Abstract:Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a \textsc{Pivot}/\textsc{Refine} decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.
Abstract:Small vision-language models (2-8B) are well-suited for clin- ical deployment due to privacy constraints, limited connectivity, and low-latency requirements favouring on-device or on-premise inference. However, their limited capacity exacerbates the generation of plausible but incorrect outputs. We extend game-theoretic decoding, previously restricted to text-only, closed-ended NLP tasks, to vision-language mod- els for open-ended Medical VQA. We introduce a semantically aware Wasserstein stopping criterion that replaces lexical order matching, en- abling convergence based on semantic consensus among near-synonymous candidate answers and avoiding unnecessary iterations caused by clini- cally equivalent ranking swaps. On VQA-RAD and PathVQA, we ob- tain consistent, statistically significant improvements over greedy and discriminative baselines. On VQA-RAD, we improve Qwen3-VL-2B by +3.5 percentage points (p < 0.01), surpassing the greedy 4B model, with similar trends at larger scales. On PathVQA, Gemma-3-4B with BDG matches MedGemma-4B under greedy decoding despite no domain- specific fine-tuning. At accuracy parity with classic BDG, the Wasser- stein criterion reduces average convergence iterations by approximately 20%, improving inference efficiency while preserving the game-theoretic equilibrium behaviour. Code is available at https://github.com/luca-hagen/ Wasserstein-BDG-medical-VQA.
Abstract:We study {on-policy self-distillation} (OPSD), where a language model improves its reasoning ability by distilling privileged teacher distributions along its own on-policy trajectories. Despite the performance gains of OPSD, we identify a common but often overlooked mismatch between teacher and student responses: self-reflected teacher responses can be shifted by reflection-induced bias and response templates, leading to miscalibrated token-level supervision. To mitigate this issue, we propose \methodname, an outcome-guided logit-steering framework that leverages verifiable outcome rewards to contrast successful and failed on-policy trajectories and calibrate teacher logits. By combining outcome-level correctness with dense token-level guidance through logit steering, \methodname stabilizes self-distillation and improves reasoning performance over standard OPSD and other variants across diverse benchmarks.
Abstract:Herding -- where agents align their behaviors and act collectively -- is a central driver of market fragility and systemic risk. Existing approaches to quantify herding rely on price-correlation statistics, which inherently lag because they only detect coordination after it has already moved realised returns. We propose GeomHerd, a forward-looking geometric framework that bypasses this observability lag by quantifying coordination directly on upstream agent-interaction graphs. To generate these graphs, we treat a heterogeneous LLM-driven multi-agent simulator -- each financial trader instantiated by a persona-conditioned LLM call -- as a forecastable world, and evaluate the geometric pipeline on the Cividino--Sornette continuous-spin agent-based substrate as our headline financial testbed. By tracking the discrete Ollivier--Ricci curvature of these action graphs, GeomHerd captures the structural topology of emerging coordination. Theoretically, we establish a mean-field bridge mapping our graph-theoretic metric to CSAD, the classical macroscopic herding statistic, linking GeomHerd to downstream price-dispersion measurement. Empirically, GeomHerd anticipates herding long before aggregate market baselines: on the continuous-spin substrate, our primary detector fires a median of 272 steps before order-parameter onset; a contagion detector ($β_{-}$) recalls 65% of critical trajectories 318 steps early; and on co-firing trajectories the agent-graph signal precedes price-correlation-graph baselines by 40 steps. As a complementary indicator, the effective vocabulary of agent actions contracts during cascades. The geometric signature transfers out-of-domain to the Vicsek self-driven-particle model, and a curvature-conditioned forecasting head reduces cascade-window log-return MAE over detector-conditioned and price-only baselines.
Abstract:We study value adaptation in offline-to-online reinforcement learning under general function approximation. Starting from an imperfect offline pretrained $Q$-function, the learner aims to adapt it to the target environment using only a limited amount of online interaction. We first characterize the difficulty of this setting by establishing a minimax lower bound, showing that even when the pretrained $Q$-function is close to optimal $Q^\star$, online adaptation can be no more efficient than pure online RL on certain hard instances. On the positive side, under a novel structural condition on the offline-pretrained value functions, we propose O2O-LSVI, an adaptation algorithm with problem-dependent sample complexity that provably improves over pure online RL. Finally, we complement our theory with neural-network experiments that demonstrate the practical effectiveness of the proposed method.
