Abstract:Open-ended tabletop manipulation requires agents to not only understand natural language but also adapt to dynamic environments and execution failures. We present ACE (Agentic Control for Embodied Manipulation), a zero-shot workflow reasoning framework for tabletop pick-and-place from natural language. Rather than relying on direct low-level action mapping, ACE combines agentic workflow reasoning with two robot-facing executable skills: a visual grounding interface and a reusable pick-and-place primitive. To bridge semantic reasoning and physical control, the active sub-goal is grounded into a mask-mediated vision-action interface. This unified mask specifies the target object and destination, is tracked over time, exposed for human verification, and ultimately passed to a task-agnostic downstream policy for execution. Crucially, ACE operates in a closed loop supported by a multi-timescale memory. After an action is executed, the system automatically verifies whether the intended sub-goal succeeded, using the outcome to advance, retry, repair, or replan. This enables online adaptation to user corrections, scene changes, and physical failures. We evaluate ACE on logically complex, long-horizon tasks, including zero-shot multi-step equation formation with number cubes and constraint-based object retrieval. ACE demonstrates task-level zero-shot generalization on novel semantic constraints and randomized tabletop scenes without task-specific retraining. Specifically, while standard end-to-end baselines struggle to complete these logically demanding tasks, ACE achieves a 50% success rate in equation formation and a 70% success rate in constraint retrieval. This contrast demonstrates that explicit workflow reasoning and mask-mediated control offer a robust, practical route toward adaptable robotic manipulation.
Abstract:Neural Architecture Search (NAS) has become a pivotal technique in automated machine learning. Evolutionary Algorithm (EA)-based methods demonstrate superior search quality but suffer from prohibitive computational costs, while gradient-based approaches like DARTS offer high efficiency but are prone to premature convergence and performance collapse. To bridge this gap, we propose G-ICSO-NAS, a hybrid framework implementing a three-stage optimization strategy. The Warm-up Phase pre-trains supernet weights ($w$) via differentiable methods while architecture parameters ($α$) remain frozen. The Exploration Phase adopts a hybrid co-optimization mechanism: an Improved Competitive Swarm Optimizer (ICSO) with diversity-aware fitness navigates the architecture space to update $α$, while gradient descent concurrently updates $w$. The Stability Phase employs fine-grained gradient-based search with early stopping to converge to the optimal architecture. By synergizing ICSO's global navigation capability with differentiable methods' efficiency, G-ICSO-NAS achieves remarkable performance with minimal cost. In the context of the DARTS search space, an accuracy of 97.46\% is achieved on CIFAR-10 with a computational budget of just 0.15 GPU-Days. The method also exhibits strong transfer potential, recording accuracies of 83.1\% (CIFAR-100) and 75.02\% (ImageNet). Furthermore, regarding the NAS-Bench-201 benchmark, G-ICSO-NAS is shown to deliver state-of-the-art results across all evaluated datasets.
Abstract:Multimodal recommendation aims to enhance user preference modeling by leveraging rich item content such as images and text. Yet dominant systems fuse modalities in the spatial domain, obscuring the frequency structure of signals and amplifying misalignment and redundancy. We adopt a spectral information-theoretic view and show that, under an orthogonal transform that approximately block-diagonalizes bandwise covariances, the Gaussian Information Bottleneck objective decouples across frequency bands, providing a principled basis for separate-then-fuse paradigm. Building on this foundation, we propose FITMM, a Frequency-aware Information-Theoretic framework for multimodal recommendation. FITMM constructs graph-enhanced item representations, performs modality-wise spectral decomposition to obtain orthogonal bands, and forms lightweight within-band multimodal components. A residual, task-adaptive gate aggregates bands into the final representation. To control redundancy and improve generalization, we regularize training with a frequency-domain IB term that allocates capacity across bands (Wiener-like shrinkage with shut-off of weak bands). We further introduce a cross-modal spectral consistency loss that aligns modalities within each band. The model is jointly optimized with the standard recommendation loss. Extensive experiments on three real-world datasets demonstrate that FITMM consistently and significantly outperforms advanced baselines.
