Abstract:We present Xiaomi-Robotics-1, a foundational vision-language-action (VLA) model capable of (1) following diverse language instructions to perform a wide range of mobile manipulation tasks in unseen environments out-of-the-box, and (2) efficiently adapting to novel downstream tasks with minimal fine-tuning data. We propose a two-stage training recipe consisting of pre-training and post-training. During pre-training, we imbue the model with broad and generalizable action-generation capabilities by training on over 100k hours of real-world manipulation trajectories collected via UMI devices. Crucially, we develop a scalable auto-labeling pipeline that annotates trajectory clips with natural languages describing scene state transitions, providing rich and precise conditioning for action learning. During post-training, we aim to align these capabilities with robot embodiments and imperative instructions that humans naturally use to prompt robots. Extensive experiments demonstrate strong scaling behavior. Xiaomi-Robotics-1 consistently improves with increased data scales and model sizes during pre-training. This scaling behavior directly transfers to post-training, where a stronger pre-training model yields better out-of-the-box real-robot performance in unseen environments. Furthermore, Xiaomi-Robotics-1 serves as a strong robot foundation policy that can be efficiently fine-tuned on complex, dexterous tasks with high data efficiency. Across multiple simulation benchmarks, Xiaomi-Robotics-1 outperforms state-of-the-art methods. Notably, it establishes a new state-of-the-art with a 57.4% success rate on RoboCasa365, surpassing the previous best of 46.6%. Furthermore, it achieves an average score of 20.07 on RoboDojo, significantly outperforming the prior state-of-the-art (13.07). Code and model checkpoints will be released. Project page: https://robotics.xiaomi.com/xiaomi-robotics-1.html
Abstract:This paper focuses on the problem of Embodied Task Planning, where an agent is required to execute a sequence of atomic actions within an interactive environment to complete a user-specified task. Though a variety of simulators and datasets have previously been built for this task, these efforts are largely isolated, with each using its own observation format, action type, and task domain. This fragmentation complicates comprehensive model evaluation and hinders the scalability of training data. As an effort towards generalizable embodied planning, we propose UniETP, a unified interface integrating four commonly-used simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR). UniETP is characterized by both standardization and diversity. On one hand, it formalizes all the simulators into a consistent observation and action space, and builds an evaluation system to support complicated task goal. On the other hand, it enhances task diversity and complexity across dimensions like task logic, instance grounding, and instruction understanding, constructing a new dataset with varied levels of difficulty in an automatic manner. Extensive experiments on the proposed benchmark are conducted to evaluate the embodied planning capabilities of recent models and analyze the performance bottlenecks. Codes and data will be available at https://github.com/woyut/UniETP .
Abstract:Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long-horizon, economically valuable, real-world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 subfields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is 2.6%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP-relevant impact.
Abstract:Splatting (GS)-based shared geometry framework adopts a two-stage training strategy, in which an explicit, subject-specific Gaussian scaffold encoding anatomical geometry is first learned from the isotropic structural scan and then reused to fit appearance for target modalities acquired with sparse slices. Experiments on the UK Biobank, GBM, and ABCD datasets for through-plane super-resolution across multiple modalities (T2-weighted, FLAIR, DWI, ASL), degradation factors ($\times 3$, $\times 5$, $\times 7$), and pathological abnormalities (glioblastoma) demonstrate state-of-the-art reconstruction fidelity. The shared Gaussian geometry enables arbitrary-view generation for target modalities with strong structural consistency and further shows potential for self-supervised in-plane super-resolution. This work establishes explicit geometry-guided representations as a novel, flexible, and interpretable pathway toward retrospective multi-contrast MRI harmonization and reliable clinical reference construction. Source code is available at: https://github.com/yfgao76/AtlasGS
Abstract:Embodied Question Answering (EQA) connects perception, reasoning, and interaction within embodied environments. However, existing datasets and benchmarks remain fragmented, each focusing on a limited subset of reasoning skills such as spatial understanding or procedural reasoning, without offering a unified large-scale framework for comprehensive evaluation. We present EQA-Decision, a large-scale embodied QA dataset that systematically covers four complementary dimensions of embodied reasoning: static scene construction, spatial understanding, task dynamics reasoning, and instant decision. The dataset contains over four million question-answer pairs with hierarchical annotations across diverse embodied scenarios. In addition, we develop RoboDecision, a strong baseline model aligned with the EQA-Decision Benchmark, providing a unified framework that jointly evaluates perception, reasoning, and action-level decision-making in embodied environments. Results demonstrate that EQA-Decision effectively benchmarks and enhances VLM capabilities in spatial and interaction reasoning, providing a solid foundation for advancing embodied intelligence research.
