Abstract:Semantic communication has been increasingly integrated into edge computing systems for reconstruction tasks, owing to its advantages in source compression, robustness to channel noise, and task execution efficiency. However, the black-box nature of neural-network (NN)-based semantic codecs, together with the noisy transmission of semantic features, makes it difficult to allocate transmission resources and guarantee reconstruction quality for multiple users. In this paper, we propose a reliable online resource allocation framework for a semantic-driven multi-user edge computing system, where multiple users encode source information into semantic features and offload reconstruction to an edge server. We formulate a multi-user resource optimization problem whose objective jointly accounts for system-wide reconstruction performance and transmission latency, under constraints that guarantee each user's minimum reconstruction quality. To solve this problem, we develop a Bayesian optimization (BO)-based online algorithm that enables flexible control of the user-side semantic compression ratio (CR) and allocation of transmission rates. The edge server jointly determines each user's CR and transmission rate by exploiting Gaussian-process (GP) models that capture the relationship between reconstruction performance, signal-to-noise ratio (SNR), and CR, and by employing an acquisition function to select CRs that satisfy the performance quality constraints while maximizing the objective. Simulation results on high-resolution video-frame reconstruction datasets demonstrate that the proposed method selects near-optimal CRs via the GP surrogate and acquisition function, achieving a 98.03% constraint-satisfaction rate and reducing transmission latency by more than 45% compared with fixed-CR schemes.
Abstract:The ability to precisely derive mathematical objects is a core requirement for downstream STEM applications, including mathematics, physics, and chemistry, where reasoning must culminate in formally structured expressions. Yet, current LM evaluations of mathematical and scientific reasoning rely heavily on simplified answer formats such as numerical values or multiple choice options due to the convenience of automated assessment. In this paper we provide three contributions for improving reasoning over mathematical objects: (i) we build and release training data and benchmarks for deriving mathematical objects, the Principia suite; (ii) we provide training recipes with strong LLM-judges and verifiers, where we show that on-policy judge training boosts performance; (iii) we show how on-policy training can also be used to scale test-time compute via aggregation. We find that strong LMs such as Qwen3-235B and o3 struggle on Principia, while our training recipes can bring significant improvements over different LLM backbones, while simultaneously improving results on existing numerical and MCQA tasks, demonstrating cross-format generalization of reasoning abilities.
Abstract:Research Agents enable models to gather information from the web using tools to answer user queries, requiring them to dynamically interleave internal reasoning with tool use. While such capabilities can in principle be learned via reinforcement learning with verifiable rewards (RLVR), we observe that agents often exhibit poor exploration behaviors, including premature termination and biased tool usage. As a result, RLVR alone yields limited improvements. We propose SynPlanResearch-R1, a framework that synthesizes tool-use trajectories that encourage deeper exploration to shape exploration during cold-start supervised fine-tuning, providing a strong initialization for subsequent RL. Across seven multi-hop and open-web benchmarks, \framework improves performance by up to 6.0% on Qwen3-8B and 5.8% on Qwen3-4B backbones respectively compared to SOTA baselines. Further analyses of tool-use patterns and training dynamics compared to baselines shed light on the factors underlying these gains. Our code is publicly available at https://github.com/HansiZeng/syn-plan-research.
Abstract:Modern language models still rely on fixed, pre-defined subword tokenizations. Once a tokenizer is trained, the LM can only operate at this fixed level of granularity, which often leads to brittle and counterintuitive behaviors even in otherwise strong reasoning models. We introduce \textbf{ByteFlow Net}, a new hierarchical architecture that removes tokenizers entirely and instead enables models to learn their own segmentation of raw byte streams into semantically meaningful units. ByteFlow Net performs compression-driven segmentation based on the coding rate of latent representations, yielding adaptive boundaries \emph{while preserving a static computation graph via Top-$K$ selection}. Unlike prior self-tokenizing methods that depend on brittle heuristics with human-designed inductive biases, ByteFlow Net adapts its internal representation granularity to the input itself. Experiments demonstrate that this compression-based chunking strategy yields substantial performance gains, with ByteFlow Net outperforming both BPE-based Transformers and previous byte-level architectures. These results suggest that end-to-end, tokenizer-free modeling is not only feasible but also more effective, opening a path toward more adaptive and information-grounded language models.