Abstract:Black-box optimization often relies on evolutionary and swarm algorithms whose performance is highly problem dependent. We view an optimizer as a short program over a small vocabulary of search operators and learn this operator program separately for each problem instance. We instantiate this idea in Operator-Programmed Algorithms (OPAL), a landscape-aware framework for continuous black-box optimization that uses a small design budget with a standard differential evolution baseline to probe the landscape, builds a $k$-nearest neighbor graph over sampled points, and encodes this trajectory with a graph neural network. A meta-learner then maps the resulting representation to a phase-wise schedule of exploration, restart, and local search operators. On the CEC~2017 test suite, a single meta-trained OPAL policy is statistically competitive with state-of-the-art adaptive differential evolution variants and achieves significant improvements over simpler baselines under nonparametric tests. Ablation studies on CEC~2017 justify the choices for the design phase, the trajectory graph, and the operator-program representation, while the meta-components add only modest wall-clock overhead. Overall, the results indicate that operator-programmed, landscape-aware per-instance design is a practical way forward beyond ad hoc metaphor-based algorithms in black-box optimization.
Abstract:Harnessing Large Language Models (LLMs) for recommendation systems has emerged as a prominent avenue, drawing substantial research interest. However, existing approaches primarily involve basic prompt techniques for knowledge acquisition, which resemble System-1 thinking. This makes these methods highly sensitive to errors in the reasoning path, where even a small mistake can lead to an incorrect inference. To this end, in this paper, we propose $R^{4}$ec, a reasoning, reflection and refinement framework that evolves the recommendation system into a weak System-2 model. Specifically, we introduce two models: an actor model that engages in reasoning, and a reflection model that judges these responses and provides valuable feedback. Then the actor model will refine its response based on the feedback, ultimately leading to improved responses. We employ an iterative reflection and refinement process, enabling LLMs to facilitate slow and deliberate System-2-like thinking. Ultimately, the final refined knowledge will be incorporated into a recommendation backbone for prediction. We conduct extensive experiments on Amazon-Book and MovieLens-1M datasets to demonstrate the superiority of $R^{4}$ec. We also deploy $R^{4}$ec on a large scale online advertising platform, showing 2.2\% increase of revenue. Furthermore, we investigate the scaling properties of the actor model and reflection model.
Abstract:Large Language Models (LLMs) have garnered significant attention in Recommendation Systems (RS) due to their extensive world knowledge and robust reasoning capabilities. However, a critical challenge lies in enabling LLMs to effectively comprehend and extract insights from massive user behaviors. Current approaches that directly leverage LLMs for user interest learning face limitations in handling long sequential behaviors, effectively extracting interest, and applying interest in practical scenarios. To address these issues, we propose a Hierarchical Tree Search-based User Lifelong Behavior Modeling framework (HiT-LBM). HiT-LBM integrates Chunked User Behavior Extraction (CUBE) and Hierarchical Tree Search for Interest (HTS) to capture diverse interests and interest evolution of user. CUBE divides user lifelong behaviors into multiple chunks and learns the interest and interest evolution within each chunk in a cascading manner. HTS generates candidate interests through hierarchical expansion and searches for the optimal interest with process rating model to ensure information gain for each behavior chunk. Additionally, we design Temporal-Ware Interest Fusion (TIF) to integrate interests from multiple behavior chunks, constructing a comprehensive representation of user lifelong interests. The representation can be embedded into any recommendation model to enhance performance. Extensive experiments demonstrate the effectiveness of our approach, showing that it surpasses state-of-the-art methods.
