Abstract:Map-to-map matching is a critical task for aligning spatial data across heterogeneous sources, yet it remains challenging due to the lack of ground truth correspondences, sparse node features, and scalability demands. In this paper, we propose an unsupervised graph-based framework that addresses these challenges through three key innovations. First, our method is an unsupervised learning approach that requires no training data, which is crucial for large-scale map data where obtaining labeled training samples is challenging. Second, we introduce pseudo coordinates that capture the relative spatial layout of nodes within each map, which enhances feature discriminability and enables scale-invariant learning. Third, we design an mechanism to adaptively balance feature and geometric similarity, as well as a geometric-consistent loss function, ensuring robustness to noisy or incomplete coordinate data. At the implementation level, to handle large-scale maps, we develop a tile-based post-processing pipeline with overlapping regions and majority voting, which enables parallel processing while preserving boundary coherence. Experiments on real-world datasets demonstrate that our method achieves state-of-the-art accuracy in matching tasks, surpassing existing methods by a large margin, particularly in high-noise and large-scale scenarios. Our framework provides a scalable and practical solution for map alignment, offering a robust and efficient alternative to traditional approaches.
Abstract:Multimodal recommendation systems are increasingly popular for their potential to improve performance by integrating diverse data types. However, the actual benefits of this integration remain unclear, raising questions about when and how it truly enhances recommendations. In this paper, we propose a structured evaluation framework to systematically assess multimodal recommendations across four dimensions: Comparative Efficiency, Recommendation Tasks, Recommendation Stages, and Multimodal Data Integration. We benchmark a set of reproducible multimodal models against strong traditional baselines and evaluate their performance on different platforms. Our findings show that multimodal data is particularly beneficial in sparse interaction scenarios and during the recall stage of recommendation pipelines. We also observe that the importance of each modality is task-specific, where text features are more useful in e-commerce and visual features are more effective in short-video recommendations. Additionally, we explore different integration strategies and model sizes, finding that Ensemble-Based Learning outperforms Fusion-Based Learning, and that larger models do not necessarily deliver better results. To deepen our understanding, we include case studies and review findings from other recommendation domains. Our work provides practical insights for building efficient and effective multimodal recommendation systems, emphasizing the need for thoughtful modality selection, integration strategies, and model design.
Abstract:Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.
Abstract:Disease prediction holds considerable significance in modern healthcare, because of its crucial role in facilitating early intervention and implementing effective prevention measures. However, most recent disease prediction approaches heavily rely on laboratory test outcomes (e.g., blood tests and medical imaging from X-rays). Gaining access to such data for precise disease prediction is often a complex task from the standpoint of a patient and is always only available post-patient consultation. To make disease prediction available from patient-side, we propose Personalized Medical Disease Prediction (PoMP), which predicts diseases using patient health narratives including textual descriptions and demographic information. By applying PoMP, patients can gain a clearer comprehension of their conditions, empowering them to directly seek appropriate medical specialists and thereby reducing the time spent navigating healthcare communication to locate suitable doctors. We conducted extensive experiments using real-world data from Haodf to showcase the effectiveness of PoMP.
Abstract:Text-to-image diffusion models are a class of deep generative models that have demonstrated an impressive capacity for high-quality image generation. However, these models are susceptible to implicit biases that arise from web-scale text-image training pairs and may inaccurately model aspects of images we care about. This can result in suboptimal samples, model bias, and images that do not align with human ethics and preferences. In this paper, we present an effective scalable algorithm to improve diffusion models using Reinforcement Learning (RL) across a diverse set of reward functions, such as human preference, compositionality, and fairness over millions of images. We illustrate how our approach substantially outperforms existing methods for aligning diffusion models with human preferences. We further illustrate how this substantially improves pretrained Stable Diffusion (SD) models, generating samples that are preferred by humans 80.3% of the time over those from the base SD model while simultaneously improving both the composition and diversity of generated samples.
Abstract:Recommender systems have been gaining increasing research attention over the years. Most existing recommendation methods focus on capturing users' personalized preferences through historical user-item interactions, which may potentially violate user privacy. Additionally, these approaches often overlook the significance of the temporal fluctuation in item popularity that can sway users' decision-making. To bridge this gap, we propose Popularity-Aware Recommender (PARE), which makes non-personalized recommendations by predicting the items that will attain the highest popularity. PARE consists of four modules, each focusing on a different aspect: popularity history, temporal impact, periodic impact, and side information. Finally, an attention layer is leveraged to fuse the outputs of four modules. To our knowledge, this is the first work to explicitly model item popularity in recommendation systems. Extensive experiments show that PARE performs on par or even better than sophisticated state-of-the-art recommendation methods. Since PARE prioritizes item popularity over personalized user preferences, it can enhance existing recommendation methods as a complementary component. Our experiments demonstrate that integrating PARE with existing recommendation methods significantly surpasses the performance of standalone models, highlighting PARE's potential as a complement to existing recommendation methods. Furthermore, the simplicity of PARE makes it immensely practical for industrial applications and a valuable baseline for future research.
