Accurate 3D object detection is crucial to autonomous driving. Though LiDAR-based detectors have achieved impressive performance, the high cost of LiDAR sensors precludes their widespread adoption in affordable vehicles. Camera-based detectors are cheaper alternatives but often suffer inferior performance compared to their LiDAR-based counterparts due to inherent depth ambiguities in images. In this work, we seek to improve monocular 3D detectors by leveraging unlabeled historical LiDAR data. Specifically, at inference time, we assume that the camera-based detectors have access to multiple unlabeled LiDAR scans from past traversals at locations of interest (potentially from other high-end vehicles equipped with LiDAR sensors). Under this setup, we proposed a novel, simple, and end-to-end trainable framework, termed AsyncDepth, to effectively extract relevant features from asynchronous LiDAR traversals of the same location for monocular 3D detectors. We show consistent and significant performance gain (up to 9 AP) across multiple state-of-the-art models and datasets with a negligible additional latency of 9.66 ms and a small storage cost.
Deep reinforcement learning (RL) approaches have been broadly applied to a large number of robotics tasks, such as robot manipulation and autonomous driving. However, an open problem in deep RL is learning policies that are robust to variations in the environment, which is an important condition for such systems to be deployed into real-world, unstructured settings. Curriculum learning is one approach that has been applied to improve generalization performance in both supervised and reinforcement learning domains, but selecting the appropriate curriculum to achieve robustness can be a user-intensive process. In our work, we show that performing probabilistic inference of the underlying curriculum-reward function using Bayesian Optimization can be a promising technique for finding a robust curriculum. We demonstrate that a curriculum found with Bayesian optimization can outperform a vanilla deep RL agent and a hand-engineered curriculum in the domain of autonomous racing with obstacle avoidance. Our code is available at https://github.com/PRISHIta123/Curriculum_RL_for_Driving.
Recent advances in machine learning have shown that Reinforcement Learning from Human Feedback (RLHF) can improve machine learning models and align them with human preferences. Although very successful for Large Language Models (LLMs), these advancements have not had a comparable impact in research for autonomous vehicles -- where alignment with human expectations can be imperative. In this paper, we propose to adapt similar RL-based methods to unsupervised object discovery, i.e. learning to detect objects from LiDAR points without any training labels. Instead of labels, we use simple heuristics to mimic human feedback. More explicitly, we combine multiple heuristics into a simple reward function that positively correlates its score with bounding box accuracy, i.e., boxes containing objects are scored higher than those without. We start from the detector's own predictions to explore the space and reinforce boxes with high rewards through gradient updates. Empirically, we demonstrate that our approach is not only more accurate, but also orders of magnitudes faster to train compared to prior works on object discovery.
Accurate 3D object detection and understanding for self-driving cars heavily relies on LiDAR point clouds, necessitating large amounts of labeled data to train. In this work, we introduce an innovative pre-training approach, Grounded Point Colorization (GPC), to bridge the gap between data and labels by teaching the model to colorize LiDAR point clouds, equipping it with valuable semantic cues. To tackle challenges arising from color variations and selection bias, we incorporate color as "context" by providing ground-truth colors as hints during colorization. Experimental results on the KITTI and Waymo datasets demonstrate GPC's remarkable effectiveness. Even with limited labeled data, GPC significantly improves fine-tuning performance; notably, on just 20% of the KITTI dataset, GPC outperforms training from scratch with the entire dataset. In sum, we introduce a fresh perspective on pre-training for 3D object detection, aligning the objective with the model's intended role and ultimately advancing the accuracy and efficiency of 3D object detection for autonomous vehicles.
The rapid development of 3D object detection systems for self-driving cars has significantly improved accuracy. However, these systems struggle to generalize across diverse driving environments, which can lead to safety-critical failures in detecting traffic participants. To address this, we propose a method that utilizes unlabeled repeated traversals of multiple locations to adapt object detectors to new driving environments. By incorporating statistics computed from repeated LiDAR scans, we guide the adaptation process effectively. Our approach enhances LiDAR-based detection models using spatial quantized historical features and introduces a lightweight regression head to leverage the statistics for feature regularization. Additionally, we leverage the statistics for a novel self-training process to stabilize the training. The framework is detector model-agnostic and experiments on real-world datasets demonstrate significant improvements, achieving up to a 20-point performance gain, especially in detecting pedestrians and distant objects. Code is available at https://github.com/zhangtravis/Hist-DA.