Abstract:We study test-time scaling, where a model improves its answer through multi-round self-reflection at inference. We introduce In-Context Policy Optimization (ICPO), in which an agent optimizes its response in context using self-assessed or externally observed rewards without modifying its parameters. To explain this ICPO process, we theoretically show that with sufficient pretraining under a novel Fisher-weighted logit-matching objective, a single-layer linear self-attention model can provably imitate policy-optimization algorithm for linear bandits. Building on this theory, we propose Minimum-Entropy ICPO (ME-ICPO), a practical algorithm that iteratively uses its response and self-assessed reward to refine its response in-context at inference time. By selecting the responses and their rewards with minimum entropy, ME-ICPO ensures the robustness of the self-assessed rewards via majority voting. Across standard mathematical reasoning tasks, ME-ICPO attains competitive, top-tier performance while keeping inference costs affordable compared with other inference-time algorithms. Overall, ICPO provides a principled understanding of self-reflection in LLMs and yields practical benefits for test-time scaling for mathematical reasoning.
Abstract:Self-play post-training methods has emerged as an effective approach for finetuning large language models and turn the weak language model into strong language model without preference data. However, the theoretical foundations for self-play finetuning remain underexplored. In this work, we tackle this by connecting self-play finetuning with adversarial imitation learning by formulating finetuning procedure as a min-max game between the model and a regularized implicit reward player parameterized by the model itself. This perspective unifies self-play imitation and general preference alignment within a common framework. Under this formulation, we present a game-theoretic analysis showing that the self-play finetuning will converge to it's equilibrium. Guided by this theoretical formulation, we propose a new self-play imitation finetuning algorithm based on the $χ^2$-divergence variational objective with bounded rewards and improved stability. Experiments on various of language model finetuning tasks demonstrate consistent improvements over existing self-play methods and validate our theoretical insights.
Abstract:We consider the offline imitation learning from observations (LfO) where the expert demonstrations are scarce and the available offline suboptimal data are far from the expert behavior. Many existing distribution-matching approaches struggle in this regime because they impose strict support constraints and rely on brittle one-step models, making it hard to extract useful signal from imperfect data. To tackle this challenge, we propose TGE, a trajectory-level generative embedding for offline LfO that constructs a dense, smooth surrogate reward by estimating expert state density in the latent space of a temporal diffusion model trained on offline trajectory data. By leveraging the smooth geometry of the learned diffusion embedding, TGE captures long-horizon temporal dynamics and effectively bridges the gap between disjoint supports, ensuring a robust learning signal even when offline data is distributionally distinct from the expert. Empirically, the proposed approach consistently matches or outperforms prior offline LfO methods across a range of D4RL locomotion and manipulation benchmarks.
Abstract:We study online adversarial imitation learning (AIL), where an agent learns from offline expert demonstrations and interacts with the environment online without access to rewards. Despite strong empirical results, the benefits of online interaction and the impact of stochasticity remain poorly understood. We address these gaps by introducing a model-based AIL algorithm (MB-AIL) and establish its horizon-free, second-order sample-complexity guarantees under general function approximations for both expert data and reward-free interactions. These second-order bounds provide an instance-dependent result that can scale with the variance of returns under the relevant policies and therefore tighten as the system approaches determinism. Together with second-order, information-theoretic lower bounds on a newly constructed hard-instance family, we show that MB-AIL attains minimax-optimal sample complexity for online interaction (up to logarithmic factors) with limited expert demonstrations and matches the lower bound for expert demonstrations in terms of the dependence on horizon $H$, precision $\epsilon$ and the policy variance $\sigma^2$. Experiments further validate our theoretical findings and demonstrate that a practical implementation of MB-AIL matches or surpasses the sample efficiency of existing methods.
Abstract:Recent advances in Diffusion Probabilistic Models (DPMs) have set new standards in high-quality image synthesis. Yet, controlled generation remains challenging, particularly in sensitive areas such as medical imaging. Medical images feature inherent structure such as consistent spatial arrangement, shape or texture, all of which are critical for diagnosis. However, existing DPMs operate in noisy latent spaces that lack semantic structure and strong priors, making it difficult to ensure meaningful control over generated content. To address this, we propose graph-based object-level representations for Graph-Conditioned-Diffusion. Our approach generates graph nodes corresponding to each major structure in the image, encapsulating their individual features and relationships. These graph representations are processed by a transformer module and integrated into a diffusion model via the text-conditioning mechanism, enabling fine-grained control over generation. We evaluate this approach using a real-world histopathology use case, demonstrating that our generated data can reliably substitute for annotated patient data in downstream segmentation tasks. The code is available here.