Abstract:Large Language Models (LLMs) have become a popular interface for human-AI interaction, supporting information seeking and task assistance through natural, multi-turn dialogue. To respond to users within multi-turn dialogues, the context-dependent user intent evolves across interactions, requiring contextual interpretation, query reformulation, and dynamic coordination between retrieval and generation. Existing studies usually follow static rewrite, retrieve, and generate pipelines, which optimize different procedures separately and overlook the mixed-initiative action optimization simultaneously. Although the recent developments in deep search agents demonstrate the effectiveness in jointly optimizing retrieval and generation via reasoning, these approaches focus on single-turn scenarios, which might lack the ability to handle multi-turn interactions. We introduce a conversational agent that interleaves search and reasoning across turns, enabling exploratory and adaptive behaviors learned through reinforcement learning (RL) training with tailored rewards towards evolving user goals. The experimental results across four widely used conversational benchmarks demonstrate the effectiveness of our methods by surpassing several existing strong baselines.
Abstract:This document consolidates publicly reported technical details about Metas Llama 4 model family. It summarizes (i) released variants (Scout and Maverick) and the broader herd context including the previewed Behemoth teacher model, (ii) architectural characteristics beyond a high-level MoE description covering routed/shared-expert structure, early-fusion multimodality, and long-context design elements reported for Scout (iRoPE and length generalization strategies), (iii) training disclosures spanning pre-training, mid-training for long-context extension, and post-training methodology (lightweight SFT, online RL, and lightweight DPO) as described in release materials, (iv) developer-reported benchmark results for both base and instruction-tuned checkpoints, and (v) practical deployment constraints observed across major serving environments, including provider-specific context limits and quantization packaging. The manuscript also summarizes licensing obligations relevant to redistribution and derivative naming, and reviews publicly described safeguards and evaluation practices. The goal is to provide a compact technical reference for researchers and practitioners who need precise, source-backed facts about Llama 4.
Abstract:We present NextFlow, a unified decoder-only autoregressive transformer trained on 6 trillion interleaved text-image discrete tokens. By leveraging a unified vision representation within a unified autoregressive architecture, NextFlow natively activates multimodal understanding and generation capabilities, unlocking abilities of image editing, interleaved content and video generation. Motivated by the distinct nature of modalities - where text is strictly sequential and images are inherently hierarchical - we retain next-token prediction for text but adopt next-scale prediction for visual generation. This departs from traditional raster-scan methods, enabling the generation of 1024x1024 images in just 5 seconds - orders of magnitude faster than comparable AR models. We address the instabilities of multi-scale generation through a robust training recipe. Furthermore, we introduce a prefix-tuning strategy for reinforcement learning. Experiments demonstrate that NextFlow achieves state-of-the-art performance among unified models and rivals specialized diffusion baselines in visual quality.
Abstract:Visual generation is dominated by three paradigms: AutoRegressive (AR), diffusion, and Visual AutoRegressive (VAR) models. Unlike AR and diffusion, VARs operate on heterogeneous input structures across their generation steps, which creates severe asynchronous policy conflicts. This issue becomes particularly acute in reinforcement learning (RL) scenarios, leading to unstable training and suboptimal alignment. To resolve this, we propose a novel framework to enhance Group Relative Policy Optimization (GRPO) by explicitly managing these conflicts. Our method integrates three synergistic components: 1) a stabilizing intermediate reward to guide early-stage generation; 2) a dynamic time-step reweighting scheme for precise credit assignment; and 3) a novel mask propagation algorithm, derived from principles of Reward Feedback Learning (ReFL), designed to isolate optimization effects both spatially and temporally. Our approach demonstrates significant improvements in sample quality and objective alignment over the vanilla GRPO baseline, enabling robust and effective optimization for VAR models.
Abstract:Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.




Abstract:While reinforcement learning (RL) can empower autonomous agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.