(i.e., CSDI) is effective for the time series imputation task but computationally expensive due to the nature of the generative diffusion model framework. In this paper, we propose a non-generative time series imputation method that produces accurate imputations with inherent uncertainty and meanwhile is computationally efficient. Specifically, we incorporate deep ensembles into quantile regression with a shared model backbone and a series of quantile discrimination functions.This framework combines the merits of accurate uncertainty estimation of deep ensembles and quantile regression and above all, the shared model backbone tremendously reduces most of the computation overhead of the multiple ensembles. We examine the performance of the proposed method on two real-world datasets: air quality and health-care datasets and conduct extensive experiments to show that our method excels at making deterministic and probabilistic predictions. Compared with the score-based diffusion method: CSDI, we can obtain comparable forecasting results and is better when more data is missing. Furthermore, as a non-generative model compared with CSDI, the proposed method consumes a much smaller computation overhead, yielding much faster training speed and fewer model parameters.
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360{\deg} panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace
Despite the significant progress made in practical applications of aligned language models (LMs), they tend to be overconfident in output answers compared to the corresponding pre-trained LMs. In this work, we systematically evaluate the impact of the alignment process on logit-based uncertainty calibration of LMs under the multiple-choice setting. We first conduct a thoughtful empirical study on how aligned LMs differ in calibration from their pre-trained counterparts. Experimental results reveal that there are two distinct uncertainties in LMs under the multiple-choice setting, which are responsible for the answer decision and the format preference of the LMs, respectively. Then, we investigate the role of these two uncertainties on aligned LM's calibration through fine-tuning in simple synthetic alignment schemes and conclude that one reason for aligned LMs' overconfidence is the conflation of these two types of uncertainty. Furthermore, we examine the utility of common post-hoc calibration methods for aligned LMs and propose an easy-to-implement and sample-efficient method to calibrate aligned LMs. We hope our findings could provide insights into the design of more reliable alignment processes for LMs.
Vision Language Models (VLMs), which extend Large Language Models (LLM) by incorporating visual understanding capability, have demonstrated significant advancements in addressing open-ended visual question-answering (VQA) tasks. However, these models cannot accurately interpret images infused with text, a common occurrence in real-world scenarios. Standard procedures for extracting information from images often involve learning a fixed set of query embeddings. These embeddings are designed to encapsulate image contexts and are later used as soft prompt inputs in LLMs. Yet, this process is limited to the token count, potentially curtailing the recognition of scenes with text-rich context. To improve upon them, the present study introduces BLIVA: an augmented version of InstructBLIP with Visual Assistant. BLIVA incorporates the query embeddings from InstructBLIP and also directly projects encoded patch embeddings into the LLM, a technique inspired by LLaVA. This approach assists the model to capture intricate details potentially missed during the query decoding process. Empirical evidence demonstrates that our model, BLIVA, significantly enhances performance in processing text-rich VQA benchmarks (up to 17.76\% in OCR-VQA benchmark) and in undertaking typical VQA benchmarks (up to 7.9\% in Visual Spatial Reasoning benchmark), comparing to our baseline InstructBLIP. BLIVA demonstrates significant capability in decoding real-world images, irrespective of text presence. To demonstrate the broad industry applications enabled by BLIVA, we evaluate the model using a new dataset comprising YouTube thumbnails paired with question-answer sets across 13 diverse categories. For researchers interested in further exploration, our code and models are freely accessible at https://github.com/mlpc-ucsd/BLIVA.git
Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and anti-aliased renderings but takes days for training, while Instant-ngp can accomplish the reconstruction in a few minutes but suffers from blurring or aliasing when rendering at various distances or resolutions due to ignoring the sampling area. To this end, we propose a novel Tri-Mip encoding that enables both instant reconstruction and anti-aliased high-fidelity rendering for neural radiance fields. The key is to factorize the pre-filtered 3D feature spaces in three orthogonal mipmaps. In this way, we can efficiently perform 3D area sampling by taking advantage of 2D pre-filtered feature maps, which significantly elevates the rendering quality without sacrificing efficiency. To cope with the novel Tri-Mip representation, we propose a cone-casting rendering technique to efficiently sample anti-aliased 3D features with the Tri-Mip encoding considering both pixel imaging and observing distance. Extensive experiments on both synthetic and real-world datasets demonstrate our method achieves state-of-the-art rendering quality and reconstruction speed while maintaining a compact representation that reduces 25% model size compared against Instant-ngp.
Long-term time series forecasting (LTSF) is a crucial aspect of modern society, playing a pivotal role in facilitating long-term planning and developing early warning systems. While many Transformer-based models have recently been introduced for LTSF, a doubt have been raised regarding the effectiveness of attention modules in capturing cross-time dependencies. In this study, we design a mask-series experiment to validate this assumption and subsequently propose the "Cross-variable Linear Integrated ENhanced Transformer for Multivariate Long-Term Time Series Forecasting" (Client), an advanced model that outperforms both traditional Transformer-based models and linear models. Client employs linear modules to learn trend information and attention modules to capture cross-variable dependencies. Meanwhile, it simplifies the embedding and position encoding layers and replaces the decoder module with a projection layer. Essentially, Client incorporates non-linearity and cross-variable dependencies, which sets it apart from conventional linear models and Transformer-based models. Extensive experiments with nine real-world datasets have confirmed the SOTA performance of Client with the least computation time and memory consumption compared with the previous Transformer-based models. Our code is available at https://github.com/daxin007/Client.
Multimodal learning involves developing models that can integrate information from various sources like images and texts. In this field, multimodal text generation is a crucial aspect that involves processing data from multiple modalities and outputting text. The image-guided story ending generation (IgSEG) is a particularly significant task, targeting on an understanding of complex relationships between text and image data with a complete story text ending. Unfortunately, deep neural networks, which are the backbone of recent IgSEG models, are vulnerable to adversarial samples. Current adversarial attack methods mainly focus on single-modality data and do not analyze adversarial attacks for multimodal text generation tasks that use cross-modal information. To this end, we propose an iterative adversarial attack method (Iterative-attack) that fuses image and text modality attacks, allowing for an attack search for adversarial text and image in an more effective iterative way. Experimental results demonstrate that the proposed method outperforms existing single-modal and non-iterative multimodal attack methods, indicating the potential for improving the adversarial robustness of multimodal text generation models, such as multimodal machine translation, multimodal question answering, etc.
Historical manuscript processing poses challenges like limited annotated training data and novel class emergence. To address this, we propose a novel One-shot learning-based Text Spotting (OTS) approach that accurately and reliably spots novel characters with just one annotated support sample. Drawing inspiration from cognitive research, we introduce a spatial alignment module that finds, focuses on, and learns the most discriminative spatial regions in the query image based on one support image. Especially, since the low-resource spotting task often faces the problem of example imbalance, we propose a novel loss function called torus loss which can make the embedding space of distance metric more discriminative. Our approach is highly efficient and requires only a few training samples while exhibiting the remarkable ability to handle novel characters, and symbols. To enhance dataset diversity, a new manuscript dataset that contains the ancient Dongba hieroglyphics (DBH) is created. We conduct experiments on publicly available VML-HD, TKH, NC datasets, and the new proposed DBH dataset. The experimental results demonstrate that OTS outperforms the state-of-the-art methods in one-shot text spotting. Overall, our proposed method offers promising applications in the field of text spotting in historical manuscripts.