Abstract:Conversational recommendation system (CRS) is emerging as a user-friendly way to capture users' dynamic preferences over candidate items and attributes. Multi-shot CRS is designed to make recommendations multiple times until the user either accepts the recommendation or leaves at the end of their patience. Existing works are trained with reinforcement learning (RL), which may suffer from unstable learning and prohibitively high demands for computing. In this work, we propose a simple and efficient CRS, MInimalist Non-reinforced Interactive COnversational Recommender Network (MINICORN). MINICORN models the epistemic uncertainty of the estimated user preference and queries the user for the attribute with the highest uncertainty. The system employs a simple network architecture and makes the query-vs-recommendation decision using a single rule. Somewhat surprisingly, this minimalist approach outperforms state-of-the-art RL methods on three real-world datasets by large margins. We hope that MINICORN will serve as a valuable baseline for future research.
Abstract:Subsurface simulations use computational models to predict the flow of fluids (e.g., oil, water, gas) through porous media. These simulations are pivotal in industrial applications such as petroleum production, where fast and accurate models are needed for high-stake decision making, for example, for well placement optimization and field development planning. Classical finite difference numerical simulators require massive computational resources to model large-scale real-world reservoirs. Alternatively, streamline simulators and data-driven surrogate models are computationally more efficient by relying on approximate physics models, however they are insufficient to model complex reservoir dynamics at scale. Here we introduce Hybrid Graph Network Simulator (HGNS), which is a data-driven surrogate model for learning reservoir simulations of 3D subsurface fluid flows. To model complex reservoir dynamics at both local and global scale, HGNS consists of a subsurface graph neural network (SGNN) to model the evolution of fluid flows, and a 3D-U-Net to model the evolution of pressure. HGNS is able to scale to grids with millions of cells per time step, two orders of magnitude higher than previous surrogate models, and can accurately predict the fluid flow for tens of time steps (years into the future). Using an industry-standard subsurface flow dataset (SPE-10) with 1.1 million cells, we demonstrate that HGNS is able to reduce the inference time up to 18 times compared to standard subsurface simulators, and that it outperforms other learning-based models by reducing long-term prediction errors by up to 21%.
Abstract:Recently, Graph Convolutional Network (GCN) has become a novel state-of-art for Collaborative Filtering (CF) based Recommender Systems (RS). It is a common practice to learn informative user and item representations by performing embedding propagation on a user-item bipartite graph, and then provide the users with personalized item suggestions based on the representations. Despite effectiveness, existing algorithms neglect precious interactive features between user-item pairs in the embedding process. When predicting a user's preference for different items, they still aggregate the user tree in the same way, without emphasizing target-related information in the user neighborhood. Such a uniform aggregation scheme easily leads to suboptimal user and item representations, limiting the model expressiveness to some extent. In this work, we address this problem by building bilateral interactive guidance between each user-item pair and proposing a new model named IA-GCN (short for InterActive GCN). Specifically, when learning the user representation from its neighborhood, we assign higher attention weights to those neighbors similar to the target item. Correspondingly, when learning the item representation, we pay more attention to those neighbors resembling the target user. This leads to interactive and interpretable features, effectively distilling target-specific information through each graph convolutional operation. Our model is built on top of LightGCN, a state-of-the-art GCN model for CF, and can be combined with various GCN-based CF architectures in an end-to-end fashion. Extensive experiments on three benchmark datasets demonstrate the effectiveness and robustness of IA-GCN.
Abstract:Proper initialization is crucial to the optimization and the generalization of neural networks. However, most existing neural recommendation systems initialize the user and item embeddings randomly. In this work, we propose a new initialization scheme for user and item embeddings called Laplacian Eigenmaps with Popularity-based Regularization for Isolated Data (LEPORID). LEPORID endows the embeddings with information regarding multi-scale neighborhood structures on the data manifold and performs adaptive regularization to compensate for high embedding variance on the tail of the data distribution. Exploiting matrix sparsity, LEPORID embeddings can be computed efficiently. We evaluate LEPORID in a wide range of neural recommendation models. In contrast to the recent surprising finding that the simple K-nearest-neighbor (KNN) method often outperforms neural recommendation systems, we show that existing neural systems initialized with LEPORID often perform on par or better than KNN. To maximize the effects of the initialization, we propose the Dual-Loss Residual Recommendation (DLR2) network, which, when initialized with LEPORID, substantially outperforms both traditional and state-of-the-art neural recommender systems.