Abstract:Reinforcement learning (RL) has emerged as a pivotal method for improving the reasoning capabilities of Large Language Models (LLMs). However, prevalent RL approaches such as Proximal Policy Optimization (PPO) and Group-Regularized Policy Optimization (GRPO) face critical limitations due to their reliance on sparse outcome-based rewards and inadequate mechanisms for incentivizing exploration. These limitations result in inefficient guidance for multi-step reasoning processes. Specifically, sparse reward signals fail to deliver effective or sufficient feedback, particularly for challenging problems. Furthermore, such reward structures induce systematic biases that prioritize exploitation of familiar trajectories over novel solution discovery. These shortcomings critically hinder performance in complex reasoning tasks, which inherently demand iterative refinement across ipntermediate steps. To address these challenges, we propose an Intrinsic Motivation guidEd exploratioN meThOd foR LLM Reasoning (i-MENTOR), a novel method designed to both deliver dense rewards and amplify explorations in the RL-based training paradigm. i-MENTOR introduces three key innovations: trajectory-aware exploration rewards that mitigate bias in token-level strategies while maintaining computational efficiency; dynamic reward scaling to stabilize exploration and exploitation in large action spaces; and advantage-preserving reward implementation that maintains advantage distribution integrity while incorporating exploratory guidance. Experiments across three public datasets demonstrate i-MENTOR's effectiveness with a 22.39% improvement on the difficult dataset Countdown-4.




Abstract:The 3D Gaussian Splatting (3D-GS) is a novel method for scene representation and view synthesis. Although Scaffold-GS achieves higher quality real-time rendering compared to the original 3D-GS, its fine-grained rendering of the scene is extremely dependent on adequate viewing angles. The spectral bias of neural network learning results in Scaffold-GS's poor ability to perceive and learn high-frequency information in the scene. In this work, we propose enhancing the manifold complexity of input features and using network-based feature map loss to improve the image reconstruction quality of 3D-GS models. We introduce AH-GS, which enables 3D Gaussians in structurally complex regions to obtain higher-frequency encodings, allowing the model to more effectively learn the high-frequency information of the scene. Additionally, we incorporate high-frequency reinforce loss to further enhance the model's ability to capture detailed frequency information. Our result demonstrates that our model significantly improves rendering fidelity, and in specific scenarios (e.g., MipNeRf360-garden), our method exceeds the rendering quality of Scaffold-GS in just 15K iterations.




Abstract:The evolution from motion capture and teleoperation to robot skill learning has emerged as a hotspot and critical pathway for advancing embodied intelligence. However, existing systems still face a persistent gap in simultaneously achieving four objectives: accurate tracking of full upper limb movements over extended durations (Accuracy), ergonomic adaptation to human biomechanics (Comfort), versatile data collection (e.g., force data) and compatibility with humanoid robots (Versatility), and lightweight design for outdoor daily use (Convenience). We present a wearable exoskeleton system, incorporating user-friendly immersive teleoperation and multi-modal sensing collection to bridge this gap. Due to the features of a novel shoulder mechanism with synchronized linkage and timing belt transmission, this system can adapt well to compound shoulder movements and replicate 100% coverage of natural upper limb motion ranges. Weighing 5.2 kg, NuExo supports backpack-type use and can be conveniently applied in daily outdoor scenarios. Furthermore, we develop a unified intuitive teleoperation framework and a comprehensive data collection system integrating multi-modal sensing for various humanoid robots. Experiments across distinct humanoid platforms and different users validate our exoskeleton's superiority in motion range and flexibility, while confirming its stability in data collection and teleoperation accuracy in dynamic scenarios.




Abstract:User simulators can rapidly generate a large volume of timely user behavior data, providing a testing platform for reinforcement learning-based recommender systems, thus accelerating their iteration and optimization. However, prevalent user simulators generally suffer from significant limitations, including the opacity of user preference modeling and the incapability of evaluating simulation accuracy. In this paper, we introduce an LLM-powered user simulator to simulate user engagement with items in an explicit manner, thereby enhancing the efficiency and effectiveness of reinforcement learning-based recommender systems training. Specifically, we identify the explicit logic of user preferences, leverage LLMs to analyze item characteristics and distill user sentiments, and design a logical model to imitate real human engagement. By integrating a statistical model, we further enhance the reliability of the simulation, proposing an ensemble model that synergizes logical and statistical insights for user interaction simulations. Capitalizing on the extensive knowledge and semantic generation capabilities of LLMs, our user simulator faithfully emulates user behaviors and preferences, yielding high-fidelity training data that enrich the training of recommendation algorithms. We establish quantifying and qualifying experiments on five datasets to validate the simulator's effectiveness and stability across various recommendation scenarios.