In this work, we introduce VQA 360, a novel task of visual question answering on 360 images. Unlike a normal field-of-view image, a 360 image captures the entire visual content around the optical center of a camera, demanding more sophisticated spatial understanding and reasoning. To address this problem, we collect the first VQA 360 dataset, containing around 17,000 real-world image-question-answer triplets for a variety of question types. We then study two different VQA models on VQA 360, including one conventional model that takes an equirectangular image (with intrinsic distortion) as input and one dedicated model that first projects a 360 image onto cubemaps and subsequently aggregates the information from multiple spatial resolutions. We demonstrate that the cubemap-based model with multi-level fusion and attention diffusion performs favorably against other variants and the equirectangular-based models. Nevertheless, the gap between the humans' and machines' performance reveals the need for more advanced VQA 360 algorithms. We, therefore, expect our dataset and studies to serve as the benchmark for future development in this challenging task. Dataset, code, and pre-trained models are available online.
We investigate learning a ConvNet classifier with class-imbalanced data. We found that a ConvNet over-fits significantly to the minor classes that do not have sufficient training instances, even if it is trained using vanilla ERM. We conduct a series of analysis and argue that feature deviation between the training and test instances serves as the main cause. We propose to incorporate class-dependent temperatures (CDT) in learning a ConvNet: CDT forces the minor-class instances to have larger decision values in training, so as to compensate for the effect of feature deviation in testing. We validate our approach on several benchmark datasets and achieve promising results. Our studies further suggest that class-imbalance data affects traditional machine learning and recent deep learning in very different ways. We hope that our insights can inspire new ways of thinking in resolving class-imbalanced deep learning.
Few-shot learners aim to recognize new object classes based on a small number of labeled training examples. To prevent overfitting, state-of-the-art few-shot learners use meta-learning on convolutional-network features and perform classification using a nearest-neighbor classifier. This paper studies the accuracy of nearest-neighbor baselines without meta-learning. Surprisingly, we find simple feature transformations suffice to obtain competitive few-shot learning accuracies. For example, we find that a nearest-neighbor classifier used in combination with mean-subtraction and L2-normalization outperforms prior results in three out of five settings on the miniImageNet dataset.
Object segmentation in three-dimensional (3-D) point clouds is a critical task for robots capable of 3-D perception. Despite the impressive performance of deep learning-based approaches on object segmentation in 2-D images, deep learning has not been applied nearly as successfully for 3-D point cloud segmentation. Deep networks generally require large amounts of labeled training data, which are readily available for 2-D images but are difficult to produce for 3-D point clouds. In this letter, we present Label Diffusion Lidar Segmentation (LDLS), a novel approach for 3-D point cloud segmentation, which leverages 2-D segmentation of an RGB image from an aligned camera to avoid the need for training on annotated 3-D data. We obtain 2-D segmentation predictions by applying Mask-RCNN to the RGB image, and then link this image to a 3-D lidar point cloud by building a graph of connections among 3-D points and 2-D pixels. This graph then directs a semi-supervised label diffusion process, where the 2-D pixels act as source nodes that diffuse object label information through the 3-D point cloud, resulting in a complete 3-D point cloud segmentation. We conduct empirical studies on the KITTI benchmark dataset and on a mobile robot, demonstrating wide applicability and superior performance of LDLS compared with the previous state of the art in 3-D point cloud segmentation, without any need for either 3-D training data or fine tuning of the 2-D image segmentation model.
Natural images are virtually surrounded by low-density misclassified regions that can be efficiently discovered by gradient-guided search --- enabling the generation of adversarial images. While many techniques for detecting these attacks have been proposed, they are easily bypassed when the adversary has full knowledge of the detection mechanism and adapts the attack strategy accordingly. In this paper, we adopt a novel perspective and regard the omnipresence of adversarial perturbations as a strength rather than a weakness. We postulate that if an image has been tampered with, these adversarial directions either become harder to find with gradient methods or have substantially higher density than for natural images. We develop a practical test for this signature characteristic to successfully detect adversarial attacks, achieving unprecedented accuracy under the white-box setting where the adversary is given full knowledge of our detection mechanism.
