Deep convolutional neural networks (DCNNs) have achieved great success in monocular depth estimation (MDE). However, few existing works take the contributions for MDE of different levels feature maps into account, leading to inaccurate spatial layout, ambiguous boundaries and discontinuous object surface in the prediction. To better tackle these problems, we propose a Pyramid Feature Attention Network (PFANet) to improve the high-level context features and low-level spatial features. In the proposed PFANet, we design a Dual-scale Channel Attention Module (DCAM) to employ channel attention in different scales, which aggregate global context and local information from the high-level feature maps. To exploit the spatial relationship of visual features, we design a Spatial Pyramid Attention Module (SPAM) which can guide the network attention to multi-scale detailed information in the low-level feature maps. Finally, we introduce scale-invariant gradient loss to increase the penalty on errors in depth-wise discontinuous regions. Experimental results show that our method outperforms state-of-the-art methods on the KITTI dataset.
The question "Can machines think?" and the Turing Test to assess whether machines could achieve human-level intelligence is one of the roots of AI. With the philosophical argument "I think, therefore I am", this paper challenge the idea of a "thinking machine" supported by current AIs since there is no sense of self in them. Current artificial intelligence is only seemingly intelligent information processing and does not truly understand or be subjectively aware of oneself and perceive the world with the self as human intelligence does. In this paper, we introduce a Brain-inspired and Self-based Artificial Intelligence (BriSe AI) paradigm. This BriSe AI paradigm is dedicated to coordinating various cognitive functions and learning strategies in a self-organized manner to build human-level AI models and robotic applications. Specifically, BriSe AI emphasizes the crucial role of the Self in shaping the future AI, rooted with a practical hierarchical Self framework, including Perception and Learning, Bodily Self, Autonomous Self, Social Self, and Conceptual Self. The hierarchical framework of the Self highlights self-based environment perception, self-bodily modeling, autonomous interaction with the environment, social interaction and collaboration with others, and even more abstract understanding of the Self. Furthermore, the positive mutual promotion and support among multiple levels of Self, as well as between Self and learning, enhance the BriSe AI's conscious understanding of information and flexible adaptation to complex environments, serving as a driving force propelling BriSe AI towards real Artificial General Intelligence.
Addressing the large distribution gap between training and testing data has long been a challenge in machine learning, giving rise to fields such as transfer learning and domain adaptation. Recently, Continuous Domain Adaptation (CDA) has emerged as an effective technique, closing this gap by utilizing a series of intermediate domains. This paper contributes a novel CDA method, W-MPOT, which rigorously addresses the domain ordering and error accumulation problems overlooked by previous studies. Specifically, we construct a transfer curriculum over the source and intermediate domains based on Wasserstein distance, motivated by theoretical analysis of CDA. Then we transfer the source model to the target domain through multiple valid paths in the curriculum using a modified version of continuous optimal transport. A bidirectional path consistency constraint is introduced to mitigate the impact of accumulated mapping errors during continuous transfer. We extensively evaluate W-MPOT on multiple datasets, achieving up to 54.1\% accuracy improvement on multi-session Alzheimer MR image classification and 94.7\% MSE reduction on battery capacity estimation.
This paper studies the quality-of-service (QoS) constrained multi-group multicast beamforming design problem, where each multicast group is composed of a number of users requiring the same content. Due to the nonconvex QoS constraints, this problem is nonconvex and NP-hard. While existing optimization-based iterative algorithms can obtain a suboptimal solution, their iterative nature results in large computational complexity and delay. To facilitate real-time implementations, this paper proposes a deep learning-based approach, which consists of a beamforming structure assisted problem transformation and a customized neural network architecture named hierarchical permutation equivariance (HPE) transformer. The proposed HPE transformer is proved to be permutation equivariant with respect to the users within each multicast group, and also permutation equivariant with respect to different multicast groups. Simulation results demonstrate that the proposed HPE transformer outperforms state-of-the-art optimization-based and deep learning-based approaches for multi-group multicast beamforming design in terms of the total transmit power, the constraint violation, and the computational time. In addition, the proposed HPE transformer achieves pretty good generalization performance on different numbers of users, different numbers of multicast groups, and different signal-to-interference-plus-noise ratio targets.
Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. The state-of-the-art solution to this problem is graph-based policy learning (GPL), leveraging the generalizability of graph neural networks to handle an unrestricted number of agents and effectively address open teams. GPL's performance is superior to other methods, but its joint Q-value representation presents challenges for interpretation, hindering further development of this research line and applicability. In this paper, we establish a new theory to give an interpretation for the joint Q-value representation employed in GPL, from the perspective of cooperative game theory. Building on our theory, we propose a novel algorithm based on GPL framework, to complement the critical features that facilitate learning, but overlooked in GPL. Through experiments, we demonstrate the correctness of our theory by comparing the performance of the resulting algorithm with GPL in dynamic team compositions.