Path planning in obstacle-dense environments is a key challenge in robotics, and depends on inferring scene attributes and associated uncertainties. We present a multiple-hypothesis path planner designed to navigate complex environments using obstacle detections. Path hypotheses are generated by reasoning about uncertainty and range, as initial detections are typically at far ranges with high uncertainty, before subsequent detections reduce this uncertainty. Given estimated obstacles, we build a graph of pairwise connections between objects based on the probability that the robot can safely pass between the pair. The graph is updated in real time and pruned of unsafe paths, providing probabilistic safety guarantees. The planner generates path hypotheses over this graph, then trades between safety and path length to intelligently optimize the best route. We evaluate our planner on randomly generated simulated forests, and find that in the most challenging environments, it increases the navigation success rate over an A* baseline from 20% to 75%. Results indicate that the use of evolving, range-based uncertainty and multiple hypotheses are critical for navigating dense environments.
The uncertainty quantification of prediction models (e.g., neural networks) is crucial for their adoption in many robotics applications. This is arguably as important as making accurate predictions, especially for safety-critical applications such as self-driving cars. This paper proposes our approach to uncertainty quantification in the context of visual localization for autonomous driving, where we predict locations from images. Our proposed framework estimates probabilistic uncertainty by creating a sensor error model that maps an internal output of the prediction model to the uncertainty. The sensor error model is created using multiple image databases of visual localization, each with ground-truth location. We demonstrate the accuracy of our uncertainty prediction framework using the Ithaca365 dataset, which includes variations in lighting, weather (sunny, snowy, night), and alignment errors between databases. We analyze both the predicted uncertainty and its incorporation into a Kalman-based localization filter. Our results show that prediction error variations increase with poor weather and lighting condition, leading to greater uncertainty and outliers, which can be predicted by our proposed uncertainty model. Additionally, our probabilistic error model enables the filter to remove ad hoc sensor gating, as the uncertainty automatically adjusts the model to the input data
For a self-driving car to operate reliably, its perceptual system must generalize to the end-user's environment -- ideally without additional annotation efforts. One potential solution is to leverage unlabeled data (e.g., unlabeled LiDAR point clouds) collected from the end-users' environments (i.e. target domain) to adapt the system to the difference between training and testing environments. While extensive research has been done on such an unsupervised domain adaptation problem, one fundamental problem lingers: there is no reliable signal in the target domain to supervise the adaptation process. To overcome this issue we observe that it is easy to collect unsupervised data from multiple traversals of repeated routes. While different from conventional unsupervised domain adaptation, this assumption is extremely realistic since many drivers share the same roads. We show that this simple additional assumption is sufficient to obtain a potent signal that allows us to perform iterative self-training of 3D object detectors on the target domain. Concretely, we generate pseudo-labels with the out-of-domain detector but reduce false positives by removing detections of supposedly mobile objects that are persistent across traversals. Further, we reduce false negatives by encouraging predictions in regions that are not persistent. We experiment with our approach on two large-scale driving datasets and show remarkable improvement in 3D object detection of cars, pedestrians, and cyclists, bringing us a step closer to generalizable autonomous driving.
This paper presents a novel framework for planning in unknown and occluded urban spaces. We specifically focus on turns and intersections where occlusions significantly impact navigability. Our approach uses an inpainting model to fill in a sparse, occluded, semantic lidar point cloud and plans dynamically feasible paths for a vehicle to traverse through the open and inpainted spaces. We demonstrate our approach using a car's lidar data with real-time occlusions, and show that by inpainting occluded areas, we can plan longer paths, with more turn options compared to without inpainting; in addition, our approach more closely follows paths derived from a planner with no occlusions (called the ground truth) compared to other state of the art approaches.