Visual question answering (Visual QA) has attracted significant attention these years. While a variety of algorithms have been proposed, most of them are built upon different combinations of image and language features as well as multi-modal attention and fusion. In this paper, we investigate an alternative approach inspired by conventional QA systems that operate on knowledge graphs. Specifically, we investigate the use of scene graphs derived from images for Visual QA: an image is abstractly represented by a graph with nodes corresponding to object entities and edges to object relationships. We adapt the recently proposed graph network (GN) to encode the scene graph and perform structured reasoning according to the input question. Our empirical studies demonstrate that scene graphs can already capture essential information of images and graph networks have the potential to outperform state-of-the-art Visual QA algorithms but with a much cleaner architecture. By analyzing the features generated by GNs we can further interpret the reasoning process, suggesting a promising direction towards explainable Visual QA.
Detecting objects such as cars and pedestrians in 3D plays an indispensable role in autonomous driving. Existing approaches largely rely on expensive LiDAR sensors for accurate depth information. While recently pseudo-LiDAR has been introduced as a promising alternative, at a much lower cost based solely on stereo images, there is still a notable performance gap. In this paper we provide substantial advances to the pseudo-LiDAR framework through improvements in stereo depth estimation. Concretely, we adapt the stereo network architecture and loss function to be more aligned with accurate depth estimation of far away objects (currently the primary weakness of pseudo-LiDAR). Further, we explore the idea to leverage cheaper but extremely sparse LiDAR sensors, which alone provide insufficient information for 3D detection, to de-bias our depth estimation. We propose a depth-propagation algorithm, guided by the initial depth estimates, to diffuse these few exact measurements across the entire depth map. We show on the KITTI object detection benchmark that our combined approach yields substantial improvements in depth estimation and stereo-based 3D object detection --- outperforming the previous state-of-the-art detection accuracy for far-away objects by 40%. Our code will be publicly available at https://github.com/mileyan/Pseudo_Lidar_V2.
3D object detection is an essential task in autonomous driving. Recent techniques excel with highly accurate detection rates, provided the 3D input data is obtained from precise but expensive LiDAR technology. Approaches based on cheaper monocular or stereo imagery data have, until now, resulted in drastically lower accuracies --- a gap that is commonly attributed to poor image-based depth estimation. However, in this paper we argue that data representation (rather than its quality) accounts for the majority of the difference. Taking the inner workings of convolutional neural networks into consideration, we propose to convert image-based depth maps to pseudo-LiDAR representations --- essentially mimicking LiDAR signal. With this representation we can apply different existing LiDAR-based detection algorithms. On the popular KITTI benchmark, our approach achieves impressive improvements over the existing state-of-the-art in image-based performance --- raising the detection accuracy of objects within 30m range from the previous state-of-the-art of 22% to an unprecedented 74%. At the time of submission our algorithm holds the highest entry on the KITTI 3D object detection leaderboard for stereo image based approaches.
Zero-shot learning (ZSL) enables solving a task without the need to see its examples. In this paper, we propose two ZSL frameworks that learn to synthesize parameters for novel unseen classes. First, we propose to cast the problem of ZSL as learning manifold embeddings from graphs composed of object classes, leading to a flexible approach that synthesizes "classifiers" for the unseen classes. Then, we define an auxiliary task of synthesizing "exemplars" for the unseen classes to be used as an automatic denoising mechanism for any existing ZSL approaches or as an effective ZSL model by itself. On five visual recognition benchmark datasets, we demonstrate the superior performances of our proposed frameworks in various scenarios of both conventional and generalized ZSL. Finally, we provide valuable insights through a series of empirical analyses, among which are a comparison of semantic representations on the full ImageNet benchmark as well as a comparison of metrics used in generalized ZSL. Our code and data are publicly available at https://github.com/pujols/Zero-shot-learning-journal