Self-attention is an essential component of large language models(LLMs) but a significant source of inference latency for long sequences. In multi-tenant LLMs serving scenarios, the compute and memory operation cost of self-attention can be optimized by using the probability that multiple LLM requests have shared system prompts in prefixes. In this paper, we introduce ChunkAttention, a prefix-aware self-attention module that can detect matching prompt prefixes across multiple requests and share their key/value tensors in memory at runtime to improve the memory utilization of KV cache. This is achieved by breaking monolithic key/value tensors into smaller chunks and structuring them into the auxiliary prefix tree. Consequently, on top of the prefix-tree based KV cache, we design an efficient self-attention kernel, where a two-phase partition algorithm is implemented to improve the data locality during self-attention computation in the presence of shared system prompts. Experiments show that ChunkAttention can speed up the self-attention kernel by 3.2-4.8$\times$ compared to the start-of-the-art implementation, with the length of the system prompt ranging from 1024 to 4096.
Unsupervised Text Style Transfer (UTST) has emerged as a critical task within the domain of Natural Language Processing (NLP), aiming to transfer one stylistic aspect of a sentence into another style without changing its semantics, syntax, or other attributes. This task is especially challenging given the intrinsic lack of parallel text pairings. Among existing methods for UTST tasks, attention masking approach and Large Language Models (LLMs) are deemed as two pioneering methods. However, they have shortcomings in generating unsmooth sentences and changing the original contents, respectively. In this paper, we investigate if we can combine these two methods effectively. We propose four ways of interactions, that are pipeline framework with tuned orders; knowledge distillation from LLMs to attention masking model; in-context learning with constructed parallel examples. We empirically show these multi-way interactions can improve the baselines in certain perspective of style strength, content preservation and text fluency. Experiments also demonstrate that simply conducting prompting followed by attention masking-based revision can consistently surpass the other systems, including supervised text style transfer systems. On Yelp-clean and Amazon-clean datasets, it improves the previously best mean metric by 0.5 and 3.0 absolute percentages respectively, and achieves new SOTA results.
This study introduces a novel approach to neural rendering, specifically tailored for adversarial camouflage, within an extensive 3D rendering framework. Our method, named FPA, goes beyond traditional techniques by faithfully simulating lighting conditions and material variations, ensuring a nuanced and realistic representation of textures on a 3D target. To achieve this, we employ a generative approach that learns adversarial patterns from a diffusion model. This involves incorporating a specially designed adversarial loss and covert constraint loss to guarantee the adversarial and covert nature of the camouflage in the physical world. Furthermore, we showcase the effectiveness of the proposed camouflage in sticker mode, demonstrating its ability to cover the target without compromising adversarial information. Through empirical and physical experiments, FPA exhibits strong performance in terms of attack success rate and transferability. Additionally, the designed sticker-mode camouflage, coupled with a concealment constraint, adapts to the environment, yielding diverse styles of texture. Our findings highlight the versatility and efficacy of the FPA approach in adversarial camouflage applications.
Power consumption plays an important role in on-device streaming speech recognition, as it has a direct impact on the user experience. This study delves into how weight parameters in speech recognition models influence the overall power consumption of these models. We discovered that the impact of weight parameters on power consumption varies, influenced by factors including how often they are invoked and their placement in memory. Armed with this insight, we developed design guidelines aimed at optimizing on-device speech recognition models. These guidelines focus on minimizing power use without substantially affecting accuracy. Our method, which employs targeted compression based on the varying sensitivities of weight parameters, demonstrates superior performance compared to state-of-the-art compression methods. It achieves a reduction in energy usage of up to 47% while maintaining similar model accuracy and improving the real-time factor.
In the field of multi-agent learning, the challenge of mixed-motive cooperation is pronounced, given the inherent contradictions between individual and collective goals. Current research in this domain primarily focuses on incorporating domain knowledge into rewards or introducing additional mechanisms to foster cooperation. However, many of these methods suffer from the drawbacks of manual design costs and the lack of a theoretical grounding convergence procedure to the solution. To address this gap, we approach the mixed-motive game by modeling it as a differentiable game to study learning dynamics. We introduce a novel optimization method named Altruistic Gradient Adjustment (AgA) that employs gradient adjustments to novelly align individual and collective objectives. Furthermore, we provide theoretical proof that the selection of an appropriate alignment weight in AgA can accelerate convergence towards the desired solutions while effectively avoiding the undesired ones. The visualization of learning dynamics effectively demonstrates that AgA successfully achieves alignment between individual and collective objectives. Additionally, through evaluations conducted on established mixed-motive benchmarks such as the public good game, Cleanup, Harvest, and our modified mixed-motive SMAC environment, we validate AgA's capability to facilitate altruistic and fair collaboration.