Abstract:Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling irreversible state changes, resulting in low task success rates. To address these challenges, we introduce RePlan-Bot, a novel EIF agent that performs multi-level, continuous replanning throughout task execution. RePlan-Bot integrates a high-level LLM-based auditor for dynamic sub-goal adjustments guided by environmental feedback, a commonsense-guided search mechanism based on a multi-layered instance map for precise and structured object localization, and a lightweight ViT-based corrector to preemptively fix risky low-level actions. Evaluated on the ALFRED benchmark, RePlan-Bot achieves state-of-the-art performance in both seen and unseen environments, demonstrating superior adaptability and reliability.
Abstract:This paper focuses on embodied task planning, where an agent acquires visual observations from the environment and executes atomic actions to accomplish a given task. Although recent Vision-Language Models (VLMs) have achieved impressive results in multimodal understanding and reasoning, their performance remains limited when applied to embodied planning that involves multi-turn interaction, long-horizon reasoning, and extended context analysis. To bridge this gap, we propose RoboAgent, a capability-driven planning pipeline in which the model actively invokes different sub-capabilities. Each capability maintains its own context, and produces intermediate reasoning results or interacts with the environment according to the query given by a scheduler. This framework decomposes complex planning into a sequence of basic vision-language problems that VLMs can better address, enabling a more transparent and controllable reasoning process. The scheduler and all capabilities are implemented with a single VLM, without relying on external tools. To train this VLM, we adopt a multi-stage paradigm that consists of: (1) behavior cloning with expert plans, (2) DAgger training using trajectories collected by the model, and (3) reinforcement learning guided by an expert policy. Across these stages, we exploit the internal information of the environment simulator to construct high-quality supervision for each capability, and we further introduce augmented and synthetic data to enhance the model's performance in more diverse scenarios. Extensive experiments on widely used embodied task planning benchmarks validate the effectiveness of the proposed approach. Our codes will be available at https://github.com/woyut/RoboAgent_CVPR26.
Abstract:Large language models (LLMs) have exhibited remarkable performance on complex reasoning tasks, with reinforcement learning under verifiable rewards (RLVR) emerging as a principled framework for aligning model behavior with reasoning chains. Despite its promise, RLVR remains prohibitively resource-intensive, requiring extensive reward signals and incurring substantial rollout costs during training. In this work, we revisit the fundamental question of data and compute efficiency in RLVR. We first establish a theoretical lower bound on the sample complexity required to unlock reasoning capabilities, and empirically validate that strong performance can be achieved with a surprisingly small number of training instances. To tackle the computational burden, we propose Dynamic One-Shot Policy Refinement (DoPR), an uncertainty-aware RL strategy that dynamically selects a single informative training sample per batch for policy updates, guided by reward volatility and exploration-driven acquisition. DoPR reduces rollout overhead by nearly an order of magnitude while preserving competitive reasoning accuracy, offering a scalable and resource-efficient solution for LLM post-training. This approach offers a practical path toward more efficient and accessible RL-based training for reasoning-intensive LLM applications.
Abstract:In this work, we focus on the task of weakly supervised affordance grounding, where a model is trained to identify affordance regions on objects using human-object interaction images and egocentric object images without dense labels. Previous works are mostly built upon class activation maps, which are effective for semantic segmentation but may not be suitable for locating actions and functions. Leveraging recent advanced foundation models, we develop a supervised training pipeline based on pseudo labels. The pseudo labels are generated from an off-the-shelf part segmentation model, guided by a mapping from affordance to part names. Furthermore, we introduce three key enhancements to the baseline model: a label refining stage, a fine-grained feature alignment process, and a lightweight reasoning module. These techniques harness the semantic knowledge of static objects embedded in off-the-shelf foundation models to improve affordance learning, effectively bridging the gap between objects and actions. Extensive experiments demonstrate that the performance of the proposed model has achieved a breakthrough improvement over existing methods. Our codes are available at https://github.com/woyut/WSAG-PLSP .
Abstract:Chain-of-Thought (CoT) reasoning has demonstrated remarkable effectiveness in enhancing the reasoning abilities of large language models (LLMs). However, its efficiency remains a challenge due to the generation of excessive intermediate reasoning tokens, which introduce semantic redundancy and overly detailed reasoning steps. Moreover, computational expense and latency are significant concerns, as the cost scales with the number of output tokens, including those intermediate steps. In this work, we observe that most CoT tokens are unnecessary, and retaining only a small portion of them is sufficient for producing high-quality responses. Inspired by this, we propose HAWKEYE, a novel post-training and inference framework where a large model produces concise CoT instructions to guide a smaller model in response generation. HAWKEYE quantifies redundancy in CoT reasoning and distills high-density information via reinforcement learning. By leveraging these concise CoTs, HAWKEYE is able to expand responses while reducing token usage and computational cost significantly. Our evaluation shows that HAWKEYE can achieve comparable response quality using only 35% of the full CoTs, while improving clarity, coherence, and conciseness by approximately 10%. Furthermore, HAWKEYE can accelerate end-to-end reasoning by up to 3.4x on complex math tasks while reducing inference cost by up to 60%. HAWKEYE will be open-sourced and the models will be available soon.